926
Dominion General Discussion / Re: Dominion Records!
« on: August 11, 2018, 10:30:09 pm »
Has anyone ever emptied the Black Market pile?
I've seen one-use events on the forum somewhere, haven't I? Again though, I've forgotten them and these are of my own originality.
Adventures = Seaside sequel
Empires = Prosperity sequel
Nocturne = Dark Ages sequel
Renaissance = Guilds Sequel (looks like returningcoin tokensCoffers)
I feel like this is a reasonable place to say "What's wrong with Royal Seal, they can't all be the best $5 ever."
How would you feel if the next dominion expansion entirely consisted of nerfed versions of existing cards that you ignore in most games? You just wasted your money. Card quality matters.
In addition to being bad, it's boring.
Royal Seal isn't a nerfed version of anything.
I get the sense that the broadest definition of "Golden Deck" is one that gains a Province each turn with 100% reliability. So, the Bishop one, Mandarin HoP etc. The Hunting Party one is borderline because it's not 100% reliable, but still very reliable nonetheless.There are Golden Decks that don't fall under that definition though. The best-known one consists of four Bishops and four Fortresses.
And yes, this means golden decks are engines. I don't see anything wrong with this. The whole point of engines is consistency, and a golden deck is about as consistent as you can get.The point of engines is snowballing. Golden decks are static.
I think my response was something like: "A deck with the goal of drawing itself every turn."
I don't see why we can't just say an engine is where you draw/sift through your whole deck every turn (at least until you start greening.)
I don't like the "whole" in that sentence. If you can consistently draw 3/4 of your deck; and consistently generate enough coin and buy to keep going, I wouldn't think to call that not an engine just because you have a few more stop cards than you have draw.
4. Council Room/Margrave deck with nothing else. Yes, this is an engine. It increases consistency and it can score more than one set of points a turn. However, it is a very weak engine.
Just giving Royal Seal a +buy would make it so much better.
Agreed. It's a shame that Prosperity already has too much +Buy in it. Though you could probably take +1 Buy off of Grand Market. And possibly Goons. Though if you really wanted to fix Goons, you'd probably first remove the attack.
I mean I played with a family member once and all they bought were treasures and victories, sure they won. But they hardly ever play it because it wasn’t any fun. The actions make it fun.
Want to build an engine? If there's King's Court, there's a way.
Challenge:
Kingdom is King's Court, Throne Room, Treasure Map, Vampire, Prince, Coin of the Realm, Duplicate, Quarry, Silk Road and Outpost.
(even this kingdom should have better strategies than just buying VP and Treasure, though)
There really isn’t a card that’s better when it misses the first shuffle, because otherwise why would you have bought it if you didn’t want it?
gaining a card costing exactly $1 more is way weaker than Remodel's up to $2 more.
I also notice that some players, when buying a card, tend to take that card into their hand, and then do clean-upI don't see that one. But I do see people confusing their play area and their discard pile quite frequently: gaining to in-play, or playing to the discard pile.
I also see a lot of people throwing their Victory cards into play along with their Treasures. Which can matter.
I'm not sure there's any specific card or cards which demonstrate why these are wrong, though. Any engine will do.
The first one I see very sparingly, the second a lot.
Bonfire would work for the second. I can't quickly think of a simpler one.
I was thinking Pilgrimage.
What do we mean by Monolithic?
Regardless of power level, I think the big difference between Goons and Rebuild is interactivity with the rest of the kingdom and variability of builds.
Rebuild is powerful in the same way in every kingdom in which it appears and those games feel pretty much the same, whereas Goons, while centralizing, is an expensive, terminal stop card, meaning you need to support your deck in every way imaginable to maximize it, making the way it centralizes the board different every game.
Contract
$3 - Action
+1 Card
+1 Action
Trash a card from your hand.
You may gain a curse. If you do, trash up to two more cards from your hand.
Wealthy Uncle
$3 - Action
If more the half of the Provinces remain in the supply pile, gain a Duchy.
If half or fewer of the Provinces remain in the supply pile, gain an action card costing up to $5.