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Messages - Commodore Chuckles

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851
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2018, 09:48:45 am »
Smokehouse
Action-Reserve - $4

Trash a card from your hand.
Put this on your Tavern mat.
----
When you trash a card, you may call this, for +1 Coffers per $1 it costs.
This Salvager variant is fine but looks like a very artificial Reserve. I cannot imagine many situations in which you'd let this sit on your Tavern mat and not immediately call it.

Anytime you trash something costing 0?

Reservist - $5 Action Reserve
Put this on your Tavern mat.
-
When you gain a card, you may call this, to put that card on your Tavern mat.

I like this, but $5 seems too expensive. Island does something similar but is only $4. You can reuse this unlike Island, but it's slow. Island is also worth 2 VP.

852
I just creamed someone with Palace points. I played a Treasure Hunter right after he activated his Lamp, gaining 5 Silvers, then I could get Golds with my own Wishes. I didn't even plan this; it just ended up that way. I ended up with exactly 5 Coppers, 5 Silvers and 5 Golds.

853
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 07:54:47 pm »
Native Guide - $4
+1 Card
+1 Action
Put this on your Tavern Mat.
When you would draw a card, you may first call this, to look at the top 3 cards of your deck, discard 1 and put the others back in any order.

854
Also, every single person in this forum besides you is actually me.

855
Dominion General Discussion / Re: Complexity of Dominion
« on: October 05, 2018, 06:42:51 pm »
*Edit*: The closest we have is the wording on Outpost, which says you draw 3 cards for your next turn. This needs to be “applied” before Expedition; otherwise you can logically conclude that if you play Outpost and buy Expedition; you should only draw 3. I think the way it works is that the Outpost rule is actually that it makes you draw 2 fewer cards; rather than makes you draw 3.

I don't think the "2 fewer cards" idea works though, because of what happens with Donate. If you play Outpost and then buy Donate, your Outpost turn will have 5 cards because Donate tells you to draw 5. Outpost's wording doesn't reduce this to 3, it just gets ignored. Unless the online implementation got this wrong.

856
Variants and Fan Cards / Re: Really bad card ideas
« on: October 02, 2018, 07:33:24 pm »
Swash
Treasure - Reaction - $3
When you play this, trash a card from your hand.
When you gain a Gold, you may put this on your Buckle mat.

857
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 02, 2018, 07:22:59 pm »
And it took me months to realize that the baby face in Cave's avatar was from Duchess. I realized it just now, in fact.

858
Dominion General Discussion / Re: Ununtrashable Cards: The Complete List
« on: September 30, 2018, 06:14:16 pm »
There's another big problem with cost increasers besides the stacking: Their effects would cancel out cost decreasers exactly, so if both types are on the board it would turn into an arms race that would ultimately go nowhere. I can't imagine that being very fun.

Bridge Troll's non-stacking -1 coin was the right way to do this. You could maybe do a non-stacking +1 cost token, but this usually wouldn't be much different.

859
Dominion: Renaissance Previews / Re: Teaser
« on: September 30, 2018, 06:02:15 pm »
Something I've been thinking about: This set will have alt-VP right? Alt-VP has been in every set besides Guilds, I think. So I'm wondering what the new Victory card will be. I imagine it will likely have on-gain coffers, villagers, or an artifact. Or maybe we'll finally get a Victory-Attack?? ...Probably not, since the teaser would have mentioned something that exotic.

860
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: September 29, 2018, 07:41:02 pm »
I managed to draw an all-green hand of three duchies and two provinces, with Citadel and a Ghosted Priest in play.

I think this should go in the bad luck thread.

Also, somebody else upvoted this at the exact same time I did. It said +3, then I clicked it and it said +5. Either that or this post was so awesome the site allowed me to upvote it twice.

861
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: September 29, 2018, 09:51:10 am »
The previews were awesome. The cards were not only great on their own but so was finding the subtle interactions between them.

I didn't dislike any of them. Some of them were weak power-wise, but not in an annoying way.

My favorites were:

Experiment - This turned out to be better than I expected. Having to constantly re-buy them is usually fun rather than annoying; the fact that you get 2 of them was a good design choice.

Swashbuckler - Also turned out to be better than I expected. There are plenty of ways to get cards into your discard, and gaining the coffers and Golds is fun.

Scholar - Minion without the stupid, which is fantastic.

Seer - Might be my favorite. It's often surprising how good it ends up being and the fact that it can't draw itself is also a terrific way to limit the spam potential.

I agree that the main disappointment was Ducat, but the fact that it's basically a way to replace your coppers with something slightly better is kind of interesting.

Overall, this appears in first glance to be the most meticulously designed set yet. My hat off to Donald for this excellent piece of work.

862
Dominion: Renaissance

No, now this thread is about what will come after that. I haven't seen all the Renaissance cards yet and I'm already bored of them!

863
Variants and Fan Cards / Re: Ruined cards
« on: September 29, 2018, 09:15:55 am »
Ruined Treasure Map
Trash this and 4 other Ruined Treasure Maps from your hand, and if you did gain a Gold.

Unruined Scout
+1 Card
+1 Action
Reveal the top 4 cards of your deck, put the revealed Victory Cards and Curses into your hand, and put the rest back on top in any order.

864
Dominion: Renaissance Previews / Re: Renaissance name BINGO
« on: September 28, 2018, 09:30:17 pm »
Uranium
Treasure - $20
Worth $10*2^(-n/4.5 billion), where n is the number of turns since the start of the game.

865
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: September 28, 2018, 09:21:02 pm »
Man, this new stuff allows all sorts of things.

C plays a Princess.
C gets +1 Buy.
C plays a Gold and a Ducat.
C gets +1 Coffers.
C gets +1 Buy.
C uses 2 Coffers.
C buys Innovation and a Faithful Hound.
C gains a Faithful Hound.
C sets a Faithful Hound aside.
C plays a Faithful Hound.
C draws a Curse and a Copper.
C buys and gains a Ducat.
C trashes a Copper.
C trashes a Curse. (Sewers)

866
Swashbuckler + Remodelers
Remodeling your Treasure Chest Golds into Provinces (or other things) puts stuff in your discard, giving you coffers when you buckle your swashes.

867
I did not like the "Coffers" wording at all when it was revealed. But now that I'm seeing it together with Villagers, I'm glad that it was changed.

Agreed. Now I'm wondering if this was the reason for it...

868
Dominion: Renaissance Previews / Re: Teaser
« on: September 28, 2018, 07:21:31 pm »
Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
There could be some kind of "Each other player discards a Villager. If they don't, ..." alternative bad stuff. If the alternative was worse, it would create a dynamic where you actively wanted to accumulate Villagers as protection.

South Park - Operation Human Shield

This is already what Beggar is.

869
After thinking about it for a bit, I'm wondering about the decision-making process regarding these. Since you can only buy these once, it seems like it will be a no-brainer to get them every game. The effects are either never harmful or optional, and you don't have to pick a good "target" like inheritance. I suppose there's decisions in when to get them, but I think even there the answer is usually "as soon as possible." I guess the main exception would be Fair, which you should probably wait on. And you don't need Silos if there's premium trashing, or Sewers if there's no trashing. But what about the others? In the end, are projects a little too simple?

870
So with Star Chart you don't get to look at your deck after shuffling, right? You set aside the card you want first, then shuffle the rest?

871
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 07:32:54 pm »
Moneychanger
Action - $5
+3 Coffers
Pay any number of Coffers. +1 Villager per Coffer paid.

872
Now we just need tokens called "splits".

873
Flag Bearer: Definitely tricky to figure this one out. The Flag is amazing of course, but then the card itself is a piece of junk that takes up that extra hand space...

Swashbuckler: Why does everything Pirate-related have to be weak?  :( Well, at least it's not borderline useless, like that other card...

Treasurer: This looks really good on first glance. Copper trashing is usually welcome.

Also, I'm really loving the artwork on all of these. I haven't seen a single piece of artwork I actively dislike yet; the worst ones I'm just ambivalent to.

874
So after playing with these:

Villain: Yeah, it's weak. It compares especially unfavorably to Legionary.
Ducat: It's decent. I'm kind of disappointed you can't trash Coppers in play.
Silk Merchant: Stronger than it looks. It's pretty great with TFB, and it's also nice with Sculptor.

875
Some plausible future card names that would be doublets of existing cards: Peon, Money, State, Esquire, Eremite, Fief, Fee

Less likely ones: Bench, Fabric, Place, Guy, Wit, Fjord

Using such similar words might eventually cause translation difficulties, if that hasn't already happened.

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