There are 15 Trusts in the pile.
A card inspired by Magpie, but without the problems I have with it. The things I don't like about Magpie are:
1. Too automatic. Magpie never hurts you. With Trust, you have to think hard about when to get it. If you get it too early, it'll basically be a delayed Gold (which might be what you want, but not always).
2. Too swingy. I always end up with 2 Magpies while my opponent gets 8. Magpie has a snowball effect where the more you have, the more you're likely to get. With Trust, the opposite is true, and in fact a Trust will blow up if it collides with another Trust.
I put the "gain a Treasure" part in a when-trash clause because I like that it enhances Rats-style tfb tricks.