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Non-Mafia Game Threads / Re: Break the Code - Forum Version
« on: June 19, 2022, 05:44:34 pm »First question:fang: 2
How many black tiles do you have?
First question:fang: 2
How many black tiles do you have?
It looks like someone redid the setup. That's ok, but make sure you have the right tiles noted. Keep same player order.Ok, yes, it has changed! Noted down my new numbers.
Pilgrim
$2 Action
+1 Card
+1 Action
+1 Buy
Exile this.
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When you discard this from Exile, if you have the Rosary, +1VP.
Telescope + Astronomer by Builder_Roberts | A Laboratory where you get to pick 2 cards from 4 sounds strong already, then the possibility of a free Warehouse effect at the end of your turn. But then $6 is a lot, so maybe ok. An interesting twist might be if the Telescope made you topdeck instead of discard, then you could use it to help set up for regaining it with an Astronomer next turn (though that might increase the game-slowing decisions). Either way, looks like a good Navigator replacement. | |
Cursed Stone + Road by Joxeft | Silver with a bonus if you're happy to restrict your buying choices. DXV has said he doesn't like $4 Silver+ cards, because people just buy them when they would have bought Silver anyway. I'm not sure I agree with him, so I'm not going to count that against this card. Cursed Stone is an interesting penalty that will always be relevant - at the very least it prevents you buying more Roads, Silvers or Golds, and there are nearly always Action cards with $ in them. | |
Seal of Loyalty + Pawn Shop by Augie279 | This does a lot! Double Broker, with the option to get the Artifact. Seal of Loyalty is very useful, especially with future Pawn Shops (if you still have it when you play them). Very good thematically too. | |
Doorbell + Door by J410 | This seems very weak to me, because discarding a card hurts a lot. At $3 this would be fine. Having Doorbell is an advantage, but using it just gives me a Village with a little bit of sifting, which is hard to get excited about. | |
Magic Brew + Scientist Association by fika monster | I like the Magic Brew effect; permanent Transmogrify seems very strong (though I think the wording needs improving - see other exchange cards). And I like the Ally's pick your own Artifact idea, great flexibility. "Usable" would need defining in an FAQ. I think it still has the Importer problem that faust pointed out. | |
Quill + Scribe by 4est | Scribe/Quill seems really interesting. At first I thought it was so overpowered, like if you start your turn with Quill then your first Scribe is a Village and all subsequent Scribes are Lost Cities. But then I realised that, if it is that powerful, then you're very unlikely to start your turn with the Quill (but you still have the penalty of 1 fewer card end of last turn). So, a high risk strategy which kind of forces your opponent to mirror you. How does Quill work if you've played Outpost? Finalist | |
Broom + Witch in Training by faust | Another step down the Witch ladder, and I like the theme of the Witch school having only one broom to go round everyone. The only way to give out more curses than your opponents is to get extra copies, which is a different dynamic than standard Witch. And very interesting I think. In multiplayer it would be annoying if the player on your left decides not to get any Witches in Training, but that does increase the interdependence of different players' strategies. Finalist | |
Building Permit + Reconstruct by AJL828 | Remodel variant that gains to your hand. The Building Permit looks like a powerful Artifact that will be fought over, which is good, but getting it is probably hard enough that there is some chance you will still have it at the start of your next turn. There is also the possibility of using Building Permit on the same turn that you get it, if you try hard. | |
Mystery Box + Night Porter by xyz123 | Quote Mystery Box Quote Night Porter | Another strong Artifact that you can get by handicapping yourself. Seems like a great use of Boons and I like the Night Porter options, though I think it should probably cost $4. The choice of whether to take the Mystery Box is probably well balanced in some kingdoms (eg is it worth holding back a Silver to take it?); in others I think you'll hardly ever get to keep the Mystery Box till the start of your next turn, but at least it will be always influencing play. Finalist |
Smuggler's Map + Junk by emtzalex | Laboratories that stay out an extra turn, so long as you play at least one per turn. And if everyone does that then everyone has the Smuggler's Map whenever they need it, all very harmonious. Seems solid, similar to Caravan but with a bit more to think about. | |
Toolbox + Charitable Village by Galaxi | A cheap double-Village, with the drawback of giving someone else an extra Action at the start of their turn, which is handy for them for engine reliability. I'd be inclined to make it so all other players start with an extra Action, and increase the cost to $3, but might be fine as is. | |
Hammer + Builder by Commodore Chuckles | Quote Builder Quote Hammer | The Hammer ability seems really good, and the Builder choice makes you estimate when you next expect to shuffle. I like "when-shuffle" triggers. I was going to say that a workshop with +$1 already seems too strong for $4, but there is Inventor, so I must be wrong there! Finalist |
Secret Ingredient + Greengrocer by spineflu | A Market with a Potion cost. It's all about getting the Secret Ingredient, for which you will need an ordinary Potion and $3. Then once you've got it you can get Greengrocers really fast, and much easier to get any other Potion-costing cards, until someone takes the Secret Ingredient off you. Fun but very swingy. |
In multiplayer games, I get the highest number for challenge 1 with the following kingdom:With Inheritance and Lurker (as one of the $2 cards) you can gain everyone else's Estates out of the trash, for another 9.
Card Number of $2 cards (including starting cards)
Imp gainer 13
Pixie 11
Tracker 11
Bauble 10 (+any number of Favors)
6 other $2 cards: 60
Estates: 15
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120 $2 cards, for 240 VP
My comment was not about the case of "one of them failing to do it" so no idea why you're quoting me, but ok.
The full post from Awaclus did allow for the possibility that one of the players might not starve to death:QuoteCollection+Stampede results in both players starving to deathI don't know how it is for you but I can eat and play Dominion at the same time. Sleep deprivation will play a bigger factor
, unless one of them failed to do it.
One big question I had about this mechanic, in terms of design for it, is how strong is the capacity to combine cards (and, in particular, to combine Action cards). My first impression is that combining Action cards is incredibly strong. It is not hard to think of 2 card combinations that are extremely powerful.It does seem powerful, yes. Even if the 2 Action cards you combine don't have any special synergy, just the act of combining them is like gaining a Lost City (without benefitting your opponents). Then if they do have synergy it's even better. I like your Tactician + Watchtower example!
Telescope + Astronomer | by Builder_Roberts |
Cursed Stone + Road | by Joxeft |
Seal of Loyalty + Pawn Shop | by Augie279 |
Doorbell + Door | by J410 |
Magic Brew + Scientist Association | by fika monster |
Quill + Scribe | by 4est |
Broom + With in Training | by faust |
Building Permit + Reconstruct | by AJL828 |
Mystery Box + Night Porter | by xyz123 |
Smuggler's Map + Junk | by emtzalex |
Toolbox + Charitable Village | by Galaxi |
Hammer + Builder | by Commodore Chuckles |
Secret Ingredient + Greengrocer | by spineflu |
did this thread actually exist or is the tweet just making it up? I also feel like it's pretty trivial that rats is a remodeler -- until the pile runs out, at which point it becomes a trasher.It is hard to take it seriously when the date is about a year before Dark Ages was released.
Note that this can allow for the paradoxical case of Young Witch being in the game due to Black Market, but Black Market then being selected for the Bane, so you might want to disallow that case by special exception (or not; it doesn't hurt anything aside from being apparently impossible).
Why is this apparently impossible? The Black Market DECK is not considered a kingdom card pile, and as such can’t be chosen as a bane pile. The Black Market PILE is a kingdom card pile, and could therefore be chosen. I don’t see any potential problems arising from Black Market being the bane pile. Please correct me if I’m wrong. I’d love to learn.
It is certainly possible for the Black Market pile to be the Bane pile.
Exactly as I stated.
Why is it normally impossible to have Young Witch in the Black Market deck and the Black Market pile being the bane pile? Why would you normally only have one or the other? Because it’s not recommended to have cards with setup instructions in the Black Market deck? I think it’s not recommended because it can potentially be confusing. I don’t see how this example can be confusing, though. Maybe it’s just me…
Note that this can allow for the paradoxical case of Young Witch being in the game due to Black Market, but Black Market then being selected for the Bane, so you might want to disallow that case by special exception (or not; it doesn't hurt anything aside from being apparently impossible).
Why is this apparently impossible? The Black Market DECK is not considered a kingdom card pile, and as such can’t be chosen as a bane pile. The Black Market PILE is a kingdom card pile, and could therefore be chosen. I don’t see any potential problems arising from Black Market being the bane pile. Please correct me if I’m wrong. I’d love to learn.
Welcome, fang! Good to have you. Codenames works wonderfully as a forum game—in some ways better than IRL. I see you already messed up; Red went first in the previous round.Thanks. But I think the randomiser randomises which team goes first.
POP | HIDE | REINDEER | SNAKE | BABY |
IGLOO | THIEF | BEAR | SMUGGLER | ROOF |
DOLLAR | PAGE | KISS | POST | ST.PATRICK |
STAFF | MAPLE | COW | JAIL | WHEELCHAIR |
LONDON | HIT | FORCE | CAT | MESS |
ok then I'd say fang can be spymaster in the next round?Eevee for blue, me for red, and my team is silverspawn jotheonah Jimmmmm?