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Messages - infangthief

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1876
Dominion General Discussion / Re: Interview with Donald X.
« on: July 03, 2018, 03:13:36 am »
Maybe they would have loved the +$1 card too; I personally don't feel like I missed out there.
No, I agree, a permanent +$1 (or +1 buy) just doesn't sound like much fun; permanent +Actions and +Cards on the other hand make a big difference to what you can do during your Action phase.

1877
Variants and Fan Cards / Re: Really bad card ideas
« on: July 02, 2018, 11:28:14 am »
Lost Track: (Reaction, $2)
You may reveal this from your hand at any time.
If you do, place this card on top of your deck, then discard it, then trash it.
- Set aside all the cards you have in play, then discard them during clean-up.

Blue Dog: (Reaction, $2)
When you would do something, you may discard this from your hand instead.
If you do, do the thing you were going to do in the first place.

1878
Variants and Fan Cards / Re: Ruined cards
« on: July 02, 2018, 09:38:09 am »
Ah, ruined travellers, I suppose we could have separate piles for them and then put some copies of the starting ones into the Ruins pile.

Naive Peasant: +1 Buy; When you discard this from play, you may exchange it for a Naive Soldier.
Naive Soldier: +1 Coin; When you discard this from play, you may exchange it for a Naive Fugitive.
Naive Fugitive: +1 Card; When you discard this from play, you may exchange it for a Naive Disciple.
Naive Disciple: Reach for your tokens; When you discard this from play, you may exchange it for a Naive Peasant.

1879
Variants and Fan Cards / Re: Really bad card ideas
« on: July 02, 2018, 09:23:59 am »
Nice ones.

Witching Hour - Event - $5
Put all Curses from the trash on the Curse supply pile.
I like it. For the cost of a Witch.

Quote
Discovery - Event - $3
Add an unused kingdom supply pile. Any set-up rules it has are performed now.
Young Witch => Bane (Black Market) => Black Market deck (containing some choice cards from Dark Ages and Nocturnes, Peasant, Page and a potion-costing card) => move to a bigger table. Bigger table might cost more than $3 though.

Quote
Underworld - Landmark
When scoring, multiply your VP with -1.
Oh let's just start playing; we can read all the small text when we get to it.

Quote
Go nuts.
Is that an event?

1880
Do you mean 'Ironworks and Ironmonger'?
Are there any others?
Irontribute (first edition of Irontrigue)

1881
Iron cards give you 1 of 3 effects based on the type of another card:

+1 action for action cards
+1 coin for treasure cards
+1 card for victory cards

It's always bugged me a little that there was no way to get the 4th basic effect, buys, out of Iron cards. But it made sense, there were only 3 basic card types to attach effects to, and buys are the least generally useful. But all that changed with Nocturne, which introduce a fourth basic card type: Night. Making Night cards give you buys would be nice for a couple of reasons:

It makes it so Iron cards can give you all 4 basic effects, something about that just feels right to me.
It makes it so Night cards don't interact so poorly with Iron cards, currently they're effectively dead cards like curses.
The incidence rates would work well, on some boards a single +buy can be game changing, getting a Night card and an Iron card together would be pretty rare but when it did happen it could be a game changing combo.

Of course, this is unlikely to happen since it would require re-releasing of 2 sets, which is prohibitively expensive and probably not worth it. But maybe someday they'll be re-released for other reasons and this can be included.
Interesting idea.

One reason for not doing it is the general policy that card instructions don't refer to things that are specific to other expansions. So an "Iron" card in Nocturnes could have used Night cards in this way, sure, but Ironworks/Ironmonger would not.

I have sometimes wondered something similar, but with Curse being the 4th type, that could give +Buy. Ironmonger or Tribute might reveal a Curse, and it would be neat to find yourself in the unlikely situation where the correct play was to gain Curses with your Ironworks just to get the +Buys.

1882
Variants and Fan Cards / Re: Ruined cards
« on: June 28, 2018, 04:57:18 pm »
Champion would help. Lost Arts would help. Draw-to-N would help. Lots of things would help. (It also matters how many of these new Ruins you would be putting out, for how many players.)

But I'll point out that if you played three Action-Ruins then two Bad Banks, that's already $9 to spend.Four Action-Ruins then three Bad Banks is $18 to spend. That's not stellar for a typical game, but it's a pretty nifty yield from "junk" cards you've been given by your opponent during a slog.
I'd been assuming Bad Bank itself was intended as an action card (like the other Ruins), so in general it would be a Terminal Copper. If you manage to collide Bad Bank with a Ruined Village then it becomes Terminal Silver (and even for that you might have had to forego a better play such as trashing or sifting past that Ruined Village). Managing any more than that in a deck filled with Ruins seems pretty unlikely.
Bank on the other hand is at least a Non-terminal Copper, so it is basically always better, even in an otherwise treasureless deck.
Yes, Champion or Lost Arts changes things, but most Ruins are situationally useful.

1883
Variants and Fan Cards / Re: Ruined cards
« on: June 28, 2018, 09:55:31 am »
New Looter suggestion...
Restore (Action Attack Looter, Costs 5): Each other player gains a Ruins. Gain an un-ruined card corresponding to one of them. (The card you gain may come from the supply or the box).

And then of course the corresponding Ruin:
Underfunded Restoration: Each player (including you) gains a Ruins.

1884
Variants and Fan Cards / Re: Ruined cards
« on: June 28, 2018, 03:15:13 am »
Another list of Ruined cards from a long time ago:

http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043
Pre dark ages? Was there really such a time? :P

1885
Variants and Fan Cards / Re: Ruined cards
« on: June 27, 2018, 10:44:20 am »
Friendly Militia: Each other player discards down to 5 cards in hand.

Innocuous Swindler: Each other player trashes the top card of their deck and gains a card with the same cost that they choose.

Younger Witch: Each other player may reveal a card from their hand; if they don't, they gain a Curse.

Abandoned Ruin: .

1886
Variants and Fan Cards / Re: Ruined cards
« on: June 27, 2018, 10:34:42 am »
Ruined Feast: "Trash this card."
I know that this is a not meant to be serious but this would be a pretty good Ruins.
Yes, it would be stronger than any of the published Ruins, but still it would be a card that you would normally prefer not to have, which I think is the common feature of Ruins.

1887
Variants and Fan Cards / Ruined cards
« on: June 27, 2018, 05:18:36 am »
I noticed some alternative ruins being suggested in the interview with Donald X thread. Some serious, some humorous.

The ruins are already a bit of a joke, and I think there is more fun to be had:

If you were going to have Ruins that directly played cards rather than giving you +Action, you could have had Ruined Throne Room. "You may play an Action card from your hand once."
Ruined Feast: "Trash this card."
Ruined Cellar: "Discard any number of cards."
Ruined Sauna: "You may play a Ruined Avanto from your hand."
Ruined Avanto: "You may play a Ruined Sauna from your hand."
...

1888
Rules Questions / Re: summon + death cart vs. summon + nomad camp
« on: June 26, 2018, 05:00:38 am »
If you trash/top-deck each ruin using Watchtower or Royal Seal, then Death Cart is sitting there on top of your discard pile when Summon tries to set it aside.
But Summon has still lost-track of Death Cart, right?

I suppose you just have to keep track of which cards/events have lost-track of which other cards...

1889
Puzzles and Challenges / Re: Easy Puzzles
« on: June 25, 2018, 09:37:47 am »
Wharf is another triple-province card.

1890
Puzzles and Challenges / Re: Easy Puzzles
« on: June 25, 2018, 09:30:57 am »
Black Market often comes with a few useful accoutrements... does that count?

1891
Dominion General Discussion / Re: Mountain Pass
« on: June 15, 2018, 09:10:16 am »
So, there are definitely cases where bidding 40 is optimal. There are also cases where bidding 0 is optimal (when your opponent got the Province and you can pileout the next turn). BM wants to bid 17, and engines usually a bit less (generally speaking, the more megaturn-y the engine, the less you bid).

But are there any cases where a bid in the 20s and 30s is optimal?
I suppose if you know that your deck will produce $X next turn, and you need $Y to pile out with a lead, you would bid $(X-Y), which might be in the 20s or 30s.

1892
Puzzles and Challenges / Re: Easy Puzzles
« on: January 16, 2018, 07:39:38 am »
I play the same Action card from my hand twice, without playing any other cards. How?
Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.
How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!
No, you played some Charms. When you buy a card, you may gain a card that costs the same for each Charm you played.
Oh I see. So you've got Charm, Charm, Crown, <do clever stuff without playing any other cards>, same Crown again.
I had assumed the "without playing any other cards" was intended to apply to the whole turn.

1893
Puzzles and Challenges / Re: Easy Puzzles
« on: January 16, 2018, 04:53:47 am »
I play the same Action card from my hand twice, without playing any other cards. How?
Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.
How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!

1894
Variants and Fan Cards / Re: Really bad card ideas
« on: January 12, 2018, 10:07:18 am »
El Dorado
Action - $5

+2 Cards
+2 Actions
+1 Buy
+$1

------------------
When you gain this, each other player gains an El Dorado.
If they don't, they reveal their discard pile and return all revealed El Dorados to the supply.

1895
I ran out of junk for my ambassadors to give to my opponent.
Ah, I'll get an Ill-Gotten Gains, so my opponent gets a curse, then I can give them that useless IGG too.
[reads the texts on IGG and Ambassador more closely...]
Well, it still kind of works, just a few more steps to it than I was expecting.

1896
Puzzles and Challenges / Re: Easy Puzzles
« on: January 11, 2018, 05:15:28 am »
Alternate solution: You have an engine with Scheme. Opponent is using Enchantress. Schemes, Enchantresses, and Embargoes are Embargoed, and Pirate Ship is the next cheapest action. You want to have an action to get Enchanted so you can get the full use from the rest of your cards.

Similarly Pirate Ship may be the cheapest card that would increase the value of your Horns of Plenty, but faust narrowed the challenge to exclude such things:

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

1897
Puzzles and Challenges / Re: Easy Puzzles
« on: January 08, 2018, 11:16:33 am »
To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
Yes!
Could it be that Pirate Ship is the only 2-type card in the game, so you want it for empowering your Courtiers.
The reason why you intend to play Pirate Ship is so that you can use Changelings to gain more of them.
I find it hard to imagine a game where this would be a good strategy. And no, that wasn't it.
Or, slightly more plausibly, you play the Pirate Ship each turn so that you can Scheme it ready for Courtiers next turn.

1898
Puzzles and Challenges / Re: Easy Puzzles
« on: January 08, 2018, 10:57:09 am »
To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.

Could it have been achieved by an Action - Attack card that costs $4 and does nothing on play?
Yes!
Could it be that Pirate Ship is the only 2-type card in the game, so you want it for empowering your Courtiers.
The reason why you intend to play Pirate Ship is so that you can use Changelings to gain more of them.

1899
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 09:51:26 am »
Then it’s settled! From now on each thread may have at most 17 posts!
And in years to come we'll have some vague recollection of why... but no-one will be able to locate these posts in which the rule was decided.

1900
Puzzles and Challenges / Re: Easy Puzzles
« on: January 08, 2018, 09:22:25 am »
I bought a Pirate Ship with the intention to play it. My opponent had no Treasures in their deck. Why would I do that?

Clarification: I have not played Pirate Ship before during this game.

There are lots of reasons. Some that come to mind immediately:

 - you want to activate Conspirators
 - you want to lower the cost of Peddler
 - you want to trigger your opponent's reshuffle

And one that's actually a plausible explanation for why you would do that in a real game:
 - to activate Magic Lamp
The situation actually comes from a real game (though my opponent still had ~2 Treasures when it happened). It wasn't Magic Lamp there, and obviously none of the three purely theoretical options above.

To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.
Did your opponent's deck have the potential to gain treasure for some powerful purpose (eg Gold-gainer and trash for benefit, or a deck that would benefit greatly from Fortune)?

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