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76
Dominion General Discussion / Taking Notes - Against the Rules?
« on: May 26, 2017, 10:49:05 am »
Hello,hello

I have a few players who are not the best at remembering things while playing.  It does not bother me they 'take notes', as it make them a better player/opponent for me.  Is there an 'unwritten' gamer's rule, that 'note taking' is probably not allowed or not.   How does the Dominion community handle this?

Thanks
-DooWopDJ

77
Hello, hello

Dominion has given me the change to build a community of family and friends, and we all play the game with 'positive intent'.

However there are times when a player is going through the course of their turn they 'forget' to 'follow the rules'.
Example: Player plays a 'Bandit Camp' card as the First Action, then Draws a Card, then 'forgets' to "Gain a Spoils".  Continues to play their next Action card.  At this point they have 'cheated', or forgotten to follow the rules.  In this case the 'mistake' would could be 'corrected' during the turn, but the 'mistake' could be 'remembered' after the player has ended their turn.

Currently we have an 'informal' guideline in place, that the next player (in turn) can decide if the previous player should be 'allowed' to correct the error or not.  But sometimes the error is not corrected because the subsequent action would not have taken place.

And yes some players can intentionally 'forget' to follow all of the required steps in a turn, so that they would benefit.

How do other players handle this situation?

Thanks
-DooWopDJ

78
Updated to reflect the recommendations and rules clarifications.
DooWopDJ

Hello, hello
I have been playing Dominion for about 3 years and hope to become a contributing member to this forum.  So forgive my newbieness.

My first question.  I am interested in knowing the largest Kingdom setup possible using all of the available cards (and card-like (events and landmark cards).  Yes I understand Black Market give you the chance to use all Dominion card, but I prefer supply piles option at this point.

So here is my current 'largest Kingdom' setup

5 Base card piles
  4 - Base Victory Card piles - Estates, Duchy, Providence, Colony
  4 - Treasure Card piles - Copper, Silver, Gold, Platinum
  1 - Curse card
  1 - Potion card pile (see Vineyard)
  3 - Shelters (Hovel, Necropolis, Overgrown Estate)
Total = 13 differently named cards

10 Supply card piles (with their associated setup card piles)
  1  10 - Knight's pile (Sirs Bailey, Destry, Martin, Michael, Vander, Dames Anna, Josephine, Molly, Natalie, Sylvia)
  2    8 - Castle pile (Humble, Crumbling, Small, Haunted, Opulent, Sprawling, Grand, King's Castles)
  3    7 - Marauder and Spoils and 5 Ruins piles (Survivors, Abandoned Mine, Ruined Library, Ruined Market, Ruined Village) 
  4    6 - Tournament and Prize pile (Bag of Gold, Diadem, Followers, Princess, Trusty Steed)
  5    5 - Page Series piles - (Treasure Hunter, Warrior, Hero, Champion),
  6    5 - Peasant series (Soldier, Fugitive, Disciple, Teacher)
  7    3 - Young Witch/Urchin (and Mercenary) as bane card
  8    2 - Catapult/Rocks pile
  9    1 - Vineyard pile (required to add Potion Treasure card pile) (rules say only put out Potion card if 1 supply card has a Potion in cost)
  10  1 - Trade Route (required to add Colony and Platinum card piles)
Total = 48 differently named cards

Extra card piles 
     1 - Landmark card (per recommended 2 maximum per Kingdom setup) (Museum)
     1 - Event card (per recommended 2 maximum per Kingdom setup) (Advance)
Total = 2 differently named cards

Grand Total = 63 Differently Named Cards Kingdom setup.

Thanks
-DooWopDJ

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