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Dominion General Discussion / Re: Menagerie Previews 4: Ways and Events
« on: March 06, 2020, 02:25:42 am »This is what I thought of immediately. Glad there's another Phineas and Ferb fan out there
Seems like Changeling could be a very useful card with Exiling.
As one of the two mods who can even see this data, I assure you you don't need to worry about us not being able to tell the difference. Blacklist liberally.FWIW the blacklist button also reports the player.It's true, but half of the people I blacklist aren't because they are rude, and I don't want them to be banned or anything. I just don't want to play with them anymore for one reason or another. It would be good to have a separate "report" option.
FWIW the blacklist button also reports the player.It's true, but half of the people I blacklist aren't because they are rude, and I don't want them to be banned or anything. I just don't want to play with them anymore for one reason or another. It would be good to have a separate "report" option.
Almost all of the poor sportsmanship experiences I've had were in mid-level play. People who are really good and people who are really bad tend to be civil. Once you get above level 50 it's not an issue really.
I recall Thunderstone had a mechanic you could invoke when you received a crap hand. I cannot remember it though. This was back in original Thunderstone. I understand it’s gone through some changes, but I certainly can’t speak to that.
I did like how thematic Thunderstone was, and the rules were okay. It had a lot of currencies to track though. You needed to pay attention to the car cost, sure, but also the strength required when attaching a weapon, how much light you produce, and your combat total. It had a lot of moving parts, and I can’t fault someone if they feel that this produced more bloat than good. I was okay with it, but it certainly did weigh the game down more.
That being said, I liked the ability of training characters. You didn’t have to start from the beginning though. You could wait until all the level 1s were gone and then start recruiting the level 2s.
While the rules for the original were not really elegant, the game was dripping with theme. It felt like a dungeon crawl, which was fun but also could get as tedious during the bad parts of a dungeon crawl. I’d be interested in play the new version to see what all was streamlined. While I enjoy Thunderstone, I think Clank! scratches that itch better.
Seaside
1. Ambassador
2. Wharf
3. Ghost Ship
4. Outpost
5. Fishing Village
6. Caravan
7. Bazaar
8. Lookout
9. Smugglers
10. Lighthouse
11. Sea Hag
12. Salvager
13. Warehouse
14. Native Village
15. Tactician
16. Haven
17. Treasury
18. Island
19. Explorer
20. Cutpurse
21. Treasure Map
22. Pearl Diver
23. Embargo
24. Merchant Ship
25. Pirate Ship
26. Navigator
Some of these bottom ones seem odd to me. Cutpurse, Island, and Embargo seem much more useable to me than Treasure map and Explorer. (Rank 18-23)
Island is higher than TM or Explorer.
Seaside
1. Ambassador
2. Wharf
3. Ghost Ship
4. Outpost
5. Fishing Village
6. Caravan
7. Bazaar
8. Lookout
9. Smugglers
10. Lighthouse
11. Sea Hag
12. Salvager
13. Warehouse
14. Native Village
15. Tactician
16. Haven
17. Treasury
18. Island
19. Explorer
20. Cutpurse
21. Treasure Map
22. Pearl Diver
23. Embargo
24. Merchant Ship
25. Pirate Ship
26. Navigator
I don't think that Captain is a $7.Agreed
If you play around with it you can easily see that it is weaker than KC. For example Captain-Peddler has net effects of +1 Card, +1 Action, +2 Coins whereas KC-Peddler has net effects of +1 Card, +2 Actions, +3 Coins.
Where do you all play? I play in Utah, USA
8474 4881 4600. Username Chappy72727
Me too!!
A tricky card. It can hand out out tons of junk and generate tons of virtual coin, but you need the right kingdom to do so. It can become a liability when you start greening and have provinces in hand, but sometimes it's worth playing it then.
Nasty attack combo:
f plays a Storyteller.
f gets +1 Coin (from Training).
f gets +1 Action.
f gets +$1.
f plays a Relic. (+$2)
L moves -Card token to Draw Pile.
[...]
f plays a Legionary.
f gets +$3.
f reveals a Gold.
L discards 2 other cards and a Copper.
L skips a draw (because of Relic).
L moves -Card token to Token Limbo.
f plays a Militia.
f gets +$2.
f plays a Relic. (+$2)
L moves -Card token to Draw Pile.
Just a simple way to get some $$$$ into your deck.
Yes, a nice card indeed, but I think you missed an opportunity for a Hero themed card here. Like "Calculating Hero" maybe? Congrats though.