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Messages - Chappy7

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226
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 11:48:14 am »

I don't think a "while in play" effect works with attack typing and reactions like Moat. Also it would need a dividing line like this.
I was going for a Swamp Hag kind of thing.  I guess I should have taken some wording from there.

How is, "Until your next turn, when an opponent plays an action card that produces $, it produces 1 fewer $."
How would I word this to make it not stackable?
"Until your next turn, when an opponent plays an action card that produces $, they take their -1$ token".

This is great, but the attack is significantly different than what I hoped when worded like this.
I don't really see how it would play differently from your original suggestion.

Actually I was thinking about it wrong.  This would be the same.  I was thinking that the -1 token would be once per turn, but now I see that if you played 5 peddlers in a row you'd just be getting it and returning it over and over.  Thanks for the suggestion.

227
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 11:38:04 am »

I don't think a "while in play" effect works with attack typing and reactions like Moat. Also it would need a dividing line like this.
I was going for a Swamp Hag kind of thing.  I guess I should have taken some wording from there.

How is, "Until your next turn, when an opponent plays an action card that produces $, it produces 1 fewer $."
How would I word this to make it not stackable?
"Until your next turn, when an opponent plays an action card that produces $, they take their -1$ token".

This is great, but the attack is significantly different than what I hoped when worded like this.

228
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 02:04:13 am »

I don't think a "while in play" effect works with attack typing and reactions like Moat. Also it would need a dividing line like this.
I was going for a Swamp Hag kind of thing.  I guess I should have taken some wording from there.

How is, "Until your next turn, when an opponent plays an action card that produces $, it produces 1 fewer $."
How would I word this to make it not stackable?

229
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 09, 2018, 02:01:34 am »
Peasant offers the same song and dance every time, and there's nothing you can do about it but play it the way you always do.

The statement I disagreed with most. Peasant offers lots of interesting choices more often than not. Do you put +Action on the terminal draw to make a Lab or on the cantrip because there's no villages? Etc. All the new choices it opens up make up for the fact that the choice of buying the card itself it is trivial, in my opinion.



Man I hope Peasant offers more interesting choices than that. (spoiler: it does) but it's more like, you do pretty similarish stuff with only a tiny amount of things for optimization. Maybe you delay the Teacher a shuffle.

Quote
It is also not "centralizing"

lol

What about Page? It’s at least as centralizing as Peasant, and at least in my experience, makes for less interesting games. Page has more autoplay than Peasant, while having the same degree of reliance on shuffle luck. Just my two cents.

I knew this one would come up, and hilariously enough I have about the opposite take on it. I know, it makes no sense. It makes no sense to me either. But it's how I currently feel. It has its nonsense games though. I feel like somehow, the swingy nonsense is much less likely for the Page line than the Peasant line.
While I think peasant is definitely more OP, I also think it is more fun.  I hate Page.  I hate the Warriors can trash Warriors, which is just begging for trouble.  I hate the abilities of the whole page line.  I'd much rather see peasant on the board than Page.

230
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 08, 2018, 06:52:28 pm »


Just comparing this to Ghost Ship, the drawing is better, and the attack honestly seems better too.  Junking plus topdecking, even if it's weak topdecking, is brutal.  And it stacks. So if this is going to be a card I think it has to cost at least $5.  Maybe $6.

231
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 08, 2018, 06:50:13 pm »


Edit: New wording based on Faust's Suggestion. It no longer has the "while this is in play" thing which apparently is a guaranteed loss in this contest. 

232
Just had a game with Courtier and Patrons  That was pretty fun.  Patrons is already a decent Courtier target with 2 types, but the Coffers bonus for Revealing it was nice.

In the same game I had Lurker and Silk Merchant Which was pretty amazing.  Then I had Replace to throw the Silk merchants back in the trash and gain them all over again.

233
Leprechaun will be pretty easy to activate now.
Why? Capitalism does not turn Leprechaun into a Treasure...

You're right my bad.  I haven't played with it yet and misunderstood how it works

234
Leprechaun will be pretty easy to activate now.

235
Dominion General Discussion / Re: Can't Stop Playing Spooky Kingdoms
« on: November 02, 2018, 02:35:27 pm »
I think Baron looks pretty scary....haha

236
Variants and Fan Cards / Re: Dominion: Jackpot
« on: November 01, 2018, 11:14:43 am »
Cool, more cards!
Pot of Gold seems good, strong but not too much, even $4 cards can give you +$5 like Death Cart, so this seems alright, but it's worth noting that if you are counting Night cards, you have left your Buy phase and the $5 doesn't help you, only the Luck does.
I think Jeweler needs some kind of 'If it's your ___ Phase' wording, unless you want it to be that you can play it in either your Buy phase or Action phase and always get +$2 and +2 Cards.

But it gives $7, +1 Buy, and + 2 Luck.  And with treasures and night cards able to help you get to exactly 7, this won't be hard to activate.

237
Variants and Fan Cards / Re: Dominion: Jackpot
« on: November 01, 2018, 01:02:28 am »
Pot of gold is going to be way to easy to activate for how huge that reward is.

238
Looks more like end of next week:
https://boardgamegeek.com/article/30365581#30365581

So what have I been compulsively checking FDS for all day???

239
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 31, 2018, 01:17:08 pm »
Inspired by Star Realms, my second favorite deck building game, mostly due to it's simplicity.  I like that all you really do is directly hit your opponents health and they do the same to you. I know there are plenty of games that do this (Magic comes to mind first) but this is the one I play the most because my wife loves it.

This split pile has an aspect of that which sounds fun to me. You try to deal damage to your opponents and once you hit a certain point, you are rewarded.  The bottom f the pile allows you to "heal" if you desire. This also gets exciting in 3+ player games.



240
Variants and Fan Cards / Re: Dominion: Jackpot
« on: October 31, 2018, 02:09:11 am »
I agree that travelling salesman is too strong.  You can just buy tons of them as your only draw, and use one jackpot ability at the end of your turn.  And it only costs ! I think it would even be too strong if the jackpot only made people discard down to 4.  It possibly could work at or maybe it could stay where it is if you made the jackpot say "Trash this. If you do, each other player discards down to 3 cards in hand"

I do think the card is pretty clever and fun though.

241
General Discussion / Re: My head a splode
« on: October 16, 2018, 05:38:21 pm »
All of my hobbies and interests are exploding with excitement all at once.

Making babies is one of your hobbies?

Yeah kind of a side thing

242
General Discussion / My head a splode
« on: October 16, 2018, 05:22:06 pm »
Dominion Renaissance is coming out very soon, my first baby is due in 5 days, the NBA is starting tonight, and Gen 4 just come out in Pokemon go.

All of my hobbies and interests are exploding with excitement all at once.  If I don't post for a while, it's probably because I'm in the hospital with heart attack from pure excitement.

243
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 16, 2018, 04:54:07 pm »

Renovate

This doesn't need the ? in the cost, the on-buy effect works on its own.


Hmmm, well I guess it isn't a good entry for this one then.  I kinda like the card still though.  Now to think of a way to give it a real variable cost....

244
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 15, 2018, 04:43:00 pm »

245
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 11, 2018, 04:26:38 pm »
Here's Chappy7's Scrapper with the image fixed. I hope this is okay.


Yes thank you.  Except I think I'll be editing my entry to say "When you play your second Copper this turn, you may call this to trash that Copper." so it isn't always better than moneylender, and a bit more interesting. 

246
Variants and Fan Cards / Re: Ruined cards
« on: October 10, 2018, 04:19:06 pm »
Ruined Potion
Treasure $2 cost
+1 Gunpowder

247
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 04:22:20 pm »




If my opponent bought this, I'd never buy one.  They'd have to buy one, play it, and buy another just to get a Woodcutter effect for each play.  Woodcutter wasn't even good enough at $3 let alone $4. 

I do like the Project kind of feel with Wine and the idea of getting a benefit when it is stolen.

Oh and it seems odd that if your opponent ignores Brewery all of your Breweries are one-shot cards.  Wine needs to be good enough to almost guarantee a tug of war.
I might buy it if Wine said +$3 and +1 Buy.

248
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 04:15:23 pm »

This makes things miserable for the player to your left, as they're not allowed to buy a good card. No amount of Coffers is going to take this bitterness away, and no amount of debt to you is going to soften the intent of stealing their card. And if everyone goes for these... it's a very degenerate game. Reserve Smugglers maybe, but not this imo. Still, you probably realise all of this and it wasn't the main issue I had.
I looked at the Adventures rulebook thinking about how calling this on the player to your left's turn would work. It says called cards are 'normally' discarded at your Clean-up, so I suppose this could sit in play until your next turn's Clean-up? Would that be generally self-intuitive? Of course discarding from the Tavern mat to trigger isn't calling it so doesn't meet the contest brief.

Agreed.  What good are Coffers if you still don't want to spend them on anything?

249
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 02:15:24 pm »
True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it.
It is strictly better as you can call it in the same turn in which you played it (ignoring funky stuff like Storyteller and Black Market).
How about

'When you play your second Copper this turn, you may call this to trash that Copper."

250
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 05, 2018, 01:57:34 pm »


I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.

Isn't this pretty much Moneylender but better?
True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it. 

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