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Messages - Chappy7

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201
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 13, 2018, 06:16:39 pm »


Check it out.  Artificer and Workshop had a baby.  I thought the semi-attack was kinda fun. 
You can usually gain an action to your hand to discard for Coffers if you want to.  That way it turns into a normal workshop +2 Coffers (and some player interaction.)  Or you can keep the card you gain and it's more like a Sculptor/Cobbler! If you have the actions for it that is.

202
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 12, 2018, 12:45:58 pm »
I don't get why you're bringing Outpost into this.
My guess: because opponent taking a turn then you taking a turn is more fun than opponent taking two turns then you taking two turns, in terms of how long you sit around twiddling your thumbs.
Yeah I thought I made that obvious.  Part of why Possession is hated (or at least why I hate it) is because you can end up sitting around forever while your opponent takes multiple turns.  Especially when Throne room variants are involved.  Outpost is much MUCH less hate-able, but my point was that it is even not fun to watch your opponent take two turns in a row with outpost.  It isn't uncommon to get a full turn out of your 3 card turn.  Possession just takes the not fun part of Outpost and magnifies it.  A lot.

203
Variants and Fan Cards / Re: Card ideas from Jeebus
« on: December 12, 2018, 12:41:36 pm »
I still think I'd only buy Alderman if there weren't any other villages (or tacos or splitters or enchiladas or whatever)

204
Variants and Fan Cards / Re: Cursed Bottle / Bottle Imp
« on: December 10, 2018, 03:53:13 pm »
With the wording as it is, can you actually pay $0? It says to pay any amount of $.  Is 0 an amount of $?

205
Game Reports / Re: What's More Expensive Than Alchemist? Nothing
« on: December 10, 2018, 03:46:29 pm »
Isn't Possession more expensive?

Yes and Golem.  But it isn't likely that both Alchemist and one of the more expensive potion cards will be in the same kingdom.

206
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 10, 2018, 03:44:31 pm »
Even Outpost can be frustrating at times.  Your opponent(s) getting two turns in a row sucks, even if you're also getting two turns in a row.  It sucks even harder when they use the deck that you have been building all game.

207
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 05, 2018, 12:13:03 pm »


Quote
Oil Painting
Cost: $4
Types: Victory
Worth 2 VP + 1 VP per Project you have bought.
-
Setup: Add a Project to the kingdom.

Clarification: The added Project is in addition to any other Landscape cards in the kingdom.  So if there are two Events before adding the Project, the maximum value for Oil Painting will be 3VP.  If there are two Projects before adding the extra Project, the maximum value for Oil Painting will be 5VP.

You only have 2 cubes so the max would be 4 vp

208
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 04, 2018, 07:05:06 pm »

209
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 29, 2018, 11:17:44 am »

Looks pretty good, but Wages should probably have some kind of "If it's not your Action phase, return to it" wording. Not sure if this is the best wording or not.
Looking at Villa, it should probably be "If it's your Buy phase". Also, Treasures should say "When you play this".

]

Sorry mine also has a card named Smelter.  I had this made a while ago and just didn't post it.  Hopefully since the first card is different it is unique enough.
Mould should say "that you don't have in play", since now other people might have Treasures in play on your turns (Capitalism + Caravan Guard). ;)
I thought about that and I'm okay with how it is.  I think it's kind of a fun interaction

210
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 26, 2018, 06:53:54 pm »
]

Sorry mine also has a card named Smelter.  I had this made a while ago and just didn't post it.  Hopefully since the first card is different it is unique enough.

211
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 26, 2018, 04:44:45 pm »
 

I am open to suggestions for how to improve the wording of Smelter.

Uh-oh, my entry has a card called Smelter as well (I haven't posted it yet)
As far as the contest goes should I change the name or just leave it as it is?

212
Dominion General Discussion / Re: New/Odd trends
« on: November 26, 2018, 12:31:56 pm »
In the latest I have noticed something that I can't help but think is a bit odd: People are starting to ignore Chapel more and more, and not in case of other strong trashers as Donate or Cathedral, just the other game some fella chose Ratcatcher instead. I don't think that they're ignorant players who don't know the true strength of Chapel (in this case they did pretty good anyway, lost only in the very end so no newb there I don't think) but I can't really wrap my head about this. I wished I could log it better, but I feel like at least five times recently I have seen Chapel ignored without a good reason. Is there just a streak of experimental plays I have been met against or is thee possibly something going on in the meta-view of the card?

To make this a legit thread and not only a confused rant: Have you been noticing some new trends in the style of playing or in the valuation of cards that you find odd/incorrect or perhaps interesting even for expert levels? Not really talking of things like the overvaluation of Pirate Ship in P2 or similar that has been known for ages but rather tings that is relatively new.

Sometimes I opt out of buying Chapel when there are other trashers simply because I think Chapel is not a lot of fun compared to many of the other trashers.  Not because I think it is the right play necessarily. 

213
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 26, 2018, 12:18:13 pm »
Quick question.  When would something be a reaction, like Market Square, as opposed to a non-reaction, like Fortress? The card I'm making has a "when this is trashed" thing, and I'm wondering how to design the card right.

214
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 19, 2018, 03:47:57 pm »


215
Flag Bearer + Changeling

Don't like junking your deck with terminal silvers? Well change them to something else then, and still get the Flag!

Changeling is also nice with Silk Merchant.  It gives you the flexibility to spend $4 on a Changeling +1 Coffers and a Villager.  Not bad.

216
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: November 19, 2018, 11:28:25 am »
Didn't notice until now that some of our treasure reactions had the blue and gold colors inversed.  Haha kinda looks funny when they're right next to each other like that.

217
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 14, 2018, 04:13:18 pm »
Braggart
Types: Action, Attack
Cost: $4
Name an Action or Treasure card costing up to $3. Each other player gains a copy of it. Gain a card costing up to $3 more than the named card.
The power jump from $4 to $5 is so large that this style of Attack really needs to give other players the option of what they want to gain to be even close to appropriately balanced.  Also anything that can cause a lot of cards to be gained by players I think needs to prevent players from gaining copies of itself to prevent easy pile-running.

Hmm, good points, Fragasnap. How about this? (I'll make a mock-up later)



Quote
Braggart
Action/Attack - $4
-
Gain a card other than Braggart costing up to $4. Each other player gains a card costing at most $2 less than it.

Without good $2 cards in the Supply, this will almost always be a junker crossed with a Workshop. Certain boards will still make this an Attack you might want to get hit with sometimes. What do you think?

Copper Junking is not as bad. I think, this card is much worse than Bureaucrat.

How is it worse than Bureaucrat? Just curious as to how these compare.

Bureaucrat is a weak gainer with an a moderate handsize attack. It's a poor card overall. If you are playing Base Set only, it is a goid pick in Gardens vs Gardens, though.

Braggart, however, has better gaining, but a horrible attack. Copper junking is not as bad. Copper always gives you $1 if you draw it and  a hand of 5 Coppers is not the worst hand, because you can at buy powerful actions and Duchies.

However Bureaucrat's attack is much more nasty. It can force you to return your Copper to your deck again and again, letting you play with 4 usable cards only. Given your opponent has a 15 card deck, the Copper only weakens every third draw. Bureaucrats topdecking can be repeated much easier and slows the opponent's deck more down. Unlike Curse and Estate, Copper is not a dead card and it is even better than most Ruins (Ruined Market is an edge case). That is the point.

I also submitted a Copper junker, but my card comes with a handsize attack and it has an ability to prevent most pins which also prevents the 5 Copper hand.

I disagree completely.  Bureaucrat's attack is not very good at all.  In a game with any trashing, I'll get rid of my estates and Bureaucrat won't do anything to me at all until I start greening.  At that point my deck can handle it.  Gaining any junk card, and yes Coppers are most definitely junk cards, is often far worse.  Even if a hand of 5 coppers can get you a decent card, as you said, you won't get to that card as often if you keep gaining Coppers.  We all know that trashing is the most important thing in Dominion.  Gaining junk is the opposite of that. Junking is a brutal attack.

218
Swindler and Star Chart. 

Just had a game where my Swindler triggered a shuffle and my opponent got to choose what card to put on top to get Swindled.  I ended up Swindling their Hovel....lame. 

So if this comes up, just pay attention to their deck state like I should have.

219
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Inventor
« on: November 13, 2018, 05:13:03 pm »
If I thrown room my inventor I get a $4 cost card and a $5 cost card correct?

Well, up to $4 and $5 respectively. You can still pick a cheaper card if you like.

I just had a game with Innovation, Citadel, and Inventor and something odd happened.  I played Inventor.  I got to gain a card costing up to 4, which was another Inventor. Gaining that Inventor triggered Innovation, so I played my second Inventor, but costs hadn't been reduced yet.  I'm guessing it's because the first inventor was still in the process of being played? I'm not 100% sure on the order of things, but I do know that I had 3 plays of Inventors.  For the first play, things cost the normal amount.  On the second play, things still cost the normal amount, which surprised me when it happened.  On the third play, things cost 2 less than usual.

Typing this out actually helped me figure out what happened.  Thanks for letting me think out loud.

220
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 12, 2018, 06:41:33 pm »
My card Con Artist got an update. It took me a lot of time to make it more balanced in comparsion to Ghost Ship, Torturer and Young Witch, but here is it:

Con Artist
Type: Action - Attack
Cost: $4

+3 Cards
Discard 2 Cards

Each other player reveals their hand. Those with less than three Coppers gain a Copper to their hand, then put a card from their hand onto their deck.

Illustration: Le Tricheur à l'as de carreau by Georges de La Tour
Little wording suggestion: Each player who revealed less than three Coppers gain a Copper to their hand, then puts a card from their hand onto their deck. As far as the card itself, I think that should work well.

If we're going to do wording suggestions, it should probably say "fewer than three Coppers" not "less than"

221
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 12, 2018, 01:47:50 am »
All these words spent in this thread and still no one has reminded Seprix that Warrior trashing Warrior is far more swingy than anything the Peasant line does.

Well I said this  "I hate that Warriors can trash Warriors, which is just begging for trouble."

222
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 12:04:33 pm »
My post is now edited with the new - $1 token wording

223
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 11:59:42 am »
Although it still technically could be different with a few things.  Capitalism being the first that comes to mind.  With the original, something like peddler or market wouldn't count as a treasure when Tax Collector is in play with the original wording.  But the cases where there are differences should be pretty few.

This is wrong. Capitalism doesn't care if a card actually produces any money. It cares if it has + in the text. Peddler would still be a Treasure because it still has that in the text. Doesn't matter that it produces +.

Lol I can't figure out Capitalism

Simply put, Capitalism affects any card whose text has a "+" immediately followed by a "" whether that has a number inside of it or not.
I gotta get some more Capitalism games under my belt for sure. 

224
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 11:54:34 am »
Although it still technically could be different with a few things.  Capitalism being the first that comes to mind.  With the original, something like peddler or market wouldn't count as a treasure when Tax Collector is in play with the original wording.  But the cases where there are differences should be pretty few.

This is wrong. Capitalism doesn't care if a card actually produces any money. It cares if it has + in the text. Peddler would still be a Treasure because it still has that in the text. Doesn't matter that it produces +.

Lol I can't figure out Capitalism

225
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2018, 11:50:51 am »

I don't think a "while in play" effect works with attack typing and reactions like Moat. Also it would need a dividing line like this.
I was going for a Swamp Hag kind of thing.  I guess I should have taken some wording from there.

How is, "Until your next turn, when an opponent plays an action card that produces $, it produces 1 fewer $."
How would I word this to make it not stackable?
"Until your next turn, when an opponent plays an action card that produces $, they take their -1$ token".

This is great, but the attack is significantly different than what I hoped when worded like this.
I don't really see how it would play differently from your original suggestion.

Actually I was thinking about it wrong.  This would be the same.  I was thinking that the -1 token would be once per turn, but now I see that if you played 5 peddlers in a row you'd just be getting it and returning it over and over.  Thanks for the suggestion.

Although it still technically could be different with a few things.  Capitalism being the first that comes to mind.  With the original, something like peddler or market wouldn't count as a treasure when Tax Collector is in play with the original wording.  But the cases where there are differences should be pretty few.

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