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Messages - Chappy7

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1
Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 21, 2022, 03:02:01 pm »
I disagree with the notion that Costermonger is weak. You just need to match one Coastermonger with a Workshop to get access to a crucial engine component. That is arguably better than Market in terms of achieving sufficient Buy decency (hey, you gotta only Buy one $5) and arguably worse as you use stop cards as source of extra Buys.

I guess we can agree to disagree.  Sorry bout that! I ain't claiming to be a good judge haha.  I just like trying to design cards, and occasionally judging is part of that process.

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Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 18, 2022, 08:34:18 pm »
Official Judging! I'm not going to go into as much detail as some of the awesome judges we get here.  Sorry.  I'm not as much of a dominion guru as some of yall. I’ll give them a rating, but it’s basically just how much I like it, so don’t be sad if I give you a low rating.

Granary – Gubump
   Clever.  Same sifting theme as silos and such, scaled down to a $2 level.  Love the simplicity. 8/10

Meal - X-tra
   This is an interesting one. Might be a bit too easy to set up a mega turn with these bad boys, as it is still a pretty good card even with the setting aside part.  Being non terminal means it can fit into most decks. After buying and setting aside one, the rest of you Meals can be “+1 action +2 buys +$6 Trash this” which seems pretty wild.  Them being one shots and the pile depleting could make the decision interesting, but at that point you’ll have had so much buying power that it might not matter.5/10

Salt Pans – NoMoreFun
   Oh cool idea. Situationally a powerhouse, often not very good.  Great theme. I like it.  8/10

Lemonade Seller – majiponi
   Like a mini Galleria.  Turns coppers into, well, Emtzalex’s Apples. With it being a stop card, it’s no powerhouse, which is of course fine at $2, but my concern is that is pretty terrible in kingdoms with +buy already.  Seems a tad too situational, but I still like it.  5/10

Potluck – czzzz
   Council Room is a personal favorite of mine, so I like where you’re going with this. This still seems like a better Merchant ship and a cheaper price, even with the drawback.  I know merchant ship is a weak $5, but still.  This seems too good at $4.  I love the idea though, just needs some tweaking imo.  5/10

Cupbearer - 4est
   Very cool.  I feel like this would mostly be used to purchase a couple/few early game and trash them ASAP to clean out your starting cards, but it is still a little bit useful late game, especially in a sloggy game.  9/10

Royal Banquet – lompeluiten
   TBH I think this has the same issue as the OG feast.  It just isn’t very exciting. Other than feast, the next best comparison is probably Distant Lands, where you spend $5 now to get a delayed 4%, where here you can spend $5 now to get a delayed 2% and an engine piece/gold, or spend $5 now to get a delayed 5% if you grab a Duchy.  Doesn’t seem bad, but it doesn’t excite me.  Early game I’m not buying these unless I hit $5 and theres a vital $6 piece, like Goons, which is relatively rare.  Late game, if I’m at the point when I want duchies, I probably prefer the 3% now most of the time.  4/10

Greengrocer - xyz123
   The mandatory gaining is what makes this interesting.  You can gain a $3 and bag a Coffer, or gain a $4 making this an overpriced workshop, or use some saved up coffers to gain something better. Not being able to just play this for the Coffers means the decisions will get interesting,  I think. 7/10

turkey - AJL828
   All around a well made card IMO.  Clever way to mimic HOP while still being different enough to warrant existing. 8/10

WOT Turkey - Erick648
   Thanksgiving indeed! Everyone likes when you play this, and with the right ally, this can make for some utterly bonkers games I bet. Seems like a good Way. 8/10

Grocer - Augie279
   Draw to X is fun, and this comes with the disappearing money needed.  Now all you need is some +actions in the kingdom. Situational, and one that I probably wont be clamoring for in most kingdoms, but I would be happy to exchange a moat or even a smithy for it.  6/10

Granary (2) – JW
   I actually really like this.  It encourages early greening with alt VP, kind of like crop rotation. It also enables draw to X, and cards that like being discarded. 9/10, and then I dock a point for the repeat name, for 8/10 total

Meal (2) - Builder Roberts
   This is still too good imo.  These get rushed in most kingdoms I bet.  I like the idea of a lurker that skips the middle man, but it needs to come with some kind of drawback imo. 4/10 and dock a point for the repeat name for 3/10.

Sweets - Captain Reklaw
   Yeah sorry but this is too strong.  It’s not like it’s game breaking or anything, but it’s just so easy to compare such simple cards to each other, and this just messes with the whole balance of silver costing $3.  And being simple is good but being boring is….less good. 3/10

Meat Pie - Xen3k
   This seems like it would be fun.  Normally, all your actions will be in play, so you’ll be left with victories, treasures, and nights, making this card a fun puzzle to try to activate. Thematically, I’m not quite sure how a meat pie is a liaison, but we’ll just roll with it. 6/10

Gluttony/Silver Spoon – nyxfulloftricks
   TBH this seems too strong.  It wouldn’t be too hard to just not get silvers, and spam Gluttony as a cheap highway. And it comes with a built in +1 Buy.   I do enjoy the idea of restricting silver plays and gaining silvers, but it just seems to easy to avoid that decision all together. Any kind of worskshop variant would probably target this before almost anything, especially since it buffs up gainers in the first place.  SS would make for some fun game beginnings though.  I like the mini-Mine affect on an heirloom.  6/10

Marmalade – nagdon
   Cool idea.  Seems like this would be very good in big decks that aren’t drawing themselves, and then become very sad if you draw your whole deck.  Seems like a good piece to help get the engine running before you have all the pieces. I also like the 3 cards being “preserved” like marmalade.  8/10

Dessert – BryGuy
   I know you adjusted it….but this is still just way too strong imo.  Play as a lab this turn, next turn you get 3 card draw of cards that you know you can play this turn. Lab+adventurer on steroids.  Seems too strong.  Also, you kinda lost me on the theme.  It’s called dessert but the way it plays doesn’t give me any dessert vibes. 2/10

Dough/yeast – arowdok
   I agree with the criticisms.  I don’t think yeast will be seen in many kindgdoms.  Now, we know rocks isn’t always seen and it doesn’t invalidate the whole pile, so I’ll still give it a fair look. I love the interaction between dough and yeast, as well as the theme.  The yeast raises the dough and makes it better.  I Just think dough needs a little help.  I’m rarely even going to want one of these I think.  Cool idea, though.  I like it. 5/10

Grand Banquet – CommodorChuckles
   Oh fun.  Very Cornucopia.  Simple and cool, as this can range from terrible to really great.  This seems like a better way to do pilgrimage tbh.  8/10

Honey – SignError
   Fascinating, creative, and hard for me to wrap my little brain around.  First thoughts are that it’s maybe a little weak, but like I said, this one isn’t easy to gauge the power level of haha. If I understand right, you could play from exile, and then move back to exile, the same action card with every play of honey, right? (after the first of course, unless theres another exiler in the kingdom) Love the theme. 7/10

mayor of san cristóbal – sumrex
   This needs some wording clarifications.  “Other than.”  Since I don’t really know what that ability is, it’s hard to judge.    The name still isn’t super food themed imo.  Sure this town may have a harc time getting water/and easy time getting cola, but the card itself doesn’t allude to any of that.  Just assuming it is “reveal 5, play 2, gain a copper onto the deck” I like the idea.  If there is strong trashing and/or strong draw, I think this is OP, but the decision is still interesting. 4/10

Buffet – Ltaco
   Okay this seems over powered.  For $4, you can basically get +1 card every turn, since a card and a horse are roughly equal in value.  Compared to the $6 cost terminal hireling, that also needs to go through your deck once before getting played, this is too good.  On top of that, you have options, in case you’re already drawing your deck. 4/10

Smorgasbord - Kru5h
   Simple, strong, and the ability goes well with the name.  I like it.  Not too much else to say. I do wonder why the $1 is mandatory rather than just being added to the list and having it say “choose three” but I’m sure you had a reason. 8/10

Pantry - J410
      This looks like a fun twist on the $4 gainers, and I like the theme.  I'd like it better if the gained card was the one getting "put into the pantry" but I still like it.  I can't help but think that's it’s a little too good compared to armory, weaver, etc.  That call ability is pretty amazing. 6/10

Costermonger - emtzalex
      I love the idea, and I learned a new word from this card. however, I don't think this will get purchased much on most kingdoms.  A peddler at $5 is, as we know, bad, but sometimes fisherman gets purchased at $5 anyway.  The fruits available just don't seem tempting enough unless the kingdom has no +buy.  Overall I don't think it's a problem, but with the fruits being locked behind a weak card, I feel like they could cost the same as their regular kingdom counterparts. 7/10

Mealtimes - Will(owliam)
   I’m not sure why breakfast is a victory card, but ignoring that, this pile seems underwhelming. I like the idea of lunch, where you have to play a village, like breakfast, first, then a terminal, in order to make this go from a moat to a lab. But the rest is mostly uninteresting to me.  Not bad though, just a bit bland. I’m also not smart enough to tell how good midnight snack is but it looks fun. 5/10

Beekeeper - Snes
    Really cool idea, with a similar mechanic to tormentor.  I fear that this would be too good with big money and as a result would make many kingdoms less interesting, and that's without the reaction.  This is a very strong reaction, especially in response to non-discard attacks.  Probably underprice/over powered imo. 6/10

Finallists: Smorgasbord - Kru5h, Grand Banquet – CommodorChuckles, Marmalade – nagdon, Granary (2) – JW, turkey - AJL82, WOT Turkey - Erick648, Cupbearer - 4est, Granary – Gubump, Salt pans - NoMorefun

Winner is Cupbearer by 4est!

Runner ups are both of the Granaries.  Well done peeps, now who’s hungry?

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Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 18, 2022, 02:50:00 pm »
I apologize for the delay. The contest is officially closed now, and I'll work on judging.  I'll update this comment with a list of entries.  If there are any I missed, please let me know.

Granary - Gubump
Meal - X-tra
Salt Pans - NoMoreFun
Lemonade Seller - majiponi
Potluck - czzzz
Cupbearer - 4est
Royal Banquet - lompeluiten
Greengrocer - xyz123
turkey - AJL828
WOT Turkey - Erick648
Grocer - Augie279
Granary (2) - JW
Meal (2) - Builder Roberts
Sweets - Captain Reklaw
Meat Pie - Xen3k
Gluttony/Silver Spoon - nyxfulloftricks
Marmalade - nagdon
Dessert - BryGuy
Dough/yeast - arowdok
Grand Banquet - CommodorChuckles
Honey - SignError
mayor of san cristóbal - sumrex
Buffet - LTaco
Smorgasbord - Kru5h
Pantry - J410
Costermonger - emtzalex
Mealtimes - Will(owliam)
Beekeeper - Snes

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Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 13, 2022, 01:45:43 am »
FYI I've been logged out of DSF on my work computer, which is where I often check it (Shhhh don't tell my boss) and for some reason the update password thing isn't working.  Anyway, I'll still keep checking in, but only on my home computer. 

This contest is pretty loose as it is, but I haven't seen anything that would be disqualified.  I don't see a problem with there being two turkey related cards, but JW you may want to change the name of yours as Granary was already used by Gubump.  IDK if that's normally considered a problem or not in these contests, but might be worth changing anyway.

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Weekly Design Contest / Re: Weekly Design Contest #167: Monster Mash
« on: November 10, 2022, 12:04:30 pm »
New contest is up.  Have fun.

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Weekly Design Contest / Weekly Design Contest #168: Turkey Time
« on: November 10, 2022, 12:03:47 pm »
Often overshadowed by Christmas, Thanksgiving is a favorite holiday of mine.  I recognize that it isn't a global holiday, but for my sake, I'm theming the contest after Thanksgiving.

Design a card or a WELP that involves food or beverages.  Existing or old cards that qualify would be Feast, Horn of Plenty, Baker, Fisherman, Greed, Farmer's Market, Wine Merchant, Forager, Harvest, Vineyard, Herbalist, Fishing Village, etc. 
Others like Swap, Demand, or Blessed Village are not necessarily related to food, but have food in the picture (or in Demand's case, an empty plate) These can still qualify but lose out on some thematic points when I judge. 

There are a lot of cards loosely related to food or drink, but the more related the better.

I'll try to keep tabs on this contest but I will warn you up front, I don't check DSF much over the weekend.  I plan on Closing the contest on Thursday November 17th, then Judging on the 18th or possibly the 19th.

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Weekly Design Contest / Re: Weekly Design Contest #167: Monster Mash
« on: November 10, 2022, 11:19:36 am »
Cool, I'll post the new contest shortly

8
Variants and Fan Cards / Re: Full art Cards
« on: November 07, 2022, 11:07:03 am »
These look really good.

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Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Tragic Hero
« on: November 03, 2022, 09:47:54 am »
Hello.
I have just one question with the tragic hero and scepter.

I have 5 cards in hand and play a tragic hero.
I draw the 3 cards, have 7 cards in hand and the tragic hero stays in play.
Then I play a scepter and decide to replay the tragic hero.
I have now 9 cards in hand...
I gain a treasure but... Where goes the Scepter ? Stays in play or in the trash ?
Thanks for the answer.

Scepter stays in play, Tragic Hero goes to the trash.  Neither card tells you to trash Scepter, only Tragic Hero tells you to trash itself, if a condition is met. 

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Weekly Design Contest / Re: Weekly Design Contest #167: Monster Mash
« on: October 25, 2022, 03:26:04 pm »


This is a Way and a Landmark.  Early game, playing this is a net negative 1/3 victory point, and helps you thin your deck slowly. If this gets used a lot and curses are gone, it becomes a net positive 1/3 victory point, while still thinning.  I'm not sure if exiling or trashing is considered better, as both have their advantages, but it is fairly comparable in power level to way of the goat.

The landmark portion of the card becomes pretty fun if you have other exile cards in the kingdom, but even on its own it can make a difference.

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Weekly Design Contest / Re: Weekly Design Contest #163: Cleaning The Banlist
« on: September 12, 2022, 12:35:24 pm »
I mean you still would want first dibs on the prize pile, and your own provinces still nerf the opponents Tournaments or Jousts, so I don't think it "has no tournament flavor".  Those prizes can be big game changers, and I think getting there first is still enough incentive, personally.  I just think the massive, swingy race of OG tournament isn't really appropriate for dominion, and as such this is certainly meant to tone down the race, but I felt that it kept enough of the original theme.

I will certainly think about once per turn though.  It's a good suggestion.

Edit: this looks silly now that the comment I was replying to got removed.  They were waying that this retained none of tournament's original flavor.

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Weekly Design Contest / Re: Weekly Design Contest #163: Cleaning The Banlist
« on: September 12, 2022, 11:29:39 am »


The hope is to replace Tournament and get rid of some of the ridiculous RNG associated with it.  You now get the $1 every time, so other players revealing a province isn't as impactful.  The Duchy gaining is also no longer onto your deck.  The drawback is that you can only gain one Prize using Tournament now. 

No more will your opponent luck into Trusty Steed (in a kingdom with no other villages of course) and Followers (in a kingdom with no other cursers and no trashers of course) and princess (in a kingdom with no other +buy of course) before you even get to one prize.  Yaaaaaay bag of gold and diadem.......and on top of that lovely situation, your tornaments you frantically bought to try to keep those Prizes away from your opponents? They are now duds.  Have fun.

Phew that was a fun rant.  Anyway me no like tournament but Prizes are still a fun idea so hopefully this helps.

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Rules Questions / Re: Inn and Patron
« on: August 22, 2022, 11:42:48 am »
Even if you reveal Patron, it is your Buy phase, so no Coffers.

Ah, I missed the change, thanks. 

Kinda a bummer.  This seems like an interaction that, just going by feel, should really trigger patron. 

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Rules Questions / Re: Inn and Patron
« on: August 22, 2022, 11:41:12 am »
I think the way it works is that you look at them all, but then only reveal the ones you add to your deck.

Did you add the Patrons to your deck?

Yes I did

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Rules Questions / Inn and Patron
« on: August 19, 2022, 03:26:33 pm »
Just had a game #106554693 where I bought Inn assuming I'd get coffers for each Patron in my discard pile.  I didn't.  The game log says that I looked at actions in my discard but it didn't say "reveal" even though Inn says "reveal".  The issue happened to me twice and my opponent at least once as well.

Is this a rules question I don't understand or is this an issue with dominion.games?

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Weekly Design Contest / Re: Weekly Design Contest #160: Two Base Cards
« on: August 17, 2022, 12:48:51 pm »


It's like a Mine, but backwards, and kinda different.

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Weekly Design Contest / Re: Weekly Design Contest #159: Some Nights
« on: August 01, 2022, 06:27:11 pm »


Is this wording okay, or do I need to do something like "if you have no more than one copy of any card in play..."

Anyway this is for Cornucopia.  It wants a variety of cards in play, and it helps you get there.  It's a slow non-terminal trasher, and a potential sifting lab to start your next turn. And if you do manage to trigger its affect, then it will be easier to trigger another lucubrate (Thanks thesaurus) on your next turn.  You won't be able to use the duration part for more than one per turn though.

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Alchemy, because someone had to do it.



First of all, when these are used, you are supposed to add a cost pile to the kingdom. I wasn't sure if that should be written on each card or what, so for now I just left it off. Or maybe it's better to say when a cost card is used, there's a random chance these get used too.

Stir helps you get potions.  Booth incentivizes using potions (a bit) and Ingredients does a Philo Stone-esque thing, and offers buys so hopefully you don't have to use your one and only buy on a cheap card like University.

Edit: Switched the colors to match how the shelters work.  Looks like the card generator I was using puts the "primary" color on the botthom and the "secondary" color on the top

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Quote
Expansion - Event - Cost: 5

Move your Combine token to an action supply pile (when you play a card form that pile you may Combine it with a copy of it in your hand.


Feedback is appreciated.

What does combining cards mean? I feel like I'm missing something.

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Dominion General Discussion / Re: Hinterlands 2E Preview 3
« on: June 29, 2022, 12:59:22 pm »
I’m personally sad to see I’ll gotten gains go. Another copper strategy bites the dust. But I am glad to Silk Road go. And now we have 2 militia variants in one expansion awesome.

One card that mentions Copper =/= "Strategy"

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Dominion General Discussion / Re: Hinterlands 2E Preview 2
« on: June 28, 2022, 11:20:31 am »
How nuts is Souk-WotChameleon gonna be? It aside, Souk seems fine, maybe not the best buy when you're drawing your deck, but +7 coins... Man, this feels like a card that you just build your deck around.

Does Way of the Chameleon also apply to negative cards and coins? Or just the positives?

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Dominion General Discussion / Re: Hinterlands 2E Preview 1
« on: June 27, 2022, 04:31:31 pm »
Witch's hut goes straight to the top tier of card art for me.  Love it.  At first glance I thought it was a floating cabin, which is cool! Then I saw the legs and loved it even more.

have you played it yet?  It's really not a top tier card at all.  More mid to low imo.

No I haven't.  But I don't need to play it to think that the art is top tier.

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Dominion General Discussion / Re: Hinterlands 2E Preview 1
« on: June 27, 2022, 12:39:50 pm »
Witch's hut goes straight to the top tier of card art for me.  Love it.  At first glance I thought it was a floating cabin, which is cool! Then I saw the legs and loved it even more.

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Okay this should prevent the infinite play issue, which as pointed out, would cause problems with adventure tokens (and probably other crazy situations)

It's a bit different as it can play any card from in play, as long as it doesn't cost more than $4.  Warlord extra hates this card now.  The below the line ability can also be triggered by playing it from the discard or trash or wherever else now.

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