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« on: November 18, 2022, 08:34:18 pm »
Official Judging! I'm not going to go into as much detail as some of the awesome judges we get here. Sorry. I'm not as much of a dominion guru as some of yall. I’ll give them a rating, but it’s basically just how much I like it, so don’t be sad if I give you a low rating.
Granary – Gubump
Clever. Same sifting theme as silos and such, scaled down to a $2 level. Love the simplicity. 8/10
Meal - X-tra
This is an interesting one. Might be a bit too easy to set up a mega turn with these bad boys, as it is still a pretty good card even with the setting aside part. Being non terminal means it can fit into most decks. After buying and setting aside one, the rest of you Meals can be “+1 action +2 buys +$6 Trash this” which seems pretty wild. Them being one shots and the pile depleting could make the decision interesting, but at that point you’ll have had so much buying power that it might not matter.5/10
Salt Pans – NoMoreFun
Oh cool idea. Situationally a powerhouse, often not very good. Great theme. I like it. 8/10
Lemonade Seller – majiponi
Like a mini Galleria. Turns coppers into, well, Emtzalex’s Apples. With it being a stop card, it’s no powerhouse, which is of course fine at $2, but my concern is that is pretty terrible in kingdoms with +buy already. Seems a tad too situational, but I still like it. 5/10
Potluck – czzzz
Council Room is a personal favorite of mine, so I like where you’re going with this. This still seems like a better Merchant ship and a cheaper price, even with the drawback. I know merchant ship is a weak $5, but still. This seems too good at $4. I love the idea though, just needs some tweaking imo. 5/10
Cupbearer - 4est
Very cool. I feel like this would mostly be used to purchase a couple/few early game and trash them ASAP to clean out your starting cards, but it is still a little bit useful late game, especially in a sloggy game. 9/10
Royal Banquet – lompeluiten
TBH I think this has the same issue as the OG feast. It just isn’t very exciting. Other than feast, the next best comparison is probably Distant Lands, where you spend $5 now to get a delayed 4%, where here you can spend $5 now to get a delayed 2% and an engine piece/gold, or spend $5 now to get a delayed 5% if you grab a Duchy. Doesn’t seem bad, but it doesn’t excite me. Early game I’m not buying these unless I hit $5 and theres a vital $6 piece, like Goons, which is relatively rare. Late game, if I’m at the point when I want duchies, I probably prefer the 3% now most of the time. 4/10
Greengrocer - xyz123
The mandatory gaining is what makes this interesting. You can gain a $3 and bag a Coffer, or gain a $4 making this an overpriced workshop, or use some saved up coffers to gain something better. Not being able to just play this for the Coffers means the decisions will get interesting, I think. 7/10
turkey - AJL828
All around a well made card IMO. Clever way to mimic HOP while still being different enough to warrant existing. 8/10
WOT Turkey - Erick648
Thanksgiving indeed! Everyone likes when you play this, and with the right ally, this can make for some utterly bonkers games I bet. Seems like a good Way. 8/10
Grocer - Augie279
Draw to X is fun, and this comes with the disappearing money needed. Now all you need is some +actions in the kingdom. Situational, and one that I probably wont be clamoring for in most kingdoms, but I would be happy to exchange a moat or even a smithy for it. 6/10
Granary (2) – JW
I actually really like this. It encourages early greening with alt VP, kind of like crop rotation. It also enables draw to X, and cards that like being discarded. 9/10, and then I dock a point for the repeat name, for 8/10 total
Meal (2) - Builder Roberts
This is still too good imo. These get rushed in most kingdoms I bet. I like the idea of a lurker that skips the middle man, but it needs to come with some kind of drawback imo. 4/10 and dock a point for the repeat name for 3/10.
Sweets - Captain Reklaw
Yeah sorry but this is too strong. It’s not like it’s game breaking or anything, but it’s just so easy to compare such simple cards to each other, and this just messes with the whole balance of silver costing $3. And being simple is good but being boring is….less good. 3/10
Meat Pie - Xen3k
This seems like it would be fun. Normally, all your actions will be in play, so you’ll be left with victories, treasures, and nights, making this card a fun puzzle to try to activate. Thematically, I’m not quite sure how a meat pie is a liaison, but we’ll just roll with it. 6/10
Gluttony/Silver Spoon – nyxfulloftricks
TBH this seems too strong. It wouldn’t be too hard to just not get silvers, and spam Gluttony as a cheap highway. And it comes with a built in +1 Buy. I do enjoy the idea of restricting silver plays and gaining silvers, but it just seems to easy to avoid that decision all together. Any kind of worskshop variant would probably target this before almost anything, especially since it buffs up gainers in the first place. SS would make for some fun game beginnings though. I like the mini-Mine affect on an heirloom. 6/10
Marmalade – nagdon
Cool idea. Seems like this would be very good in big decks that aren’t drawing themselves, and then become very sad if you draw your whole deck. Seems like a good piece to help get the engine running before you have all the pieces. I also like the 3 cards being “preserved” like marmalade. 8/10
Dessert – BryGuy
I know you adjusted it….but this is still just way too strong imo. Play as a lab this turn, next turn you get 3 card draw of cards that you know you can play this turn. Lab+adventurer on steroids. Seems too strong. Also, you kinda lost me on the theme. It’s called dessert but the way it plays doesn’t give me any dessert vibes. 2/10
Dough/yeast – arowdok
I agree with the criticisms. I don’t think yeast will be seen in many kindgdoms. Now, we know rocks isn’t always seen and it doesn’t invalidate the whole pile, so I’ll still give it a fair look. I love the interaction between dough and yeast, as well as the theme. The yeast raises the dough and makes it better. I Just think dough needs a little help. I’m rarely even going to want one of these I think. Cool idea, though. I like it. 5/10
Grand Banquet – CommodorChuckles
Oh fun. Very Cornucopia. Simple and cool, as this can range from terrible to really great. This seems like a better way to do pilgrimage tbh. 8/10
Honey – SignError
Fascinating, creative, and hard for me to wrap my little brain around. First thoughts are that it’s maybe a little weak, but like I said, this one isn’t easy to gauge the power level of haha. If I understand right, you could play from exile, and then move back to exile, the same action card with every play of honey, right? (after the first of course, unless theres another exiler in the kingdom) Love the theme. 7/10
mayor of san cristóbal – sumrex
This needs some wording clarifications. “Other than.” Since I don’t really know what that ability is, it’s hard to judge. The name still isn’t super food themed imo. Sure this town may have a harc time getting water/and easy time getting cola, but the card itself doesn’t allude to any of that. Just assuming it is “reveal 5, play 2, gain a copper onto the deck” I like the idea. If there is strong trashing and/or strong draw, I think this is OP, but the decision is still interesting. 4/10
Buffet – Ltaco
Okay this seems over powered. For $4, you can basically get +1 card every turn, since a card and a horse are roughly equal in value. Compared to the $6 cost terminal hireling, that also needs to go through your deck once before getting played, this is too good. On top of that, you have options, in case you’re already drawing your deck. 4/10
Smorgasbord - Kru5h
Simple, strong, and the ability goes well with the name. I like it. Not too much else to say. I do wonder why the $1 is mandatory rather than just being added to the list and having it say “choose three” but I’m sure you had a reason. 8/10
Pantry - J410
This looks like a fun twist on the $4 gainers, and I like the theme. I'd like it better if the gained card was the one getting "put into the pantry" but I still like it. I can't help but think that's it’s a little too good compared to armory, weaver, etc. That call ability is pretty amazing. 6/10
Costermonger - emtzalex
I love the idea, and I learned a new word from this card. however, I don't think this will get purchased much on most kingdoms. A peddler at $5 is, as we know, bad, but sometimes fisherman gets purchased at $5 anyway. The fruits available just don't seem tempting enough unless the kingdom has no +buy. Overall I don't think it's a problem, but with the fruits being locked behind a weak card, I feel like they could cost the same as their regular kingdom counterparts. 7/10
Mealtimes - Will(owliam)
I’m not sure why breakfast is a victory card, but ignoring that, this pile seems underwhelming. I like the idea of lunch, where you have to play a village, like breakfast, first, then a terminal, in order to make this go from a moat to a lab. But the rest is mostly uninteresting to me. Not bad though, just a bit bland. I’m also not smart enough to tell how good midnight snack is but it looks fun. 5/10
Beekeeper - Snes
Really cool idea, with a similar mechanic to tormentor. I fear that this would be too good with big money and as a result would make many kingdoms less interesting, and that's without the reaction. This is a very strong reaction, especially in response to non-discard attacks. Probably underprice/over powered imo. 6/10
Finallists: Smorgasbord - Kru5h, Grand Banquet – CommodorChuckles, Marmalade – nagdon, Granary (2) – JW, turkey - AJL82, WOT Turkey - Erick648, Cupbearer - 4est, Granary – Gubump, Salt pans - NoMorefun
Winner is Cupbearer by 4est!
Runner ups are both of the Granaries. Well done peeps, now who’s hungry?