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Messages - brokoli

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101
Dominion General Discussion / Re: Favorite Action-Reaction Bracket
« on: April 10, 2016, 04:32:40 pm »
Horse traders

102
Fishing village
Border village

103
General Discussion / Re: The Bracket Bracket
« on: April 09, 2016, 05:21:51 am »
1462

104
Dominion General Discussion / Re: Favorite Peddler variant bracket
« on: April 09, 2016, 04:57:42 am »
1) Market
2) Treasury
|
3) Baker
4) Caravan Guard

5) Mystic

6) Venture
|
7) Conspirator
8) Grand Market

9) Peddler
10) Highway
|
11) Junk Dealer
12) Oasis

13) Tournament
14) Artificer
|
15) Bazaar
16) Ironmonger

105
Dominion General Discussion / Re: Favorite Alt-VP Bracket
« on: April 09, 2016, 04:53:31 am »
1. Goons
3. Bishop

5. Duke
10. Silk Road

8. Fairgrounds
6. Distant Lands

4. Vineyard
2. Monument

106
Dominion General Discussion / Re: Favorite Alt-VP Bracket
« on: April 08, 2016, 05:30:26 pm »
Alt-VP ! *o*

1. Goons
16. Great Hall - Goons is pretty clearly more interesting than GH but too strong

3. Bishop - Tfb are part of the most interesting cards in Dominion, and they are so fun…
14. Harem

5. Duke - Very tough choice but Duke usually enable more fun strategies
12. Tunnel

7. Nobles
10. Silk Road

8. Fairgrounds - Difficult choice.
9. Gardens

6. Distant Lands
11. Island - I feel an irrationnal love for Island

4. Vineyard
13. Feodum

2. Monument
15. Farmland - Juste love the tactical decisions this card adds to the game.

107
Dominion General Discussion / Re: Favorite Action-Reaction Bracket
« on: April 07, 2016, 10:41:03 am »
1347

108
Dominion General Discussion / Re: Favorite cards, and why
« on: June 10, 2015, 01:32:20 pm »
My favorite card is Fortress!
The problem I have with fortress is that somtimes you use it only for the on-trash effect, sometimes only for the village… not as often both. So overall, it feels like a "patchwork" for me.
It wouldn't bother me if the main effect was something more neutral, like Cantrip-money (Peddler) or VP (Tunnel).

109
Dominion General Discussion / Re: Flavor Synergy
« on: June 03, 2015, 08:21:12 am »
Wandering minstrel, Rats, Followers = Pied Piper of Hamelin

110
Dominion General Discussion / Re: Best $1-$2 costing card?
« on: May 31, 2015, 07:19:09 am »
I strongly disagree about Fool's gold in Tier 2. For me Fool's gold is Tier 1 for sure. So many boards including FG are Fool's gold games, where the FG split really matter.

111
Crossroads + Advisor : Simply because it's very likely that advisor draws you junk. Same logic as Scout + Crossroads, but you want advisor way more often than you would want a scout.

Royal Seal (or watchtower) + Border village : Gain Border village + Any good $5 terminal draw (or a trash for benefit). And you'll have a good next turn.

Royal Seal (watchtower) + Death Cart : Topdeck the death cart and one of the two ruins. In case of watchtower, trash the second ruin.

112
Dominion General Discussion / Re: CARD OF THE WEEK #9: Inn
« on: May 20, 2015, 06:24:04 am »
Inn used to be a good avatar.

113
Dominion General Discussion / Re: What is your favorite Event?
« on: May 15, 2015, 12:45:02 pm »
I haven't played Adventures, but I can't wait to play Lost Arts, because making Pearl diver a village seems crazily fun.

114
Help! / Re: Brokoli's "How would you play this game" topic
« on: May 13, 2015, 10:43:46 am »
Well, I'm not that experienced with Graverobber but I often think of it like an expand-like card, the "gain from the trash" being a consolation prize. A terminal action that provides nothing when played and gain-topdeck a $5 card does not seem so good for me, with bishop (another terminal card that only provides a +$1) I don't think it's really spectacular, not the same way Fortress-Bishop is. Also, there are no reliable villages, Crossroads give +3 actions once, don't draw that much, the other village being Necropolis. So overall I thought the combo pieces for this combo would be too weak to worth it. But I'd love you to prove me wrong ^^

115
Help! / Brokoli's "How would you play this game" topic
« on: May 13, 2015, 08:00:32 am »
In this thread I'll post games in which the best approach is hard to find for me, so I would like your opinions.
The first one is my last game played today :



Code: [Select]
Crossroads, Develop, Advisor, Bishop, Coppersmith, Taxman, Baker, Count, Graverobber, Stables
So here I took a long time thinking and finally thought the key card here would be Graverobber. I tried a deck involving Count, Baker, Graverobber, Advisor, Develop, Crossroads and Bishop, I won but my strategy was pretty obviously slow.
Then I thought that Baker, Develop and Bishop were completely useless and a deck using only Crossroads, Count, Graverobber and Advisor would be faster.
My idea was :
Open Count / Silver
Trash trash trash
Get Graverobber ASAP, one crossroad, a couple of advisors.
Start getting provinces by Graverobbing Count and take more $5 fuel for Graverobber at the same time.

I tried this strategy in two other games against bots :
Game 1 - I lost, Villager built a faster Stables deck (14 turns) but it was close.
Game 2 - I won turn 18 (without a stupid mistake, I could have won turn 17)

How would you play this game ?

116
Horse traders is very good, I always think of its on-play effect and tend to forget the reaction sometimes. It's one of my favorites opening cards, to reach $5 and have an early source of +buy so you don't have to worry about that later. Also good with Alt VP and Fool's gold. I have a hard time thinking of cases where I do not want to open horse traders (4/3) actually, I think it's just when there is something better to do with $4, like Tournament, Conspirator chain, Scrying Pool / Familiar or when I don't want to have an early $5.
I usually don't like Horse traders after the opening though. About the reaction, it's not enough to make you ignore the attacks.

117
Would be interesting to do this pool again, after some times we have played with adventures (after they will be on goko, assuming that they will be).

For the moment I think my favourites are Transmogrify, Distant lands, Artificer and Coin of the realm. I voted for Transmogrify.

118
Dominion General Discussion / Re: Getting cards
« on: April 27, 2015, 06:34:49 pm »
 :-X Yes I didn't count borrow as a buy. I really have to play adventures  :-[

119
Dominion General Discussion / Re: Getting cards
« on: April 27, 2015, 06:19:40 pm »
You get 10 cards in your deck at the start of the game.

Damn socialists.  In my day, you had to earn your starting cards!

Make a Dominion mod where everyone starts with 0 cards.  Your opening buy choices are Copper or Curse.

Edit: Or whatever with Adventures possibilities.

I'll use my Baker token to buy a Poor House, then buy a Tournament, then a Baker, then two more Bakers, then a Province, and get Followers.

you can even skip a step-- poor house, tournament, bazaar, poor house, province.
If you are playing this game...
Poor house, Tournament, Borrow + Bazaar + Poor house, Province...

120
Dominion General Discussion / Re: Card names
« on: April 26, 2015, 12:19:08 pm »
Overall I am only disappointed about some villages, especially Wandering minstrel. I mean, I can find an explanation about the name, how the effect could be related to wandering minstrel, but it isn't obvious like Mining village, Farming village, or other. I don't think we need the name village in every village card's name, because City or Hamlet are examples of villages that works well thematically.

Card names I like the most (because they fits particularly well or are simply well found) are Rats, Coppersmith, Poor house, Tunnel, Distant lands and Pearl Diver. Oh and mining village obviously.

121
Why isn't Prince a duration like Hireling ?

122
Dominion General Discussion / Re: Best Dominion Moments 2015
« on: April 20, 2015, 05:26:24 pm »
Just finished a game with a very… unexpected end.
My play was AWFUL. Don't look at it, but here is the log : http://www.gokosalvager.com/static/logprettifier.html?/20150420/log.505c7bfd51c32492827890f9.1429564909246.txt

But I love the end, where I make a three pile-ending by processing processions :

brokoli   plays Procession
brokoli   plays Procession

brokoli   plays Steward
brokoli   draws Procession, Market
brokoli   plays Steward
brokoli   draws Gold, Market
brokoli   trashes Steward
brokoli   gains Navigator
brokoli   plays Procession
brokoli   plays Procession
brokoli   plays Market
brokoli   shuffles deck
brokoli   draws Procession
brokoli   plays Market
brokoli   draws Province
brokoli   trashes Market
brokoli   plays Procession
brokoli   plays Procession

brokoli   plays Market
brokoli   draws Duchy
brokoli   plays Market
brokoli   draws Navigator
brokoli   trashes Market
brokoli   plays Procession
brokoli   plays Navigator

brokoli   looks at Steward, Gold, Market, Upgrade, Silver
brokoli   places Steward on top of deck
brokoli   places Gold on top of deck
brokoli   places Market on top of deck
brokoli   places Upgrade on top of deck
brokoli   places Silver on top of deck
brokoli   plays Navigator
brokoli   looks at Silver, Upgrade, Market, Gold, Steward
brokoli   places Silver on top of deck
brokoli   places Upgrade on top of deck
brokoli   places Market on top of deck
brokoli   places Gold on top of deck
brokoli   places Steward on top of deck
brokoli   trashes Navigator
brokoli   gains Upgrade
brokoli   trashes Procession
brokoli   gains Upgrade
brokoli   trashes Procession
brokoli   gains Upgrade
brokoli   trashes Procession
brokoli   gains Upgrade


brokoli   plays 2 Gold, 1 Copper
brokoli   buys Province
brokoli   gains Province
brokoli   buys Duchy
brokoli   gains Duchy
brokoli   buys Estate
brokoli   gains Estate

I won by only 1 point.  ;D

… I love procession.

123
Native Village + Bridge works, because Native Village is the splitter, the +cards and the trashing the deck needs. Coin of the Realm is just the village. You still need +cards, and preferably trashing as well.
True. I think trashing is more important than +cards though. Since CoTR is on the tavern mat, a hand of 5 bridge + 3 CoTR on the tavern mat is not enough for a province megaturn, but already very good.

124
Actually, when can we expect to play adventures on Goko/Making fun ? (not now I know, but is there any estimation date ?)

125
One of my first impressions reading the adventure cards was that many of them combos with bridge :

Coin of the realm : For the megaturn, play bridge, call CoTR, Play bridge… it seems even better than the Native village + Bridge combo, because you can have a bunch of CoTR on your tavern mat very quickly.
Royal carriage : For the megaturn too, you need only one bridge and call all your royall carriages at the same time. Or even better : Princess.
Champion or Teacher can make all the bridges non-terminal, or add a + buy on highway.
And similarly for events, I would put the +action token from Lost arts on bridge with pleasure (or +buy on highway).

And the events that work with cost-reducers in general :
Alms : Play 4 cost reducers, do not play treasures, gain province.
Artificer : You need to discard fewer cards to gain province or expensive actions.
Borrow and Travelling fair works nicely with highway.

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