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« on: August 06, 2012, 08:00:46 am »
1st Preview:
Wow. Um... wow. So Graverobber is a cheaper Expand that only applies to Actions, but lets you get those Actions back later. I'm gonna go ahead and say this is a pretty good card (better than Expand, at any rate, except when turning Provinces into Colonies, etc). Poorhouse? WTF? Donald X is breaking all of his own rules with this expansion. Getting things from the Trash? Cards that cost $1? I'm guessing Poorhouse/Chapel is going to be AWESOME. Sage is going to reward alt VP strategies - particularly Vineyard and VP tokens. I mean, Vineyard already emphasizes Action-heavy decks - Sage is just going to reward that emphasis. Of course, Sages will ignore your Poorhouses (like the intellectual elite should, aha, THEME), but seems like a pretty solid card.
Also, is it just me, or do these all look like fan cards? The art looks like the stuff people have ripped for the Variants sub-forum.
2nd Preview:
I'M SAYING WOW AGAIN. I really like Feodum - I can definitely see this combo-ing with Graverobber - find a way to trash Feodum for the Silvers, then pick it right back up with Graverobber. Cultist seems delightfully overpowered, but maybe Ruins aren't quite as bad as Curses, maybe? I doubt it. I'm not sure how I feel about the "Looter" subtype. Also, Grujah must feel at least slightly vindicated - you don't ruin other people's victory cards, but there are different types of Ruins. Like Ruined Market... not much to say here, other than... I don't want that in my deck. Unless I'm playing a PH or CH engine without +Buy.
3rd Preview:
Very interesting... me likey Squire. Well, I like Steward, so that's not really a surprise, and what other card will give you +2 Buys? Wacky! As for Hermit, I'm glad we finally have the "trash from your discard" card that we all wanted since we played Ascension. And I just can't help laughing when I say "Madman." I am very interested in trying these cards out, though I am still curious as to what Shelters are.
4th Preview:
I'm trying to figure out how Rats can work to your advantage... obviously, they're just cantrip trashers that gain themselves. Once your deck is all squeaky clean (except for your Rats), you'll have to find some way of getting rid of them, which will probably involve not playing them. If your hand is all Rats, you're basically screwed, since any card you draw will be trashed by the Rats (here's where a Cultist would come in handy), and each use will just give you ANOTHER Rats. Get me an exterminator. Pillage the Village! Here's another rule broken, though I'm very curious about how else one might acquire Spoils.
5th Preview
Um? I can't say I see the point of ever putting these in my starting deck instead of Estates, except maybe Necropolis. This seems... silly.