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Messages - MattLee

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26
Variants and Fan Cards / Re: King & Queen
« on: August 13, 2017, 03:43:05 pm »
I quite like King, anything that encourages deck diversity is good by me. As worded it should double play treasure too right?

27
Other Games / Re: Recomendations for easy to learn games?
« on: August 11, 2017, 12:32:07 am »
Thanks guys! Ill check these out  :)

28
Other Games / Recomendations for easy to learn games?
« on: August 06, 2017, 11:21:42 am »
My wife and I were crazy for Dominion for about a year mostly because its such a simple to understand and fast paced game. We kept to the first few expansions since she doesn't care for the complexity the later ones add. Do you fellow Dominion players have any recommendations for games around Dominion's complexity level that a non-gamer like my wife might like?

29
Does anyone still use this? I'm pretty much done with it, but I'm willing to revisit it if people still want to.

Oh and Asper, I've taken down your cards for now. I don't want people using your outdated versions.

I've taken a break from Dominion but I'm keeping this bookmarked for when I inevitably get back into it. Still impressed with all the work you've here, props :)

30
Dominion General Discussion / Re: Interview with Donald X.
« on: May 07, 2017, 10:24:29 am »
The favorite set question has been asked before.

Can't say I'm surprised, but thanks for answering  :D . I've got another one thats probably been asked. I played Dominion every night for the last year, and I still love Dominion but right now I'm kind of sick of playing it. You've probably played more Dominion than anyone else. Way more than me anyways. When you've had to design/playtest more sets are you rarin to go or are you like "bllaaaaaaaahhh, not more Dominion"?

31
Dominion General Discussion / Re: Interview with Donald X.
« on: May 06, 2017, 09:40:49 am »
Hey Donald, what has been your favorite Dominion set to design/play?

32
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: March 15, 2017, 01:07:45 am »
Thanks :)


Links to the old http domain should be working now

Yay! Thanks a bunch :D

33
Variants and Fan Cards / Re: Where to buy blank cards?
« on: March 06, 2017, 07:37:30 pm »
I've made my own blanks by de-inking base cards. Its kind of time consuming but its a lot cheaper than buying them for $3 a pack or whatever they were.

34
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: March 03, 2017, 11:55:06 pm »
All my card links broke. Is the generator just going through some changes?

Mine too, lost a few dozen mocked up cards :(

35
Variants and Fan Cards / Re: MattLee's cards, round 2
« on: February 24, 2017, 05:25:16 pm »
We tried the one gaining from a pile with 2 cards. It might be decent in games that are piling out but it didn't come up when I tried it. I think I'd like it as an Event too.

36
Variants and Fan Cards / Re: Asper's Cards
« on: February 24, 2017, 05:19:42 pm »
Hey Asper, how do you think Town and Road would be if it were combined into a split pile? I wouldn't suggest you change it to that, I'm just curious. Seems like Town could cost 3, and Road cost 2... but then Town would just be renamed Village which would be no good. 4 would probably be too high if you're not getting a free Road with it. Hmm.

Really like the Edicts by the way  :D

37
Variants and Fan Cards / Re: Alternative Kingdom setup rules
« on: February 14, 2017, 01:06:18 pm »
Quote
Some kingdom cards randomly determined, 8 for example, with the remaining (2 in this case) chosen by the players

My wife and I did exactly this when we were starting out and it worked well. It let us play our favorites more often and fill in holes on the board. Both players had access to all cards though, I haven't and wouldn't play a game that that wasn't true.

38
Variants and Fan Cards / Re: New Mechanic - Delay
« on: February 04, 2017, 10:30:03 am »
I've decided it to try a few of these out without rule of Delay cards not being in the deck at end of game, we'll see how it goings. I forgot about Border Village being so close to Prosperous Village so thats going to have to be changed I guess.

Thanks for the input  :)

39
Variants and Fan Cards / Re: New Mechanic - Delay
« on: January 28, 2017, 11:42:33 pm »
I've come up with a similar concept quite a while ago: http://forum.dominionstrategy.com/index.php?topic=11604.0
It was a seperate pile rather than a mat and the cards there counted as player's property. Otherwise it is the same mechanic. It is interesting to compare the card ideas.

Dang, I guess its not as original of an idea as I thought! Of yours I really like

Quote
Dark Room v1 (Action) $5
You may choose an Action from your hand. Play it three times.
When you discard that card, put it on your queue pile.

Quote
Butler (Action-Reaction) $3
Put a card from your hand on your queue pile. Gain a card costing less than it.
______________________
When you discard a card other than during a Clean-up phase, you may reveal this from your hand. Put the card you discarded on your queue pile.

Grand Cellar is pretty similar to my Bunker

Quote
Grand Cellar (Action) $5
+1 Card
+1 Action
Put any number of cards on your queue pile.
Per card that you put on it: +1 Card.

40
Variants and Fan Cards / Re: New Mechanic - Delay
« on: January 28, 2017, 08:56:10 pm »
Interesting. You mentioned that cards on the delay mat are not considered to be in your deck at the end of the game. What about a reaction card that would allow you to delay junk? Those pesky coppers from mountebank get to miss a shuffle, and your curses might still be there at the end of the game, if you get lucky.

I think you're onto something there, I like it!

  Cards on your Delay mat aren't considered in your deck at the end of the game.

I strongly recommend against this. At the end of the game all cards that are "yours" are scored; whether they are set aside, on your Tavern Mat, or never even in your deck like a Summoned card. If you really want them to not be in your deck, then rather than have you gain it when you buy it, you should do something like you put a reserve token on it, and gain it after you shuffle. But simpler to just count them like normal. Rebalance cards if necessary.

Fair point... It would change some of the uniqueness of the idea though. Is it just the wording you think is off? I could word it like "If you would gain a card, put it on your Delay mat instead. When you shuffle, gain it."

41
Variants and Fan Cards / Re: New Mechanic - Delay
« on: January 28, 2017, 10:43:51 am »
When the card is gained its put on the Delay mat, then just put from the Delay mat to the Discard pile.

Good catch on 'Time mat', thats old wording, I'll change it.

42
Variants and Fan Cards / New Mechanic - Delay
« on: January 28, 2017, 09:37:06 am »
I've come up with a new mechanic called Delay and a bunch of possible cards to try it out with.  These cards use the Delay mat and would have rules in the rulebook and printed on the Delay mat as a reminder that when you shuffle your deck, put all cards from the Delay mat into your discard pile. Cards on your Delay mat aren't considered in your deck at the end of the game. The idea came from Debt, where you get the card now but pay for it later. With Delay you pay for it now (at a bargin price) but you have wait to get it. Chancellor type card are great with Delay and so are big draw cards that will help you cycle through you deck faster.

Keep in mind all of my cards are designed for long Colony/Platinum games and if these cards came in an expansion it would include them.

Quote
Moneygrubber - $5
Action

Choose one: Gain a silver to your hand or gain a Gold, putting it on your Delay mat.

Quote
Prosperous Village - $5
Action

+1 Cards
+2 Action
-
When you gain this, gain a card costing less than it, putting it on your Delay mat.

Quote
Assistant - $3
Action

+1 Card
+1 Action
+ $1
-
When you gain this, put it on your Delay mat.

Quote
Byway - $4
Action

+1 Action
+1 Buy

While this is in play cards cost $1 less but not less than $0. When you buy a card this turn, put it on your Delay mat.

Quote
Bunker - $3
Action

+1 Action
+ $1

Put any number of cards from your hand onto your Delay mat, then draw that many cards.

Quote
Manor - $4
Action

Choose one: Gain an action card costing up to $6, putting it on your Delay mat, or gain an action card costing up to $4

Quote
Collateral - $5
Action

+ $2

Each other player with 5 or more cards in hand puts a card from their hand, chosen at random, onto their Delay mat.

Quote
Stockpile - $6
Treasure

$4
-
Whenever you buy a card this turn, put it on your Delay mat.

Quote
Savings - $5
Treasure

$3
-
When you gain this, put it on your Delay mat.

Quote
Territory - $9
Victory

7VP
-
When you gain this, put it on your Delay mat.

43
Variants and Fan Cards / Re: MattLee's cards
« on: January 26, 2017, 11:18:26 pm »
Thanks for the input guys!

44
Variants and Fan Cards / Re: Discard and draw mechanic
« on: January 26, 2017, 11:05:19 pm »
I've given up on Ghost town and Negotiator. Ghost town works but just isn't much fun any way you cut it. Negotiator was as boring as I should have realized it would be. I still think theres room for a card with this +1 Card, +1 Action text but I don't know what it would be..

45
Variants and Fan Cards / Re: MattLee's cards, round 2
« on: January 26, 2017, 11:00:47 pm »
Thats an interesting idea, its a different idea entirely but I do like it. I tried Audience (the one you made) twice and in those games it didn't really do much. I wonder if I could make it
Quote
Audience - $5

+1 Action
+1 Buy
+ $2

Name an Action card costing up to 6. If there are 2 or less copies of it in the supply, gain a copy of it.

This card would hold its own even if you don't get much use out of the 2nd half of it and the +$2 instead of +$1 should thin the piles down quicker. Bumping the cost up to 5 seems fair I think?

46


Question - can each player do this once per game or is it for the first person who gets to $12?

47
The supplements are a fun looking and for what its worth I prefer the idea of a card you have to work for to get. If they were in the supply they would be just another card. I could see something like this actually being made in a future expansion

I'm pretty interested in Guard too. My wife is the kind of Dominion player who will insist on having Moat in the supply if theres a harsh attack out, nothing less will do  ::) . We haven't even made it to Adventures so we've never used events but someday I may try this one... someday.

48
Variants and Fan Cards / Re: MattLee's cards, round 2
« on: January 15, 2017, 09:15:04 am »
hey matt this is jason, I joined so we could talk about the cards easier before we print them. what if sage was like a smithy but with that effect so you don't waste good action cards you draw. I wonder if claimant could trash cards from the supply too or maybe that would speed up the game too much. maybe just the gain a card from a pile with 2 idea would work better or both.

Hey, glad to see you joined! I like the smithy idea, but it would be pretty similar to a non mandatory Courtyard. Maybe we could make it +2 cards and some other bonus?

I like the Claimant idea too, what do you suggest?

49
Variants and Fan Cards / Re: MattLee's cards, round 2
« on: January 14, 2017, 12:02:42 am »
Whoops, library is Magic the Gathering lingo. I knew better than that, it just slipped in by mistake  ::)

I do like your take on Claimant better than the original, I should have thought to at least add the +Buy on mine to help empty the piles faster. Not letting you use it to gain the last Provence is probably wise.

50
Variants and Fan Cards / Re: Fan Card Mock-Ups 2.0
« on: January 13, 2017, 10:49:36 pm »
I've now made 250 working cards!

Dang thats a lot of cards, great work!

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