16961
« on: December 12, 2011, 02:49:57 am »
Hello all. Here's my first attempt at crafting my own expansion. I call it Dominion: Strife. The theme is warfare, natural disasters, tyranny, etc. Stemming from that, quite a few of my cards are Attacks, though I don't expect them to be overpowered. Only two of my cards give your opponents curses, and neither does so reliably. I also tried to introduce Attacks that interfere with your opponents' buys (like Embargo). Going along with that, there are a couple new Reactions that handle Attacks well.
I would really appreciate feedback--please point out imbalances and things you don't like! I will certainly be editing these cards after I hear from other people.
Executioner -- $6 (Attack)
Each player gets +3 cards and puts a card from his hand on top of his deck. Then, each other player trashes a Victory card, or reveals a hand with no Victory cards.
Martyr -- $6 (Action)
+2 cards, +2 actions, +$3, +1 buy
Trash this after playing it.
Plunder -- $6 (Treasure)
+1 buy
Worth $2. While this in play, treasure cards cost $2 less, but not less than $0.
Barbarian Horde -- $5 (Attack)
+1 buy
Add a token to the Barbarian Horde mat. Each other player reveals the next 3 cards of his deck and trashes a Treasure card corresponding to the number of tokens on the mat, or reveals no such card and gains a curse:
1-2 tokens: Copper
3-5 tokens: Silver
6 or more tokens: Gold
You get +$ equal to the combined value of the trashed Treasure cards.
Beggar Prince -- $5 (Attack)
Each other player with 4 or more cards in hand discards a Treasure card or reveals a hand with no Treasure cards. If any Treasure cards were discarded this way, you get +$1. If any of those treasures were coppers, you also get +1 card, +1 action.
Plague -- $5 (Action)
+2 cards
Choose a supply pile where cards cost $7 or less. Trash up to 3 cards from it.
Propagandist -- $5 (Attack--Duration)
+$2
While this is in play, keep the most expensive card you bought on this turn in front of you until the start of your next turn. Each other player must buy or gain at least 1 copy of the card you bought, if he plays any cards that enable him to do so during his next turn.
Agitator -- $4 (Action)
When you buy this, all other players with 5 or more cards in hand discard a card.
When you play this, remove it from your deck and add it as the top card in any supply pile. The cards beneath it are not available until it is bought. If no player buys it by the start of your next turn, remove it from the pile and trash it.
Haunted Village -- $4 (Action)
+2 actions
Reveal the next 3 cards in your deck. Choose one and put it into your hand. Discard the others.
Profiteer -- $4 (Duration)
+$1
While this is in play, after your buy phase has ended you may reveal any Treasure cards from your hand. Put them in front of you, face-up. At the start of your next turn, add them to your hand.
Tyrant King -- $4 (Reaction)
+$3
You can't play any more cards this turn (including Treasures).
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by the Attack and must play this card during your next turn. You may not play any cards that could make it impossible for you to play this card.
Vassal -- $4 (Duration)
Choose two: +1 card; +1 action; +$1; +1 buy; +1 VP; +$2 on your next turn. (The choices must be different.)
Witch Hunt -- $4 (Attack)
+$1
Trash an Estate, a Curse, or a Copper. If you trash an Estate, each other player gains a Curse. If you trash a Curse, each other player gains an Estate. If you trash a Copper, each other player gains a Copper.
Banish -- $3 (Action)
+1 card, +1 action
You may move a card from your hand costing $4 or less to the island mat. If you do, each other player may trash a card of that type from his hand. If any player does, you get +$1.
False Prophet -- $3 (Action)
Name a card. The player to your left either reveals that card, or reveals a hand without that card. If that card is revealed, you gain its effects as if you had played a copy of it.
If the player to your left does not reveal that card, you gain a curse and get +1 card, +1 action.
Serf -- $3 (Action)
+1 action, +2 cards. Discard 1 card, or trash it.
When you play this, you have 1 fewer available buys.
Spoils of War -- $3 (Victory--Treasure--Duration)
Worth 1 VP
Worth $2 now, and $2 on your next turn.
When you play this, it stays in play until your next turn is over.
You may only buy this if you have an Attack card in play and no player revealed a Reaction card in response to it. (Setup: If this pile will appear in the game, and there are no Attacks or Reactions in the supply, add an Attack and a Reaction at random. Then remove one of the other piles at random.
Treaty -- $3 (Reaction--Duration)
+$2
When another player plays an Attack card, you may reveal this card. If you do, you are unaffected by that Attack.
If you revealed this card in response to an Attack, it stays in play until another Attack is played. The next time any player (including you) plays an Attack card, all players are unaffected by that Attack.
Inquisitor -- $2 (Attack)
Choose one: +1 card; or +1 action; or +$1; or +1 buy
Each other player reveals his hand, keeping it revealed until the end of your turn.
Sacred Relic -- $2 (Reaction)
Trash a card from your hand.
When another player plays an Attack card, you may reveal this from your hand. If you do, +1 VP.