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Dominion Online at Shuffle iT / Bot freeze on Scepter play
« on: October 22, 2023, 02:22:44 pm »
Lord Rattington played a Scepter then just stopped. Game #132472959. Anyone else seen this
Not really. There is basically no such thing as a player 2 advantage. If there were, the first player would pass to become the second player. Sure, the timing of your shuffles don't quite make that always the best play, but that's a higher-order effect.
There's a second-mover advantage, though, which means that there's less incentive than usual to take the artifact first. By doing so, you're opening your opponent up to a much stronger play of stealing it from you. It's like taking Dame Josephine if she's the top Knight on the pile, but even more so.
In Dominion, the complexity is there on the table in front of you. There are no complexity surprises lurking later in someone else's deck, and the kingdom can be fine-tuned to the tastes and skill levels of the other players if you like.
Recruiter looks disgustingly strong on a 5/2.
- Mention the classic Groundskeeper-Silver Engine
Disappointed that Hauted Castle didn't make the list in the "not really an attack" category.
Only happening once makes it pretty bearable.
Hey, I had a game recently were I "attacked" with it multiple times.
Mint + Pooka / Cursed Gold
A mint opening will always be possible with CG, and in all but the CG/C/3E + 5C situations, it will take out your CG before the 1st shuffle at the cost of gaining just one Curse. There might be boards where this isn't what you want to do, but I don't think there will be that many of them. I had the CG/C/MLamp/2E + 4C/E opening split and opened Mnt/Slv. A deck of 3E/3C/MLamp/Slv/Mnt/Crs got underway pretty nicely as I quickly picked up a Lookout and Market Square, used them to gain a gold, and was able to activate MLamp and buy a Wharf pretty quickly and Wish my way into a 2nd Wharf and 2 more Golds. MktSq and Lkt helped me trim down a bit more and get a 4th Gold and I just walked that home (there was no splitter of any sort). It seems to me that such an opening would be very nice on most boards.
I fail to see how getting rid of Cursed Gold to replace it with an actual Curse is good. As always with Mint, its strength is getting rid of Coppers, and Cursed Gold allows you to do that earlier at the cost of a Curse... and a Mint. Now you have a deck of three Estates, a Curse, a Mint, and at least two Coppers. Although in this case Cursed Gold was worse than Copper, as a hand of five Copper can buy Mint just as well without getting a Curse. Or perhaps you drew CG together with 3 Coppers. Well, now your deck is still mostly junk. I guess you can buy Mint with a Cg/C/C opening, but honestly, I'd rather just have a trasher that helps me get rid of the non-money junk.
The real interaction here seems to be centered around Mint, Market Square and Lookout. Similar to, let's say, Mint, Tunnel and uh, Navigator.
I had the CG/C/MLamp/2E + 4C/E opening split and opened Mnt/Slv.
I'm confused about how you did this without trashing the Lamp to the Mint. Was this a Baker board? CG+C only gives $4 on its own.
Emporium + Duplicate
You can choose to call Duplicates before checking to see if you have enough Actions in play to gain 2VP, apparently. So if you call enough Duplicates, you can get VP for all the Emporia you gain, even if you didn't have enough Actions in play when you actually first gained one.
Haggler + Me when I forget that Haggler's gain is mandatory
Witch is sort of like Sir Destry but it always hits a Lab.