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« on: December 17, 2017, 06:17:11 am »
I've played a bunch with this split pile and although I'm more advanced than expert, I do have some thoughts on and experiences with settlers/bustling village, and I would like to see an article on them from someone with a bit more grip on the card. Some of this may be obvious. Exceptions apply.
Anyway, things I've noticed:
-Settlers is not a good opener. If you draw it on turn 3 or 5 you'll usually have nothing in discard, so it's just a cantrip. If you draw it in turn 4 it's usually a peddler. However, the average value of your deck will probably still be under $1 at this point, so it's still worse than Silver (not taking into account what Settlers and Silver does later in the game), because the card you draw has an average value under $1 (3 estates, 7 coppers, 1 other card). There's probably 12 cards in your deck after your second turn, so the probability of drawing it in your fourth turn is 5/12 (I think).
-Settlers and Bustling Village are useless in each first turn of your reshuffle (smaller decks make this happen more often).
-Bustling Village gives a lot of actions.
-Settlers is a less-reliable Peddler if you keep your coppers.
-Settlers and Bustling Village are quite order-dependent.
-There are not a lot of them.
-I think I'd usually prefer two cheap villages over one Bustling Village - higher chance to draw them with my +draw action.
-They get quite a bit better if you can control what's in your discard pile.
-They work very well with Dungeon. A single Dungeon play lets you put two of six cards in discard on your current turn, and two of seven cards in discard on your next. It can stay in play during the reshuffle to ensure your Settlers/Bustling Villages aren't 'dead' next turn, and if it causes the reshuffle you'll still have two cards in discard.
-In my experience, they do not seem to be great. In an engine I don't want Copper. With big money I don't want too many action cards to prevent dead-drawing. These cards seems better for large decks (smaller chance to get them in your first turn after a reshuffle), so when there are junkers or no good (Copper) trashing. You can get Bustling Village as a village if there are no other (cheaper) villages, but that would require for the Settlers to be bought/gained. They obviously work better with good sifters (which also make Coppers less problematic), and I think they work especially well with Dungeon.
I usually misthink something in long stuff like this so feel free to leave your thoughts about these cards.