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Messages - greybirdofprey

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176
Dominion General Discussion / News on the Dutch Nocturne.
« on: June 28, 2018, 09:51:05 am »
I just received a reply from the Dutch publisher, 999 Games, regarding the Dutch translation of Nocturne. They say it has been delayed, and they're expecting Nocturne to be in stores in september. I also asked about the update packs and fixed versions of cards with translation errors, but they don't seem to know about them.

Here's the mail for anyone interested. I'm too lazy to translate because this is irrelevant for non-Dutch players anyway, and my message already conveys everything the mail conveys.

Quote
Beste [CENSORED],

Hartelijk dank voor je mail! We hebben helaas een uitstel gehad van een nieuwe print van het basisspel en van Nocturne. Dus helaas heb ik nog geen erratta pack beschikbaar. En is het nog onduidelijk wanneer deze komt.
Nocturne zal ongeveer in september in de winkels liggen als alles goed gaat.

Onze excuses voor het ongemak.



Met vriendelijke groet,
[CENSORED]

999 Games b.v.
T: 0900-9990000 ( standaard tarief )
www.999games.nl

177
I use a collectors album and I just shove 10 or 12 kingdom cards in each slot.

178
I get Treasures plenty often, and I don't think that line of reasoning for Skulk is very sound. EDIT: I mean that I think you want Skulk plenty often, and the Gold is a big part of that.

Bear in mind that most of the playtesting that gets done is with at least three players, and often with four or more. You don't always have the time or resources to build the perfect Treasure-less engine in those games. For Nocturne specifically, basically 100% of the testing was done at Donald's IRL table or mine, and I bet you could count the number of 2-player testing games on two hands.

I play almost only real-life games, and I indeed notice that with 3/4-players there often isn't enough virtual coin in a kingdom to supply everyone's engine (often there aren't enough engine parts either, depending on the kingdom). It's a sort of prisoner's dilemma.

179
Dominion General Discussion / Re: Kingdom Designs
« on: June 20, 2018, 10:22:08 am »
There's some random kingdom generators you can find online.

I couldn't really find one with the options I like so I wrote my own in Java, and I mostly use that.

Other than that I'd say that cards within a single expansion usually work quite well together. I don't 'design' per sé but when I randomly generate a kingdom I first look at it to make sure it's not too 'bad', as subjective as that may be.

180
Dominion General Discussion / Re: Alchemy card revelation...
« on: June 19, 2018, 06:03:33 am »
The way I order cards Apprentice would be between Golem and Posession.

181
Dominion General Discussion / Re: Card alchemy revelation....
« on: May 20, 2018, 12:43:23 pm »
I don't visit this site for like a month and I return to this.

Please continue.

182
Dominion General Discussion / Re: Interview with Donald X.
« on: March 19, 2018, 09:59:01 am »
For what its worth I LOVE those kinds of cards, they are my favorites. But I can certainly see why some people don't.

I usually set the 'non-attack interaction' minimum to at least one in my self-written kingdom-generation program.

183
Dominion General Discussion / Re: Fix the worst cards
« on: March 11, 2018, 04:44:48 am »
-Duchess: I think the entire point of this card is to make a duchy rush much more viable. Empty one pile to reliably get $5, empty duchies, win. I don't think anyone would want a terminal $2 if they're buying Duchy as consolation prize, and the strategy "Empty three piles including Duchy and Duchess" gets harder and harder as Duchesses are more likely to collide as you get more of them. Some possible solutions that come to mind:
-Remove the interaction effect like Donald said (for all solutions).
-Replace the +$2 with +1 card, +1 action. It's worse at helping you hit $5, heck it's now a slightly better pearl diver, but Duchesses can no longer collide.
-Make it like Cultist. As in "You may play a Duchess from your hand". No collision.
-Make it like Shepherd. As in "You may discard [a/any number of] [Duchesses/Duchies/both] for [+$1/+$1 per discarded card].
-Make it cost more so it's interesting for tfb (like said earlier).
-An on-buy effect would make it more interesting, and also gives you a reason to buy it.

But to be honest I think I would go for it much more often if it was a cantrip instead of a terminal Silver, even if that makes it worse as a standalone card.

184
Dominion General Discussion / Re: What should Dominion do next?
« on: March 11, 2018, 04:04:02 am »
"Turn over a sand timer. If it is empty before your next turn, then at the start of that turn +1 card."

Ruined Scout.

How can they tell the difference?



Strictly than Ruined Village!

There are probably some rare cases where this is more useful than ruined village.

185
I'm mostly too lazy to type out each one of those in English. Nonetheless I speak English on an English forum.
Well given that you're Dutch, you probably speak 5 languages fluently. It's all I can manage to produce "no comprendo la lengua que hablo."

Most people here get Dutch, English, German and French in high school, but I wouldn't consider myself fluent in German or French. I can order food in a restaurant in both languages, but I can't maintain a conversation for more than a couple of minutes. Also I'm not sure what the fifth language is supposed to be (Latin and Ancient Greek don't count, and Spanish as a high school subject is fairly rare). Frisian is only spoken in one province. At this point maybe Turkish or Arabic or something due to all the immigrants, but I don't speak either of those personally.

Almost everyone I know stopped maintaining their German/French/Russian/Spanish/Latin/Greek after high school, and a lot of people drop either German or French halfway through. So indeed, most people speak Dutch and English, plus maybe a little bit of other languages. English is pretty much a second language here. Only kids' shows/movies are dubbed, but a ton of movies/series/music/games/books/studies are in English. Due to the similarity of German with English and Dutch, most Dutchmen can understand German by simply looking for those similarities, but production is much more difficult.

To get back on topic: I like Secret Passage. In a kingdom with no villages it's great to separate terminals (or in general). It gets Lurkers/Remodel variants/other stuff to collide with their targets, or it can spike your current turn, downgrading your next (or vice versa), send Provinces to miss the reshuffle, et cetera. It does a lot more than just help with stuff like Herald/Wishing Well/Vassal.
It slows the game down the first time you use it, though. Everyone buys them and doesn't know where to put cards, but I'm sure it'll speed up.

Lurker is fun. Also very good for three-piling. Awards keeping track of what strategy your opponents are using and where their Lurkers are, and it gets especially interesting when trash-for-benefit is on the board. It does a lot more than the "get two, get actions you want" I first anticipated.

I'd have to play with the others more.

Also, 999 Games put Dismantle in their online store. I hope they will sell other promos in the future, currently I just have Dismantle, Prince and Sauna (and I want me that Governor without paying for eccentric shipping).



186
When the local boardgame store owner says "We don't have Intrigue second edition yet." before you even asked or looked at anything.

187
Dominion General Discussion / Re: How thematic are card names?
« on: January 25, 2018, 05:06:57 am »
*:
Giant

The card is the same size as all other cards.

188
Dominion General Discussion / Re: How thematic are card names?
« on: January 24, 2018, 11:40:39 am »
*½:
Quarry

if you own the quarry, everything is cheaper to build. 
to you want to pay for all the stones to build that village Doctor, or do you want to just transport them from your very own quarry?
I'd call that one a slam dunk.
FTFY

You made me chuckle.
But no card stands up to that level of scrutiny.

In magic the gathering, it's quite thematic that giving a creature a sword increases the damage it can do...
Until you give the sword to an ooze or a camel or something too small to wield it, or a human already holding six swords.

I agree with the OP that witch and moat are quite thematic, but the combination of them together is a flavor fail.  why would a moat stop a witch from cursing you? 

Identifying the cases where the theme is stupid does not change the fact that the theme makes good general sense.

I'm now picturing a Witch standing on the other side of a closed drawbridge thinking about what to do.
Most attacks are just people who can be prevented from entering your stronghold or kingdom or whatever with a moat.

Pirate Ship, Ghost Ship, Scrying Pool, Relic, Idol, Catapult... not so much.

Caravan Guard speeds up when he/she hears the kingdom is under attack, a horse trader grabs a horse and hurries for backup...
No idea how someone else acquiring a Province turns your Fool's Gold into real Gold.

189
Google Translate is malfunctioning?

No, it was just that the juxtaposition of Greybirdofprey's English "This may shed some light:" and then the looks-like-monkeys-at-a-keyboard-gibberish of Dutch was really funny.

I'm mostly too lazy to type out each one of those in English. Nonetheless I speak English on an English forum.

190
I still have 1st Edition Intrigue, will the booster packs be there as well?
I've heard that they won't be available, sadly.

Also: Makelaar? Huh. That doesn't seem to make any sense as a translation for Courtier, right?

I think they're either using it as a synonym for 'bemiddelaar' or as a synonym for 'huwelijksmakelaar', depending on what they think 'courtier' means.

I have a bunch of mails from 999 Games which may shed light on update packs:

From 999 Games, september 10th:
"Het klopt inderdaad dat wij ook de nieuwe edities van Dominion en Dominion Intrige gaan krijgen, helaas zullen de Update Packs in het begin nog niet komen.
Dit heeft ermee te maken dat deze nog niet in een coproductie gemaakt worden dit jaar, wat betekent dat een upgrade pack ongeveer dezelfde prijs zou krijgen als een basisspel.. Dit is uiteraard niet de bedoeling en onwerkbaar. We moeten dus even wachten op een grote productie L "

From 999 games, december 12th: " We gaan zeker kijken naar de mogelijkheid om deze erratakaarten weer gecombineerd bij een volgende productie te laten drukken. Helaas kan dit nog even duren en zal dit pas rond het voorjaar gaan plaats vinden. "

From 999 Games, january 26th: "Op dit moment zijn we druk bezig met het bekijken van de mogelijkheden om deze packs inderdaad ook in het Nederlands uit te geven.
Ik verwacht dat we de packs zeker laten maken, we moeten alleen even kijken wanneer de coproductie precies plaatsvind."


Also quite interesting is the reaction I just got on me reporting the mistake on Masquerade:
"Hartelijk dank voor het doorgeven van deze fout, de oorspronkelijke uitgever heeft dit niet goed aan ons doorgegeven. bedankt voor uw oplettendheid en excuses voor het ongemak."
For English readers: "the original publisher did not properly communicate this to us".

191
I still have 1st Edition Intrigue, will the booster packs be there as well?

No idea. If they happen they happen when they start printing again, in spring. What I did was I split the cost with someone else, took the new cards, and gave them the existing cards.

Lurker - Voyeur (Which is archaic indeed.)
Diplomat - Diplomaat (Called it.)
Mill - Molen (Called it.)
Secret Passage - Geheime Doorgang (Was doubting between Gang and Doorgang).
Courtier - Makelaar (Did not expect that.)
Patrol - Patrouille (Called it.)
Replace - Vervanging (Called it. They seem to usually use nouns for Remodel variants instead of verbs.)
And, as expected, Masquerade has the first edition translation.
No other translation errors though so I was wrong on Diplomat.

192
I'm getting it delivered this tuesday.

Predictions:
-The changes to Masquerade are ignored, and the old translation is copypasted instead (like they did with Moneylender, Throne Room, and Mine).
-Lurker will have a weird title. Then again, I love how some of the Dutch cards have archaic names that are long out of use.
-If there's gonna be a translation error, my bets are on Diplomat.

I will update the wiki when I get the chance (and yes I will use the image naming format).

193
But what's the smartest card-shaped thing?

194
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 09, 2018, 06:23:50 am »
Definitely do not remove the respect system.  I won't disagree that jokes should be upvoted less and content upvoted more.  But that would essentially be censoring a certain format of speech, because you do not like the impact the speech has or what people are saying with it, and that should be against anyone's principles.

I don't know what the answer is, but maybe aggressively forking offtrack topics are a good idea.  The large mafia subforum grew out of an "in defense of monopoly" thread, which shows that interesting things can come from sidetracks, but at the same time shows a thread can definitely dig deep into something that OP might not be interested.  Forking isn't really censoring people if it's done in an internally consistent way, and censorship should be a one-step-after-last resort, when you turn the server off, maybe you censor the powered down server a little bit, that's when it's ok.

You could split it in two.
Smiley for funny content, arrow or plus or thumbs up for serious content.

195
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 07, 2018, 02:20:27 pm »
Quote from: greybirdofprey
So I guess what I’m asking is... does anybody have any ideas? Do we really just have to live with this in any given thread? Is there always just gonna be a chance that Awaclus comes in to make a side point, then argues it to death, and then has the gall to assert that other people in the thread are going off-topic from his already off-topic rant? Either we want this to continue, or we don’t - and if we do, sure, fine, status quo it is. But like, I feel like we largely don’t, but it doesn’t seem like there’s anything we can do about it. We could discuss things somewhere else? Maybe we could push to have others moderate away this trolling? I’m just stumped, but its really unpleasant to deal with, and I don’t know how to handle it.

In Zen Buddhism, you can use 'mu' to un-say something or to un-ask a question.
We could agree that 'mu' could basically mean 'you are being toxic and you should stop doing that so I am not going to grace you with any other reply to this until you stop'.

Mu.

196
Dominion Articles / Re: Overdrawing
« on: January 07, 2018, 03:42:08 am »
But where did you take the game?

197
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: January 07, 2018, 03:38:41 am »
When I play something like Nobles, Mill or Harem with Magic Hat, do I also receive their effects? Could I also play a Night/Victory if one existed?

Edit: Magic Hat is also bad in the German translations which add "Bei Spielende" ("at the end of the game") to many Victory cards.
You do get the effects of playing the VP cards, and can play a Victory-whatever.

I don't make design decisions based on translation mistakes. For a while, when I knew that the German Duration cards incorrectly used a dividing line, I thought, well, don't make a card that makes that matter, and I probably wasn't going to anyway. But Enchantress makes it matter so there.

I think they do this on Dutch durations too. I'll check when I get home.

198
Dominion General Discussion / Re: The Fool is a pity
« on: December 27, 2017, 10:40:36 am »
I mean, you can't have things like werewolf and vampire as treasures.
Werewolf would actually be simpler as an Action reading: "Choose one; +3 Cards; or each other player receives the next Hex." That also sorts out the minor wrinkle that people can react to a Werewolf being played in the Action phase, even though it's never possible for the attack component to apply then.

The big thing with Werewolf is that you can't draw them "dead" with other Werewolfs because of it's nightness, so it wouldn't really work the same as a choose 1 action (it would as a treasure though of course).

Technically you could have "If you discard this from your hand during clean-up, each other player receives the next hex".

199
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: December 24, 2017, 06:45:56 am »

200
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: December 24, 2017, 06:14:44 am »
This is gold.

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