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Messages - GendoIkari

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7026
Dominion General Discussion / Re: Dominion song parodies
« on: December 11, 2013, 07:11:44 pm »
Lab draws cards, Workshop gains.
Warehouse sifts, and Witch attacks.
Bridge gives buys, Duke scores points, and Militia discards cards.
Smithy draws, Familiar junks, and the Lighthouse blocks attacks.
But there's one card that no one knows...
WHAT DOES THE SCOUT SAY?
Ring-ding-ding-ding-dingeringeding!
Gering-ding-ding-ding-dingeringeding!
Gering-ding-ding-ding-dingeringeding!
WHAT THE SCOUT SAY?
Wa-pa-pa-pa-pa-pa-pow!
Wa-pa-pa-pa-pa-pa-pow!
Wa-pa-pa-pa-pa-pa-pow!
WHAT THE SCOUT SAY?
Hatee-hatee-hatee-ho!
Hatee-hatee-hatee-ho!
Hatee-hatee-hatee-ho!
WHAT THE SCOUT SAY?
Joff-tchoff-tchoff-tchoffo-tchoffo-tchoff!
Joff-tchoff-tchoff-tchoffo-tchoffo-tchoff!
Joff-tchoff-tchoff-tchoffo-tchoffo-tchoff!
WHAT THE SCOUT SAY?

I think this is awesome, but would be 10x awesomer if it were "what does the Scout do?" instead of "say?"

7027
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 11, 2013, 05:02:45 pm »
Treasure Map!

Good call, but rewording Treasure Map is not high on my priority list. Like, the number of situations in which you buy Treasure Maps and then play one with another one in hand that you opt not to trash, while perhaps nonzero, is pretty damn small.

When you are forced to play one with double-Throne Room / Smithy, and you have 3 in your hand, not 2. You only want to trash 2 of them, not all 3. Of course you're fixing Throne Room, but then, what happens when that comes up? You have to choose; Trash all 3 for the Golds, or keep all 3 for more Golds later?

Or, perhaps it's late game and you've never been able to connect them. You have a bunch of Fairgrounds, and already at least 1 Gold. You want to trash a Treasure Map to remove a basically dead card from your deck, but you need to keep the other one around for Fairgrounds.

Ok, I'll stop now.

7028
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 11, 2013, 04:58:30 pm »
Don't forgot Graverobber.

I didn't forget Graverobber so much as purposefully omit it and hope nobody noticed. Adding a "you may" to Graverobber's second option would make the wording really awkward. I guess it could just say, "You may choose one:" For all practical purposes, if they pick the second choice and then opt not to trash an Action card, they are effectively picking neither choice.


But there's no room for "all practical purposes" in the ultra-pedantic world of F.DS! I don't really see anything wrong with "you may" on the second choice. You choose choice #2, at which point you choose if you want to do the "you may" or not.

7029
Goko Dominion Online / Re: Do you want to quit?
« on: December 11, 2013, 04:30:51 pm »
Well I sure misinterpreted the thread title.

Me too!  ;D

7030
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 11, 2013, 04:06:49 pm »
How about Throne Room and Moneylender that either say may, or have the "(or reveal a hand with no)"?

And Mine. People forget about Mine. I'll do those when I get the chance. Odds are I won't change their names, though, since the effect will be almost identical.

EDIT: (Oh, and they will say, "You may." Having to reveal a hand without is wordier and clunkier, and the cards won't mind the tiny buff.

Don't forgot Graverobber. And I'm pretty sure there's at least 1 or 2 others...

7031
Dominion General Discussion / Re: What if King's Court cost $3?
« on: December 11, 2013, 04:00:11 pm »
There are way too many good $4s that would be just outrageous if you could play them 3 times on your third turn. KC + Cutpurse, KC + Sea Hag, KC + Marauder, KC + Young Witch would all be pretty devastating if you could connect them on your first shuffle. I wonder if the power of these combos would outweigh the unlikeliness of connecting the KC and the terminal - it's rare that Throne Room/X is the correct open, but would an extra play of the terminal change that, so that that KC/X is the correct play?

With KC at $3, you probably ought to shoot to pick up multiple on a single turn, in almost any kingdom with any kind of +buy, virtual or actual. Trying to drive the KC pile from the start doesn't help your deck at all, and is probably slower than using the KCs to your advantage in most cases.

Also, the Throne Room + X discussion (until recently!) has been with X costing $3. Throne Room + Sea Hag could be different; not sure.

7032
The Finnish edition has been delayed until November.

I guess they couldn't finnish it in time.

Better trans-late than never.

As long as they aren't rushin' the translations.

7033
Dominion General Discussion / What if King's Court cost $3?
« on: December 11, 2013, 01:14:40 pm »
I just got to thinking about this, since one way that powerful cards are put in check is by making them more expensive. But what would the best strategy usually be if KC cost $3?

Assuming that the board contains at least some actions that you want to triple (something other than treasure cards and villages, etc); do you automatically open KC/KC, even though you haven't helped your deck at all yet? Winning the KC split is often important, but if you just keep buying KC until they're gone; you'll have a terrible deck that will have a lot of trouble buying the key $5s you need. So do you build your deck first, then start adding KC, risking losing the split? In which case, except for +buy, $3 and $7 might not be all that different anyway!

7034
Dominion General Discussion / Re: Dominion song parodies
« on: December 11, 2013, 09:52:56 am »
Since "Three Pilin'" was mentioned in another thread; I think this thread needs to come back.

7035
Dominion General Discussion / Re: Donald X on Rebuild
« on: December 11, 2013, 09:40:49 am »
So, having played very little Dark Ages due to no more Iso... how do you play Rebuild anyway? Is it just: (Assuming 3/4) Open Silver/Silver equivalent; buy Rebuild with your first few $5s (how many?) then buy Duchies with $5; buy Silver or equivalent with < $5? Do you want to turn Estates into Duchies or Duchies into Provinces first?

7036
Dominion General Discussion / Re: Donald X on Rebuild
« on: December 10, 2013, 09:57:53 pm »
"You may find people willing to simulate different Rebuild variants at dominionstrategy.com."

Well, at least he doesn't seem to hate us. 

7037
Can anyone tell me why this has gone 9 pages?

Because your posts per page setting is far too low.
Right, I fixed it and there are only 5 now (not including this), this is acceptable.

Woah, I never knew about this! Awesome; this will make life easier.

7039
Dominion General Discussion / Re: Here's a thought...
« on: December 10, 2013, 05:19:41 pm »
I read somewhere once that the easiest and most ethical thing to do would be to hack into Isotropic's servers and steal the code base...

7040
Old thread necro but I just noticed that the urchin is wearing a red bandana around his neck, and if you look closely, he still has it on his arm as a grown-up mercenary. That's pretty cool.

The Mercenary also has the knife that was being used on him when he was an Urchin.

Now the Urchin card confuses me. As Urchin is an attack card, it stands to reason that the person of the Urchin should be a person who goes around harming people (like Goons, Militia, Witch, etc). But, based on the art, the Urchin is the person being attacked. Seems backwards.

7041
News and Announcements / Re: Board Game Strategy
« on: December 05, 2013, 11:00:18 pm »
I haven't cared about Risk since I found out Smallworld exists.

I haven't cared about Risk since I found out Shogun exists.

If you like the idea of Risk and want a more Ameritrash version, Smallworld is great. But, if you'd prefer it go more in a Eurogame direction, I couldn't recommend Shogun more. I mean, come on, it has a battle tower that you thrown armies into to settle battles. How cool is that?

It would be sort of cool to play a ten-year game of shogun instead of the usual two-year game.

Definitely. My friends and I have contemplated doing just that, but man, it would be crazy long. Two years usually takes us about 3 hours, so 10 would take 15 hours  :o

Knowing nothing about Shogun, I thought you were actually discussing a game that literally takes 2 years, and playing it over 10 instead! Given that Risk a legacy was just being discussed, which can easily take over 15 weeks, a 2 year game doesn't seem all that unreasonable.

7042
General Discussion / Re: The Hobbit and LOTR
« on: December 05, 2013, 05:49:45 pm »
Actually the thing the annoys me most in terms of where the movies differed from the books wasn't either the scouring or Tom Bombadil's absence. It was the fact that in the book they spent 17 years planning the voyage to destroy the ring; in the movie it was 17 minutes.

I find this comment pretty hilarious in the context of this site. :P

I'm missing something here. And since we all know that jokes are made funnier if you explain them, explain?

7043
General Discussion / Re: The Hobbit and LOTR
« on: December 05, 2013, 11:15:03 am »
Anyway, first off I thought the LOTR movies were all really great, while the Hobbit was just ok. Hard to say exactly why, I just know that I didn't leave the Hobbit with the same feeling of "wow that was awesome, can't wait til the next one comes out; can't wait to go see this one again" that I had after each LOTR.
That's also a pretty accurate explanation of my feelings about the LOTR movies, except I was too young to watch them at the time they came out so when I finally was allowed to watch them, I didn't have to wait another year after each movie. But the feeling I had after AUJ was more like "I have the worst headache ever because of the 3D, but it was so awesome I don't even regret paying extra for the 3D screening instead of a 2D one".

I never did see it in 3D. Perhaps I would have liked it more?

Also, thanks for making me feel old! :P

7044
General Discussion / Re: The Hobbit and LOTR
« on: December 05, 2013, 10:42:09 am »
Except Return of the King (the movie) still has a lot of screen time after the ring is destroyed. It's actually a very common criticism of the movie (the fact that it has too many endings, the destruction of the ring being the first one).

I do agree with that. But it's still not quite the same as having a completely new story line emerge and be dealt with.

Actually the thing the annoys me most in terms of where the movies differed from the books wasn't either the scouring or Tom Bombadil's absence. It was the fact that in the book they spent 17 years planning the voyage to destroy the ring; in the movie it was 17 minutes.

7045
Dominion General Discussion / Re: Homage to the Best Card
« on: December 05, 2013, 10:14:21 am »
Ok, could look better

The usual trick for viewing attachments doesn't seem to be working for me here... what's there?

*Edit* I found a new trick; Chrome's "inspect element" (or just View Source would work). Find the actual attachment in the code and click the link.

7046
General Discussion / Re: The Hobbit and LOTR
« on: December 05, 2013, 09:50:37 am »
I think that the LOTR movies are very good, but AUJ is little short of a masterpiece. There's a lot of stuff that PJ did with LOTR that I don't agree with (the lack of scouring of the Shrine being the most important), but almost everything he did with AUJ improved it - the only thing that comes to mind that he shouldn't have done IMO was meddling with the timeline so that Gandalf organizes the journey and then learns about the Necromancer while he is on that journey. What on earth was Gandalf's motivation for going there in the first place then? But on the other hand, it's also understandable that PJ didn't want to have a third interlude before the story begins.

Also, I'm definitely in the "the extended edition of AUJ was too short" camp.

I'm going to disagree with most of this. First, my LOTR background:

I read the Hobbit too long ago to remember; then after I saw the first LOTR movie in theaters, I read all 3 books before the second came out.

Anyway, first off I thought the LOTR movies were all really great, while the Hobbit was just ok. Hard to say exactly why, I just know that I didn't leave the Hobbit with the same feeling of "wow that was awesome, can't wait til the next one comes out; can't wait to go see this one again" that I had after each LOTR. I'll still see the next Hobbit in theaters though.

As for the lack of the Scouring of the Shire... I wasn't at all surprised or disappointed by it. When I was readying Return of the King, I got to the part where the ring was destroyed, and was pretty much like "wait, what? There's still almost half a book left." Then I finished reading it, and pretty much just thought it was really anti-climactic. I didn't like at all how it was done. And I remember thinking very specifically "there's no way that this whole part is going to be in the movie when that comes out. It just doesn't make for a good movie to have all these events AFTER the main climax of the film."

7047
Dominion General Discussion / Re: herald is so good
« on: December 04, 2013, 09:44:20 am »
A peddler that discards a copper is like a lab (unless you prefer copper over +1$ for some reason).

Btw in which case is it just a great hall?
Even if you reveal curse, the discarding option makes it nearly as strong as a lab (unless you wanted to have that curse in hand for some reason).
If you reveal a Curse or (pure) Reaction card.

But don't forget it can also be a Peddler and a Lab or a Lab and a Village (or a Crossroads and a Hunting grounds).

If it reveals a curse, then it was pretty much a Laboratory, not counting edge cases where you want the Curse in hand. You'll discard it, which is usually just as good as having played a Lab to draw it.

7048
Rules Questions / Re: Kings court and hermit
« on: December 04, 2013, 09:38:16 am »
Thanks, good point... Since the card leaves play before you are allowed to trash it, at that point it
is "out of play" and no longer affected by kc.

It sounds like you may have misunderstood the reason behind the answer. It has nothing to do with the fact that it has left play and is no longer affected by KC. The reason you only get one Madman is that having played the Hermit 3 times still only leaves 1 Hermit in play. Therefore there is only 1 Hermit available to discard from play.

This is the same way that Goons, Highway, Princess, and a few other cards work. Even if you King's Court a Goons, you will only get 1 VP chip each time you buy a card. And if you King's Court a Highway, the cost of cards will only be reduced by $1. This, just like Hermit, is because all that matters is how many copies of the card are actually in play, and playing the same card 3 times still only leaves 1 of them in play.

7049
Council Room Feedback / Council room pages down?
« on: December 04, 2013, 09:27:39 am »
Not sure if council room is still used or maintained at all... but it appears to be broken at the moment. The main site loads, but player pages and game searching gives a server error.

7050
Dominion General Discussion / Re: herald is so good
« on: December 03, 2013, 10:25:52 am »
A peddler that discards a copper is like a lab (unless you prefer copper over +1$ for some reason).

Btw in which case is it just a great hall?
Even if you reveal curse, the discarding option makes it nearly as strong as a lab (unless you wanted to have that curse in hand for some reason).
If you have no card on top of the deck, or you reveal an action you want to keep and can't spend the +action.

Dunno if I'd include the second scenario... if we did, we could of course say that Village is only a Great Hall if you don't play 2 actions (which might be a fair assessment, but doesn't fairly rate Village's power), or we could say that Peddler is just a Great Hall if it happens to give you more than you can spend that turn.

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