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Messages - GendoIkari

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51
Rules Questions / Re: Errata to extra turns
« on: October 10, 2023, 03:59:20 pm »
Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."

Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.

Hmm, I'm a bit unclear on the timing of multiple Outposts in general. When you play 2 Outposts, do both trigger at the same time (in between turns)? Or does one trigger after the current turn, and the other trigger (and fail) after the Outpost turn? I'm pretty sure it's the first one. But if it is, I don't see how the timing works out with the new Lich ruling.

1) Play Outpost, Outpost, Lich
2) Go to in between turns. Both Outposts trigger
3) Outpost #1 (whichever you choose to resolve first) creates an extra turn
4a) Outpost #2 fails to create an extra turn, because it would be your third. But how does Outpost #2 know if it will be your third turn or not?
OR
4b) Outpost #2 creates an extra turn, because the extra turn from Outpost #1 won't happen. But how does Outpost #2 know this?
5. Lich skipps the upcoming Outpost #1 turn. (When you would begin a turn).
6. You get to take the Outpost #2 turn.

There's a disconnect in step 4 here. Lich doesn't skip the turn until it's about to begin, whereas Outpost is creating, or failing to create, the extra turns before Lich gets involved. By your recent ruling update, it seems that Outpost #2 has to "look into the future" and know to not create the turn if there was another Outpost played, or to go ahead and create the turn if there was also a Lich played which will skip the other Outpost's turn.

*Edit* Or was the comment about the extra Outpost being discarded during another player's turn precisely because Outpost #2 doesn't trigger after the current turn, but rather after the Outpost #1 extra turn? After all, if they both triggered after the current turn, then they should both be cleaned up at the end of the Outpost extra turn, because Outpost #2 will have already finished failing to create that extra turn.

52
Rules Questions / Re: Errata to extra turns
« on: October 10, 2023, 03:51:25 pm »
As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.

And this would be the case even if Outpost had nothing to do with giving extra turns, right? The fact that it also changes the draw part of cleanup means that it still has stuff to do after the discard part of cleanup.

53
Advertisements / Allies and Plunder on sale for Amazon prime
« on: October 10, 2023, 12:18:25 pm »
$25 and $26.50 respectively; good deal.

54
I dislike the name because people used to use "Inherited" to refer to the card that you had chosen to use Inheritance on. And the card auto-linker respected that, by making "Inherited" autolink to "Inheritance". Now that's all gone.

55
Rules Questions / Re: Errata to extra turns
« on: October 05, 2023, 10:31:35 am »
"Cards can't cost less than $0" is much different, because it's what everyone expects will be the rule if they don't know the rule, and when they don't know the rule it's very clear to them that they don't know it. As soon as they ask, "hey does it go to negative $," they know they don't know and can look it up. They never think "oh it probably goes to negative, la la la, let's not check." They think "of course it won't go negative" or "I don't know." Whereas! You can't tell that you don't know "you can't take 3 turns in a row"; there's no hint for you that a rule is missing. By default you sure think you can.

Yeah, very good point.

56
Rules Questions / Re: Errata to extra turns
« on: October 04, 2023, 10:16:10 am »
I'm reminded of when a new rule was added that if a cost would be reduced to less than , it stayed at . This enabled Bridge and other cards to all not need "but not less than ". Could the same thing have worked for extra turns? Just a general new rule that says "A player cannot take more than 2 turns in a row. If a player would begin a third turn in a row, that turn is skipped". If such a rule existed, then all of these cards could be worded as they are in this errata, but without the "but not a 3rd turn in a row" bit.

Granted, that would also change Fleet and Seize the day, but only in the rare cases when they show up in the same game with other extra turn cards.

57
Rules Questions / Re: Errata to extra turns
« on: October 04, 2023, 12:26:28 am »
Outpost reserved effect happens
Outpost tries to make an extra turn
*** HERE ***
Outpost checks if it is the 3rd turn in a row

Why doesn't Lich try to cancel the upcoming turn HERE, but waits Outpost's check?
Is he an enemy waiting for the transformation of the superhero?

I suppose "Outpost checks if it is the 3rd turn in a row" isn't really a separate step then. It's more like

(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost tries to make an extra turn
Outpost and Lich both try to cancel it
You choose which effect you want to apply.

At least, that's what I get from Donald X's reply. However, I don't like this anymore after having typed it up. The problem is, "failing to create an extra turn" sounds like a different type of event than "skipping a turn". Outpost doesn't say "take an extra turn after this. If that would be a third turn in a row, skip it". But I suppose that based on Ingix's explanation, and Donald X's agreement, that is exactly what Outpost means. It's just really shortened on the card text.

Which means that I'm amending my steps once again:

(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost creates an extra turn
Before that extra turn would begin, Outpost and Lich both try to skip it.
You choose which effect you want to apply.

58
Rules Questions / Re: Errata to extra turns
« on: October 03, 2023, 08:00:04 pm »
So then, on the Lich side, Lich skips an upcoming extra turn. It can't wait until the turn has already happened; it's always an upcoming turn. The Outpost turn is upcoming until Outpost tells us it isn't.

So, the following explanation A is more accurate than B, right?


Explanation A
(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost tries to make an extra turn
Lich interrupts to cancel it (upcoming extra turn)
Outpost checks if it is the 3rd turn in a row
Outpost tries to cancel it and fails


Explanation B
(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost checks if the previous 2 turns are yours (the next extra turn will be the 3rd turn in a row or not)
Because the answer is true, do nothing
(Lich effect remains)

I don't think A is correct because it doesn't give you the option to have another turn skipped. Should be more like:

(after checking end-game conditions) between turns
Outpost reserved effect happens
Outpost tries to make an extra turn
Outpost checks if it is the 3rd turn in a row
Outpost and Lich both try to cancel it
You choose which effect you want to apply.

If you chose to apply Outpost's effect: Lich has still not skipped a turn, so it will skip your next (regular) turn.
If you chose to apply Lich's effect: Outpost tries to cancel it the about-to-start turn and fails.

59
Other Games / Re: Tears of the Kingdom
« on: September 29, 2023, 08:56:28 pm »
I've now watched a few different reviews from different YouTubers, and they all seem to say the same thing, which largely lines up with my opinion: Amazing game, 10 out of 10, deserves all the praise it gets, and filled with frustratingly bad gameplay decisions.

We have 3 caves left to find. Unfortunately it does look like we're on track to finish everything except armor upgrades well ahead of all armor upgrades; which will leave us with nothing to do but grind out lizalfos tails and gems.

60
Rules Questions / Re: Errata to extra turns
« on: September 28, 2023, 09:24:36 am »
Also Courtier, and other things that count types.

61
Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 06:12:09 pm »
Wait, so Outpost is basically being un-errata'd back to its original wording?

Quote
You only draw 3 cards (instead of 5) in this turn’s Clean-up phase.
Take an extra turn after this one.
This can’t cause you to take more than two consecutive turns.

No.  It forces you to draw only 3 cards even if you bought Expedition, since it does not say "instead of 5".
Or is it selectable?
Maybe  "You draw 2 fewer cards" is clearer.

No, current Outpost also says "only draw 3 cards", but it works with Expedition to get you 5 cards instead.

62
Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 06:09:57 pm »
Yes, that's correct.

Then Possession should also be an Attack.

People have already been saying that Possession should be an attack forever; there's all sorts of ways to use it to hurt an opponent. But yeah, this certainly does add more possible combos in which Possession functions as an attack.

Ultimately though, it's important to remember that "attack" is an arbitrary keyword that is never guaranteed. There's both thematic and game-design reasons why Militia is an attack, but there's nothing actually wrong or broken about a card that does exactly what Militia does and yet doesn't have the attack type. It simply means that it's a bit more powerful because it can't be blocked.

63
Feedback / Re: Chrome Extension for f.ds!
« on: September 27, 2023, 12:09:31 pm »
And Farm added now as well.

64
Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 10:59:37 am »
Wait, so Outpost is basically being un-errata'd back to its original wording?

Quote
You only draw 3 cards (instead of 5) in this turn’s Clean-up phase.
Take an extra turn after this one.
This can’t cause you to take more than two consecutive turns.

65
Feedback / Re: Chrome Extension for f.ds!
« on: September 27, 2023, 10:51:15 am »
It would be more perfect if you can add link for Townsfolk, Augurs, Clashes, Forts, Odysseys, Wizards.
Thank you for your work!

Done! As always, have to clear cache for it to show up.

66
Other Games / Re: Tears of the Kingdom
« on: September 26, 2023, 07:40:00 pm »
Ceave made a review! For those who don’t know, Ceave is a great YouTuber that used to do lots of very interesting mostly Mario-related videos, but he took a step away from being a full time YouTuber a year or two ago and rarely does new videos now.

Anyway, I’m only 6 minutes into this long video, but he already amazingly captured my exact biggest problem with the game, by pointing out yet another example where the game gives you frustration if you don’t do everything in the “correct” order. It’s something from the tutorial area that I had no idea was a possible issue.

https://www.youtube.com/watch?v=a4ldmt3eU2I

67
Now enjoy 6 pages of debate about how and why this works this way: https://forum.dominionstrategy.com/index.php?topic=21600

68
Rules Questions / Re: put it into your hand at end of turn
« on: September 25, 2023, 10:49:09 am »
It would be at the end of the turn on which you used the card, even if it was another player's turn. From the official FAQ on Faithful Hound:

Quote
The Reaction ability can happen on your turn and on other players' turns; if for example you discard Faithful Hound to another player's Raider, you can set it aside and return it to your hand at the end of that turn.

69
General Discussion / Re: Random Stuff Part IV
« on: September 22, 2023, 05:59:48 pm »
I saw that same article! There are some good ideas; but the brief descriptions of each one makes me pretty sure it was written by AI.

70
General Discussion / Re: Random Stuff Part IV
« on: September 22, 2023, 05:01:38 pm »
Apparently we need to name the road our house will be built on. It's a small easement road shared between 5 houses; we're supposed to submit suggestions. Crowdsourcing it! The main road it's off of is Peach Orchard Road; looking for something that conveys serenity or nature.

71
I'm still generally confused as to why "undo" is even a feature in online dominion. At least the way it's implemented. If you've seen new information, then undo should simply never be possible. That's how pretty much any group I know would play IRL. If you haven't seen new information, then undo should be automatic without needing to request it.

72
Other Games / Re: Tears of the Kingdom
« on: September 19, 2023, 03:01:15 pm »
Finished the sky last night. That is to say; we have all the old maps, sage's wills, and sky koroks. If anything else is up there, it's a couple random chests we missed somewhere with a random Zoanite Charge in it or whatever. No real way to know (not going to use the map/guide and specifically double-check every chest location... but we have had the chest sensor on almost the whole game and opened every one that was sensed). Theoretically there could still be an undefeated Flux Construct up there; but not likely at all.

73
Other Games / Re: Tears of the Kingdom
« on: September 18, 2023, 12:39:09 pm »
Not only the first place anyone would guess, but also literally exactly where it shows you he is in the opening prologue. The game begins with Link and Zelda exploring the depths under Hyrule Castle and stumbling upon Ganondorf there. There's no suggestion that he's moved or left since then.

74
Other Games / Re: Tears of the Kingdom
« on: September 18, 2023, 09:57:47 am »
I had a couple guesses as to what quest would lead to that dialogue happening, and found this article that confirmed one of them was correct. Basically it's when you fight Kohga, he says "in the darkness below the castle, where the Demon King now dwells. Yes, where the end of all things will begin! In the deepest reaches of the Depths... Far beneath Hyrule Castle!" So technically speaking Purah didn't expect you to even find him or do that whole quest until after everything else.

The whole "intended" order is pretty weird, really. Clearly a lot of people are going to do a lot of things before Purah tells you to. Fun fact, you can even beat a regional phenomena without talking to Purah the first time to get the paraglider, and there's special dialogue for that too.

75
Other Games / Temporum Zombie Apocalypse
« on: September 17, 2023, 05:03:42 pm »
Do Zombies follow players and cost players money if Zombie Apocalypse is not real? Normally special rules on zones doesn’t apply if the zone isn’t real (Exodus doesn’t require an extra score if it’s not real). But are the zombie rules a function of the zombie token itself; or the zone?

*Edit* Just found that the rulebook does define what a zombie token does; which seems independent of the special rule on the zone. Which would imply that zombies are always active whether the zone is real or not.

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