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Rules Questions / Re: Errata to extra turns
« on: October 10, 2023, 03:59:20 pm »Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."
Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.
Hmm, I'm a bit unclear on the timing of multiple Outposts in general. When you play 2 Outposts, do both trigger at the same time (in between turns)? Or does one trigger after the current turn, and the other trigger (and fail) after the Outpost turn? I'm pretty sure it's the first one. But if it is, I don't see how the timing works out with the new Lich ruling.
1) Play Outpost, Outpost, Lich
2) Go to in between turns. Both Outposts trigger
3) Outpost #1 (whichever you choose to resolve first) creates an extra turn
4a) Outpost #2 fails to create an extra turn, because it would be your third. But how does Outpost #2 know if it will be your third turn or not?
OR
4b) Outpost #2 creates an extra turn, because the extra turn from Outpost #1 won't happen. But how does Outpost #2 know this?
5. Lich skipps the upcoming Outpost #1 turn. (When you would begin a turn).
6. You get to take the Outpost #2 turn.
There's a disconnect in step 4 here. Lich doesn't skip the turn until it's about to begin, whereas Outpost is creating, or failing to create, the extra turns before Lich gets involved. By your recent ruling update, it seems that Outpost #2 has to "look into the future" and know to not create the turn if there was another Outpost played, or to go ahead and create the turn if there was also a Lich played which will skip the other Outpost's turn.
*Edit* Or was the comment about the extra Outpost being discarded during another player's turn precisely because Outpost #2 doesn't trigger after the current turn, but rather after the Outpost #1 extra turn? After all, if they both triggered after the current turn, then they should both be cleaned up at the end of the Outpost extra turn, because Outpost #2 will have already finished failing to create that extra turn.