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Messages - ackmondual

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126
Being a christian myself, I felt a little bit uneasy when Nocturne came out. It's by far the darkest expansion so far, thematically, and almost all of the cards have some reference to the occult. But I kinda got over it. I figured God won't condemn me just because of a card game.


It's not a big fear, but it's still there.... I find god's favorite card game is Munchkin!

127
Dominion General Discussion / Re: Holy Week Kingdom
« on: June 10, 2018, 05:34:08 pm »
Methinks width=160 would work better to fit "5-to-a-row"....

It fits with 200 too.
Yeah, problem is, too many monitors and resolutions to contend with.

128
Dominion General Discussion / Re: Fix the worst cards
« on: June 09, 2018, 09:20:34 pm »
Anything excluded, I'm fine with as they are.  For some like Mine, I've wanted to add additional comments


Pirate Ship: For 1 Treasure revealed, +1 pirate token.  For 2 or more Treasures revealed (must be by different players), then +2 Pirate token
Noble Brigand: I'd make it go after all non-Copper Treasures, which you must steal it if it hits
Harvest: also add that you may top deck one of the revealed cards
Cache: It's fine.  Quite akin to Banquet
Mine: fine as is.  It's better with alt-Treasures and/or Platinum
Royal Seal: $4 cost as is.  <agree with prev. suggestions>

Transmute: Also have +1 Action.
If trashing a Curse, you get any of the 3 (+1 Duchy, +1 Gold, or +1 Transmute)

Philosopher’s Stone: I haven't found it to be "crippling slow".  If nothing else, great for digital implementations


Pirate Ship: Shit dude, I don’t know if this is fixable. I’d consider it always both attacking and paying?

I like the idea of fixing this without intruding on miser.  But maybe give the choice AFTER getting information...

Code: [Select]
Fixed Pirate Ship
Action - 4$
Each other player with at least (5) cards in hand REVEALS THEIR HAND.
Choose one:
* Trash up to one treasure of your choice from each player's revealed cards, and (then if any treasure was trashed) add a Coin token to your Pirate Ship mat.
* +$1 per Coin token on your Pirate Ship mat
-
(When you gain this, put a coin token on your Pirate Ship mat.)

Stuff in parenthesis is flexible.

Now it's also a handsize attack that reduced their economy for the next turn, and can't even make them discard shitty cards to get to their other cards faster. Is that good enough to get it out of the bottom 10%?  Or did I overdo it?

I think the first time somebody has to trash a Gold—or maybe even a Silver—from their hand, that's it. Rage quit.
4p base game with many Thieves, the guy who complained about some of his Gold and Silver getting swiped also ended up winning!

129
Dominion General Discussion / Re: Holy Week Kingdom
« on: June 09, 2018, 08:59:00 pm »
Methinks width=160 would work better to fit "5-to-a-row"....

To celebrate what Christians call Holy Week (Palm Sunday through Easter), here's a kingdom you can play, in order of appearance in the Gospel of Matthew, chapters 21 and 26-28.





130
Dominion General Discussion / Re: Only attack once with Legionary
« on: June 09, 2018, 08:55:47 pm »
Who buys more than one Legionary
It's like asking why buy more than one Witch.  If there aren't collisions, then you came out ahead.

131
Dominion General Discussion / Favorite/least favorite Landmarks?
« on: June 04, 2018, 12:13:55 am »

I covered some of how I'd categorized them here...
https://www.boardgamegeek.com/thread/1889010/dominion-empires-10th-expansion-has-less-cards-add

... feel free to use that as a reference, but I'll just keep things non-categorized for this thread.


======== LIKES ========
Palace - I like how buying Treasure can get you points, and these can provide tension of whetehr you'd rather get Platinum/alternative Treasure, or the standard Trifecta.  Plus, it causes a 'hard decision' in games where you can still do a bit of Trashing (though not compared to completely stripping away all/most of your Coppers)

Fountain - Like another take on Gardens, and quite a lot of pts to boot!

Baths - when there is something to buy, it's nice to make a harder decision of whether or not you should.  When there isn't anything meaningful to do, taking in the 2pts is nice!

Obelisk - Can make ordinary cards extraordinary.  Also, they're functionally VP, but since most of these are NOT hybrid with Victory type/keyword, many of the restrictions that applied to gaining Victory cards aren't an issue here

Basilica - Sort of an homage to Guild's Overpay mechanic.  Here, you either overpay by 2+, or not, but still gives you a reason to try to set up having more coins than not.

Tomb - always a fan of trashing  8)

Museum - I tend to like to get variety anyways

======== DISLIKES ========
Keep - creates tension in keeping track of Treasures, if you should hold on to some of them (esp. the alternative Treasures), and if you should go for tying to get pts, or going further to deny those 5pts.  Ditto with just keeping track of other players' decks in general... I'm kinda lousy at being able to do that well.  I can keep track of stuff in my own deck (barely), but other players'... esp. 4p games... tracking Provinces took some practice to get down, and even then, it's still not fully certain

Wolf Den - I'm pretty lousy at tracking this :(

132
Dominion General Discussion / Favorite Events? Least favorite Events?
« on: June 03, 2018, 11:49:09 pm »
And please share details as to why!

Some categories, but feel free to just take an overall approach
(quote this passage if you plan to cover all sub/categories)
0) Events overall

1) Events in Adventures
1a) ... with player tokens

2) Events in Empires
2a) ... dealing with Debt tokens
2b) ... dealing with VP tokens

3) Summon.  The only Event promo.  Yah or nay?

And please share details as to why!

Red = dislikes about it

.

0) Events overall

1) Events in Adventures
Alms - it's a failsafe that you'll always be able to afford a card that costs at least 4.  There are exceptions, like playing a Treasure in order to get that effect (e.g. Goat, Loan, Quarry), but it does allow things like the 4/4 split, and the 5/4 split

Traveling Fair - A way to get "genuine extra buys" on a board without any actual +Buys

Mission - Still feel crippled by not being able to buy cards, although I have found some Events as nice exceptions

1a) ... with player tokens
Pilgrimage - It's like a Tactician where you sacrifice one turn to get a later turn that can really "kick ass"
Ferry - I generally like discounts in this game

Inheritance - it's quite unique (in more ways than one), but I need to relook up interactions every time this is in use, and I've become lazy about that


2) Events in Empires
Delve - like being able to do something with only $2

Advance - Unless Necropolis is in play, I generally don't have a use to get rid of old action cards (Sea Hag was one, but it was nice there were also extra Buys

Windfall - In more games than not where this is viable, I keep forgetting about it.  Even when I don't, there's a bit of planning that should be done to ensure this does succeed.


2a) ... dealing with Debt tokens
Donate - it's Chapel's, successor :cool:

2b) ... dealing with VP tokens
Wedding - quite affordable since you don't need the full $6 to buy it (although discounts may change it against this card's favor).  If you have "the dreaded 7", you can at least get a Gold and VP out of this
Salt The Earth - nice way to push for end game sooner, emptying out Provinces, or other key Victory piles
Dominate - "super Colony"/"beyond Colony"


3) Summon.  The only Event promo.  Yah or nay?
Slightly like this.  It's not bad at all, but I lean more towards "indifferent"

133
Dominion General Discussion / Re: Trashing the Engineer
« on: May 31, 2018, 11:57:43 pm »
It's the only way to trigger Labyrinth.  Of course, do it earlier than later, before the VP tokens on it run dry.

Earlier to VP tokens on Aqueduct and Battlefield

May as well get +1 VP via Tomb

Avoid penalties via Wall and Wolf Den.

134
Dominion General Discussion / Re: Question- which one tilts you?
« on: May 31, 2018, 11:42:42 pm »
Show of hands here-- which one is more frustrating,
You getting a bad draw or your opponent getting a good one?

Just curious how people feel about this (and we're not talking about how they're the same thing).

Definitely the former. Getting to see your opponent's engine run at its most optimal is actually kinda fun. If nothing else, you get to see their ideal implementation of whatever strategy they're running and try and beat it with your own. Having a hilariously bad set of draws wreck your game before you even get to try running whatever strategy you're going with, on the other hand, is just deeply unsatisfying to me.

(That being said, if an engine is getting consecutive bad draws, it's probably that the engine itself is built wrong)
Sitting through longer turns, only to build up to a... an Estate, has been both amusing and disappointing at the same time.

135
Dominion General Discussion / Re: Expansions for expansions
« on: May 31, 2018, 11:38:47 pm »
I’ve been doing this, but my case is getting wayyyy too heavy to bring anywhere now. Pretty soon i’m going to make / print? custom boxes for each expansion that nest into a bigger box (or two) - that way, I can grab the base cards and two sets on the go to bring to a friend’s house or whatever. Full Random is also a lot harder for players who don’t know everything already.

This is what I do, except I keep the boxes in a duffel-style bag rather than another box. I find it works really well. Except that Dominion has become too large to fit inside the bag, so I have to keep a couple of the boxes elsewhere. And when I do want to bring all of Dominion somewhere, I have to transport those other boxes separately.

Consider only bringing a subset of cards.  If your group is "less hardcore", than you probably won't play more than 4 games in a gaming meet up, so you can bring everything you need at a fraction of the weight and volume.  240 start and "always on" cards, plus 30 to 100 Kingdom cards provide sufficient variety (1 medium box, or several "Magic tuck boxes"), as opposed to having to bring base game + 11 expansions (and counting :p) worth of the game.

Otherwise, I've seen folks bring 10 expansions worth of cards, but it's on a wheeled cart :)

136
Transmogrify is the original Salt the Earth.

Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.

That doesn't work against a competent opponent.

Neither does Salt the Earth!
Salt The Player!

137
Dominion General Discussion / Expansions for expansions
« on: May 23, 2018, 12:59:30 am »
Could someone think of a practical case for this?  This could be expansions that require another expansion, or could also make use of an expansion for further gameplay options.  IIRC, Rio Grande Games is generally not too keen on this sort of thing due to too many prerequisites imposed on gamers (although there have been exceptions). Whether it was due to this, or by design anyways, many mechanics and components ended up being compartmentalized anyways, while also being modular.  Things that are just cards could be more easily reprinted (e.g. more Durations)

Closest thing we have is how Empires added more VP tokens, which was first introduced in Prosperity.  On one hand, it was nice having a new set of metal tokens, especially the '2' denomination.  OTOH, this would add to the price of the game of someone who already had the required set.

138
I'm buying my brother Dominion for his birthday. I can buy him the 2nd edition or for about the same price I can buy him the 1st edition and give him the update pack (I have an extra one i'll never use). So the decision is kind of whether or not to give him the old cards for free. The extra variety would be nice but are they so bad that it would be better to not give them to a new player at all?
More is merrier in this case.  They're always free to ignore cards they don't like.  Let them explore for themselves, like the rest of us did!

And they either learn that Coppers are bad the hard way, like buying one via Woodcutter's 2nd buy, or put two and two together at some point after wondering why Bandit ignores Copper.

I always assumed the reason Bandit didn't trash coppers wasn't to teach that coppers are bad, but because those 4 player newbie Thief games where someone gets totally bankrupted are exceptionally unfun for that player.
Have you ever actually experienced such a game?
Yes. I have seen new players get reduced to being forced to buy coppers in futility because they literally can't do anything else in more than just one game thanks to Thief. Usually because they don't see it coming until it's too late. These were IRL games. Bear in mind that in 4 player you frequently get hit multiple times between your turns.

Obviously wouldn't happen to an experienced player, I know that Thief is a bad card and having opponents trash your coppers is good for you. But this sort of thing is a real turn-off. Thief was just below Sabatouer for card most likely to give people a terrible game, in my experience (Witch and Torturer followed shortly behind, I soon learnt what sort of cards to not bring to the table against players that didnt have experience with deckbuilder games).

Even then, you'd still need to worry about this with Pirate Ship.  3p game, 2 of us went heavy on PS and Bazaar.  3rd player did not.  He lost most of his Treasure cards and couldn't recover that he got up and just walked out in sheer frustration.  We played around his turn.

139
Dominion General Discussion / Re: Card alchemy revelation....
« on: May 20, 2018, 07:37:49 pm »
 

140
Dominion General Discussion / Card alchemy revelation....
« on: May 15, 2018, 12:43:07 am »

141
You can't inherit Night cards, only Action cards.
Werewolf would disagree with you.

142
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 16, 2018, 10:39:41 pm »
The best example that comes to mind is getting Duchies via Swindler. Even in the middlegame you rarely ever want them so in the opening you would want Duchies even less.
So my guess is around 4 or 5 VPs. Estates being Provinces seems like too much.
Interestingly enough sucking down 3 to 4 Curses via Embargo is about when Provinces "get expensive"

143
Dominion General Discussion / Re: Extending the game
« on: April 12, 2018, 12:58:31 am »
Play best-of-6 matches instead of games.
Better yet, play 10 to 18 games, and call it Dominion Legacy  8)

Here are some things I do to let engines get bigger:
- Always use Platinum/Colonies
- Always use Dominate (ideally with Platinum/Colonies, since Platinum makes players more likely to reach Dominate, and Colony makes them less likely to buy Provinces directly)
- Include 12 of each Victory card in a 2-player game and 18 of each non-Kingdom Victory card in a 3-4 player game (you'll likely own extra basic cards due to them being included in both the base game and Intrigue)
- Play to 4 (or more!) empty piles instead of 3
Remember... Dominion Intrigue 2nd Edition does NOT include the "foundation"/start cards!

144
Have you ever tried playing with [Black Market] IRL?
I have not. I've seed it played in videos. It looks... cumbersome but reasonably straightforward. I can see tracking issues IRL: you have to remember how much of your money you've spent. What am I missing? Or is your point just that: that it's cumbersome?

I can see myself coding up something that does Base and Intrigue, and then being surprised to learn that treasures can be played in your action phase—and even more, that you can buy something in your action phase. But your claim wasn't about that, so... I'm still not seeing the thing that should make my head explode?

I think they're just talking about setting up the Black Market deck being a pain.

So much so that many people use a randomizer app for the black market deck. Only if you buy something do you fish for the physical card.
I've seen someone just a make a BM deck with the randomizers.  If you buy a card, remove the randomizer from the deck, and then find a copy of the appropriate cards.

145
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 11, 2018, 03:44:51 am »
Personally, I think if the estates were provinces it would still be the best move to trash them a significant portion of the time.
It's especially fun to do via Bishop.  You're only coming out 1 pt behind, but your deck is one card thinner.   It's like a "reverse Curse"

146
Actual difficulty can vary in how you structure your code, but we're talking overall here, given all other variables being equal.

Things like Smithy, Village, and Woodcutter, and 6 others similar to them can be implemented in 10 minutes, TOTAL (not each), but some of them have given some digital implementations a run for their money.  IIRC, they include but not limited to:
Possession
Stash
Black Market
Inheritance
Band Of Misfits
Overlord

147
Dominion General Discussion / Re: Scariest art in each expansion
« on: April 08, 2018, 11:08:24 pm »
Base game + Intrigue... the blanks.   It's just nothing but white! :O

148
Dominion General Discussion / Re: Which Removed Cards Do You Use IRL?
« on: April 08, 2018, 09:19:45 pm »
The only card I really miss is Coppersmith. That card was actually interesting, and not only because of its unique ability. I really liked how it could be useful, but not in the way you initially think. When you first see it, you go "my opening Coppers become Silvers? I'm getting that right away!" But then you realize that it actually totally sucks in the beginning because it takes up space in your hand and doesn't produce any $ by itself. And then you discover when you should get it: When you don't trash your Coppers for whatever reason, but can still draw your whole deck. And then it becomes a powerhouse, and really satisfying to use.
If nothing else, it was still satisfying for us to observe, and those doing it... Coppersmith, then play 4 Coppers, for a Province.

149
It is the type of card that can REALLY be a bit of a pain to implement, depending on how your code is written, so I'm not surprised.

150
I didn't have anything to prove.  I just wanted to play a game, and the variant on Labs was tolerable.  If I argued with everybody who said something negative about Dominion, that would still leave me with less free time than I'd prefer.  I've got better things to do.

>"Labs are too powerful"
>"I don't think they're too powerful"
>"Yes they are"
>"Then how about you're allowed to buy them and I'm not?"
>"Sure"


Took a whole ten seconds to have that conversation.
The argument is concerning spamming more than 3 copies per turn.
Given how I've only played with these people exactly once and then never after that (they lived close enough to try out that group, but not close enough to be close to regulars), I think I made exactly the correct call by not getting into a drawn out argument with them.

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