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Messages - LostPhoenix

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Rules Questions / Re: Cost of Animal Fair revisited
« on: April 14, 2020, 12:54:03 pm »
I am still slightly confused at the end goal of this thread. You know how the card behaves in-game, and therefore can write in your rules document whatever makes the most sense to explain said rules.

Are you calling for the official card wording to be changed?

It's mind-boggling to me that some people actually rated Seize the Day lower than 8, let alone 3! I can't even imagine a game where you don't buy this so that's a solid 10/10 for me, and I thought basically everyone would agree on that.
i think that it can only be used one leaves it underwhelming.  It's like getting an outpost turn with an enchantress in play, once per game.

all other events greatly effect strategies in play on every turn.

It's a weird card in that it doesn't really affect strategies much, but is also never ignorable.

Variants and Fan Cards / Re: Really bad card ideas
« on: March 30, 2020, 07:18:04 pm »
If we're being like that about it:

Black Lotus
Action - Duration

At the start of each of your turns for the rest of the game: +$3.
(This stays in play.)

I didn't see this one, it was in between two picture bombs.

Maybe Black Lotus and two other Shelters could be a combo.  Like, reveal all three from your hand to win the game.  But I don't know my MTG that well.

A more direct adaptation would probably look like this:

Black Lotus
Event - $0

Once per game: +1 Buy, +$3.

WORST: Bag of Gold.
Hold on. If it costs an action to take a piece of gold out of the bag, doesn't that imply that Gold is never, otherwise, stored in bags -- or in containers of any kind? That everyone in the world of Dominion is wandering around with all of their gold held in their hands at all times? Absolutely absurd.

Not to mention that it shows a bag of copper.

Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: March 25, 2020, 10:44:50 pm »
Here's one I posted in RBCI that became an actual card:

Professor Oak - Action - $5

Discard your hand.
+7 Cards

Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: March 17, 2020, 12:06:17 pm »
Huge announcements happening now. Chiefly, duplicate protection now applies to all rarities, meaning that if you own two copies of a card, you can no longer open more copies of it.

Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 10:23:55 am »
Bonus Preview 11: Desperation

It's the Event version of Cursed Gold. You can have more money, if you want it badly enough.

Is the person on the art missing a hand?

Presumably the person is hiding some stolen fruit behind their back. Very appropriate art for the card imo.

Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 16, 2020, 08:30:30 pm »
When will we get the 7* card symbol here:

TIL that the Cornucopia symbol is not a feather.

Dominion General Discussion / Re: Interview with Donald X.
« on: March 13, 2020, 09:30:08 pm »
I thought LostPhoenix was trying to solve the potion problem, but I guess he/she was just suggesting another notation.

This is correct. I missed that last sentence from your post.

Dominion General Discussion / Re: Interview with Donald X.
« on: March 13, 2020, 12:15:13 pm »
To have a symbol instead, you need to make them all work the same way (no Stonemason) and ideally with no parameter (always $1 per effect). It does save about two lines. It would be like:

Masterpiece: Treasure, $3
[symbol]: Gain a Silver.

Hmm, what about:

Masterpiece/Doctor/Herald: For each [symbol]: Do the thing
Stonemason: Gain 2 Action cards each costing $1 per [symbol]

Although now you can't get potion-cost cards with Stonemason.

Adding an "X" cost could work.
Masterpiece: Treasure - $3$X
When you buy this, gain a Silver per X spent.

Stonemason: Action - $2$X
When you buy this, gain two action cards, each costing $X.

The downside of this is that it necessitates the adding of another symbol next to the coin cost.

This isn't specific to this example, but I personally loathe the overly-specific and awkward wording of cards in games like Magic, the Gathering, and appreciate the simplicity of Dominion. IMO, cards shouldn't have extra lines of text to cover edge-cases that show up 0.5% of the time (unless it's particularly game-breaking). If something's fuzzy rules-wise, then that's what the FAQ is for.

Casual gamers just want to know what the card does, not read a wall of awkward text.

As a timmy player fan of Cornucopia, Populate may be my new favourite card-shaped thing in all Dominion.

Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 10:12:38 am »
I really like the idea of dogs being vanilla +2 Cards with some reaction bonus.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: February 16, 2020, 10:41:01 pm »
So there's a Shaman card that says "transform a minion in to a random minion that costs 3 more" and my opponent puts a 10-cost minion on the board, and I'm thinking "There are no 13 cost minions, so this spell should destroy the 10 cost minion." nope. It turned it into a 12 cost minion. I wish Hearthstone cards were as clear and straightforward about what they do as Dominion cards.

My most stubborn pet peeve is that Divine Favor says "Draw cards until you have as many cards in hand as your opponent," but they programmed "Draw a number of cards equal to the difference between the number of cards in your opponent's hand less the number of cards in your hand,", so if there is one card left in your deck, and your opponent has two cards in hand, and you play it as you last card, you don't full suicide like you should.

I have plenty of other pet peeves though, like how whenever I use Slam to damage my Gurubashi Beserker on turn six, I don't gain any attack, although the Gurubashi Beserker does, but when I play a Novice Engineer on turn seven, I draw a card, even though by that point it seems like perhaps Novice Engineer should draw herself a card to play with.

Hearthstone indeed has some funky card text, but it consistently specifies "Give your hero X attack" when they buff your hero. This is a mistake you're only going to make once.

Non-Mafia Game Threads / Re: The Necro Wars
« on: February 05, 2020, 08:11:37 am »
Am I doing this right?

Depends on whether "this" is "playing" or "winning".

Reply #982 on: 2019/06/30 - 03:16:21
Reply #983 on: 2019/08/26 - 17:35:27

Is just under two months, whereas

Reply #992 on: 2019/12/20 - 08:28:06
Reply #993 on: Today at 00:48:19

Is only about 1.5 months

Oh yes, I definitely didn't think that the current lead was the stretch from October 26 to December 8. Not at all.

Non-Mafia Game Threads / Re: The Necro Wars
« on: February 05, 2020, 12:48:19 am »
Am I doing this right?

Avoid both Boons and Hexes, especially Fool.

Dominion General Discussion / Re: Donald X. announced a new expansion?!
« on: October 17, 2019, 06:33:05 pm »
When will the announcement of the announcement happen?

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: October 02, 2019, 11:31:27 pm »
Even just giving a random golden epic at the end of every wing on top of what we already get would have likely been enough to get me to buy them.

If they think I will pay a premium to get access to extra single player content, they are mistaken.
To be honest, I don't understand this mentality. Golden cards in general are useless bling, and a random golden epic is unplayable useless bling. You'll pay for that and not for hours of high-quality PvE content? I mean, Hearthstone PvE is better than many standalone singleplayer games.

Perhaps markusin wanted them for the dust.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: October 02, 2019, 11:30:18 pm »
after a few turns of fatigue, he gets a new deck. wth?
The plague lords get a new deck whenever they change phase.

So, 4th wing is out, plus the final boss. The 4th plague lord was the easiest by far, for me. I brought a Hearthstone with me and didn't need to use it, and my deck wasn't that great (though it did have quite a bit of value).

The final boss is somewhat similar to the Monster Hunt final boss, which I enjoyed a lot, but it feels meh here. I think that's because the hero powers aren't very interesting. Monster Hunt had some very complex hero powers.

Overall, the adventure was alright but the format feels stale. The biggest change, the 300-HP plague lords, I don't like much. If the next adventure is like this one then I might not buy it.

I actually didn't buy this adventure nor the last one. If they want to me to buy the adventure, they have to make it so that I get more stuff for my collection by buying it than by just using those resources on packs. Even just giving a random golden epic at the end of every wing on top of what we already get would have likely been enough to get me to buy them.

If they think I will pay a premium to get access to extra single player content, they are mistaken.

The pre-order was a pretty good return on investment actually, because it came with an extra free legendary. Remember that there's also a golden pack at the end.

Dominion General Discussion / Re: Epic Fails Thread
« on: September 27, 2019, 09:38:27 am »
Here's one from a while back:

Don't try to Ritual a Peddler in an engine.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 25, 2019, 06:27:28 pm »
Really enjoying this solo content. Took the plague lord of death to 0 with Elise on the first run. I used a treasure to summon 6 1/1 copies of an enemy Sylvanas Windrunner, then resummoned them with multiple Katrina Muerte.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 19, 2019, 09:45:17 am »
I managed to beat the first Plague Lord in the Uldum single player content on my first run. Khadgar/Jan'alai and a bunch of crazy treasures helped a lot.
I found (on both normal and heroic) that on my first time reaching the plague lord, the board flood in phase 3 was just too much to keep up with. I'd run out of ways to clear the board, run out of cards in my deck, and meanwhile he seems to have unlimited ability to spam the board. His options to clear are also crazy strong (hero power of course, which he doesn't even need much because of Plague of Murlocs).

I can't say I like this style of boss design much. It's mostly his ability to clear and transform my board that I find annoying. It makes what I do for board development almost irrelevant.

Maybe i just got lucky, but my experience was that when he played Plague of Murlocs in the second phase, it was actually a boon because it allowed my board to get buffed by the Scaly Golems. Took him from 300 to 0 on the first try with both Reno and Finley, and he didn't even get to use his final hero power.

Other Games / Re: Pandemic Legacy (probably will have spoilers)
« on: September 17, 2019, 08:57:24 pm »
Thanks for the reply! This is very helpful.

General Discussion / Re: Random Stuff Part IV
« on: September 17, 2019, 08:55:05 pm »
Is there a legitimate reason for elementary school to teach division using the obelus symbol () rather than the fractional notation? Or even the forward slash (/) if you must type expressions on a single line?

I see some of those math puzzles on Facebook, and it bugs me because there's an obelus, and nobody who maths for a living uses the obelus. 

And many of those Facebook arguments could be quelled with a properly notated fraction, but then that doesn't generate traffic.
Children like pictures.  An obelus is a picture of a fraction, you imagine the top dot being replaced with a numerator number, and the bottom dot being replaced with a denominator number.  The "/" is a metaphor for that as well, of course, but it's not quite as clear, it has that twist of perspective to it. It's particularly tricky to imagine the left number is somehow above the right number when you're roughly 8.
It is very useful for expressing the idea that division can be treated both like a function/operand where the operator and the divisor mutate the the first term to become a different, lesser tem, but it can also be treated like a representation, where the numerator and denominator are peacefully existing on the appropriate sides of the dividing bar, each playing their role in representing some value, and both values are part of how that value is represented.  And use of the obelus emphasizes that these are both actually the same thing.  This smooths to transition to algebra.

I don't think I realized that is like a fraction until high school.  I always had treated it as an entirely separate symbol, like +, -, or .

As a kid, I always thought it was a visual representation of division: a group of two dots being divided in half by a line.

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