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Variants and Fan Cards / Re: Fan cards I have printed so far...
« on: March 28, 2016, 10:32:16 am »
Hospital by Asper from Asper's Cards (http://forum.dominionstrategy.com/index.php?topic=9231.0)
This may be a little bit skewed because I'm a huge fan of the VP tokens, but I love this card. I love the artwork and the concept. However it is just a tad OP on a lot of boards because cards that trash lots of cards fast (Chapel, Steward, Doctor, etc.) can chew through your plethora of coppers. Even more unbalanced, cards that like having copper around (Counting House, Coppersmith, Gardens, Ascetic, etc.) turn the penalty into a benefit! I think the card needs a minor on gain penalty to slow it down a bit.
A) “When you gain this, put three victory or curse cards from your discard pile that are not actions or treasures on top of your deck.” This should prevent you from buying mass quantities of hospitals and make you less eager to buy one.
With that in place, it's probably still a good card, just not a must buy.
Synergy:
Coppersmtih, Turns coppers into silvers!
Counting House, Takes mounds of copper from your discard pile to get you a province!
Gardens, Coppers increase your VP!
Ascetic, Trashes through your coppers and rewards you with more VP tokens!
Anti-Synergy:
Beggar, Less coppers in the supply means less VP for you.
Pawn Shop, Once all the coppers are trashed hospitals become useless cantrips.
Opponent's Swindlers, All your coppers become curses. Curses!
Ratings!
Fun: 9/10 I love VP tokens!
Balancing 6/10 Not game breaking, but a little too good on several boards.
Concept: 7/10 A cantrip VP token card is unique, but not necessarily genius.
Design/Art: 9/10 Asper always does a great job with his mockups and this is no exception.
Overall: 7.9 A great card, but lacking in some respects.
This may be a little bit skewed because I'm a huge fan of the VP tokens, but I love this card. I love the artwork and the concept. However it is just a tad OP on a lot of boards because cards that trash lots of cards fast (Chapel, Steward, Doctor, etc.) can chew through your plethora of coppers. Even more unbalanced, cards that like having copper around (Counting House, Coppersmith, Gardens, Ascetic, etc.) turn the penalty into a benefit! I think the card needs a minor on gain penalty to slow it down a bit.
A) “When you gain this, put three victory or curse cards from your discard pile that are not actions or treasures on top of your deck.” This should prevent you from buying mass quantities of hospitals and make you less eager to buy one.
With that in place, it's probably still a good card, just not a must buy.
Synergy:
Coppersmtih, Turns coppers into silvers!
Counting House, Takes mounds of copper from your discard pile to get you a province!
Gardens, Coppers increase your VP!
Ascetic, Trashes through your coppers and rewards you with more VP tokens!
Anti-Synergy:
Beggar, Less coppers in the supply means less VP for you.
Pawn Shop, Once all the coppers are trashed hospitals become useless cantrips.
Opponent's Swindlers, All your coppers become curses. Curses!
Ratings!
Fun: 9/10 I love VP tokens!
Balancing 6/10 Not game breaking, but a little too good on several boards.
Concept: 7/10 A cantrip VP token card is unique, but not necessarily genius.
Design/Art: 9/10 Asper always does a great job with his mockups and this is no exception.
Overall: 7.9 A great card, but lacking in some respects.