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Dominion General Discussion / Re: Interview with Donald X.
« on: September 23, 2016, 09:38:39 am »
Will you update the secret history of the Promos to include Sauna and Avanto?
No rulebook. Sigh.
I'm pretty sure +X Cards is ALWAYS capitalized, I missed Canal thanks, and I'm not sure about Garrison.If you are too lazy to go over your cards I cannot help you. Buy phase is not cpaitalized in Canal, +x Cards is virtually never capitalized, Garrison should say including and so on.There are also quite some typos in your new cards. All I am saying is that it is hypocritical to accuse LA of imprecise wording when one's one texts are full of typos.For instance?
There are also quite some typos in your new cards. All I am saying is that it is hypocritical to accuse LA of imprecise wording when one's one texts are full of typos.For instance? Anyways, I try too fix them so in the end it's not hypocritical.
Pot calling the kettle back. I just have to scroll up, stumble upon your first card and tata, three typos in Fortified Bridge.I seem to be missing the typos. Anyways, that's old work. If you're trying to say I used to suck I wholeheartedly agree with you.
Not that it matters. LA test and updates his cards. That's far more important than your abundance of typos or his lack of use of Dominion lingo.
I don't find it pathetic. Wanting to keep things accurate and consistent seems good, why do you have a problem with that? I'm fine with the typo or whatever but sometimes it actually is confusing, such as the bottom of reconstruct, it can be a real hassle.I think I said it somewhere else in this thread, but Fountain Gargoyle... "this turn and next". When this turn? When next turn?Pretending to not get what perfectly unambiguous English means just because one prefers fan cards to feature Dominion lingo is quite pathetic.
I mean, gee, I don't complain that half of ThetaSigma12's cards feature typos or are dubiously changed cards from somebody else. If he is happy with what he does so be it. Same applies for LA.
Also, the fact that the cards are actually mocked up in a printable format makes the loose wording even weirder. Like, it would be one thing if these were just general ideas being thrown out as an early concept, but when you're actually going through the effort of putting together printable cards, why not also make sure those cards use the correct wording?This.
This is even more relevant considering some of these cards won't be around anymore.Yeah, Chancellor, Scout, Spy, Theif, Sabotuer, and Adventurer are all on the list and they probably won't stay around. Minion, Tortuer and Consiprator could leave but honestly that's anyone's guess...
Clearly youre not as obsessed as I am.Considering we didn't know this existed until like 12 hours ago, and the rule book will be out sometime in the next 7 days, I think we can all be patient and wait for it. Right?
I mean, we knew future prints of Intrigue wouldn't come with Base Cards, but that's about it.
Waiting for the rulebook seems fairly easy.
AmbushI like the name better than Hired Help. Weird that they both got submitted, but I like the card.
Types: Event
Cost: $2
+1 Action
+1 Buy
Return to your Action phase.
AppraiseLooks like it would be too hard to achive, and more of a consolation prize for that extra terminal/duchy.
Types: Event
Cost: $0
You may discard a card costing at least $3. If you do, +1 Buy, and cards cost $1 less this turn, but not less than $0.
BlackmailThe tortured wording is annoying and it looks really good.
Types: Event
Cost: $5
Gain a card costing up to $4. Each other player reveals the bottom card of their deck and gains a Curse if it isn't a Curse. All players put any cards gained from this Event on the bottom of their deck.
Coin CollectionMeh, I like Prophecy better.
Types: Event
Cost: $0
You may discard a Copper, a Silver and a Gold. If you do, gain a Province.
CreditCould work, but for a seems pretty steep.
Types: Event
Cost: $0
Take up to <9> and gain a card costing exactly $3 less than the amount of debt you took.
DepositoryWeird and broken.
Types: Event
Cost: $0
+1 Buy
+$8
You may not buy any victory cards this turn. At the end of your turn, if you bought at most 1 card, gain its $ cost in VP and debt +<2>. Otherwise, take <9>.
ExploitReally swingy, and doesn't seem to compare well to Pilgramage.
Types: Event
Cost: $7
Turn your Journey Token over (it starts face up) and reveal the top three cards of your deck.
If it's face up, gain a copy of each of the three cards.
If it's face down, trash all three cards.
ForgeryLooks cool, reminds me of my version of Ben_King's Sculptor.
Types: Event
Cost: $4
+1 Buy
You may reveal an Action card from your hand. If you do, gain a copy of that card.
GoldrushIt's certainly unique, but I don't know if it's worth it. If Pearl Diver gets stuck at the top than no-one's gonna go for it.
Types: Event
Cost: <4>
Gain the top card of the Goldrush pile.
Setup: Take the top card from each kingdom supply pile. Arrange them by $ cost first and name second to form the Goldrush pile.
Clarification: The Goldrush pile is not in the supply. Cards in the Goldrush are "from" their original piles, not the Goldrush pile, so e.g. Ambassador will return a card which was gained using Goldrush to its original pile. Debt and potion costs are ignored when arranging the Goldrush pile.
Hired HelpSeems good. I do have a mysterious sense of Deja Vu though...
Types: Event
Cost: $2
+1 Action
+1 Buy
Return to your Action phase.
Insider's DealI like this better than the other one, whatever that was called.
Types: Event
Cost: $0
Once per turn: Take up to <6>. Gain a card costing exactly $1 per <> taken and a Copper, putting each on top of your deck.
InventI like it, but as other's said it might enable i.e Pilgramage too much.
Types: Event
Cost: $1
+1 Buy
Once per turn: Flip your Journey Token over. If it's face up, +$3
Moon BridgeThe cost seems unessarct, and the card as a whole seems weak.
Types: Event
Cost: $1 <2>
Once per turn: +2 Buys, and all cards (including cards in players' hands) cost $1 less this turn, but not less than $0.
OfferingI like it.
Types: Event
Cost: $0
You may trash a Gold, a Silver and a Copper from your hand. If you did, gain a Province, a Duchy and an Estate.
ProphecyBoring and unnessacary.
Types: Event
Cost: $4
At the start of the Clean-up phase:
+5 Cards
Discard 5 cards.
RallyI like how the cost can let you top-deck something even after you bought something. This might be my favorite.
Types: Event
Cost: <3>
+1 Buy
Put a card from your discard pile on top of your deck.
RenovateSeems really good, a cost of might be better.
Types: Event
Cost: $3
Trash a card you have in play. Gain a card costing exactly $2 more, putting it on top of your deck.
ReportThis one needs more to sell me on it. Overlord seems sooo much better.
Types: Event
Cost: <8>
Gain a card costing up to $5. Put your deck in your discard pile.
Sustain EndeavorI also like this, but it gets cwazy with durations.
Types: Event
Cost: $4
Once per turn: Set aside a card you have in play and play it at the start of next turn.
TavernOkay, It's cool, but I don't know wether it actually works.
Types: Event
Cost: $2
+1 Buy
Put a non-Reserve Treasure or Action card from your hand on your Tavern mat.
If it is a Treasure you may call it at the beginning of your Buy phase.
If it is an Action you may call it at the beginning of your turn to play it.
Toll BridgeCool, and I wan't it to work, but the lack of a Once per turn makes me feall uneasy. cost reduction also seems insane.
Types: Event
Cost: $1
+1 Buy
All cards cost $2 less this turn but not less than $0. Each other player chooses one: draw a card, or +1 VP.
TollhouseI like the below-the line, and the card.
Types: Event
Cost: $2
Each player with <> gains a Curse. If they do, they lose all <>.
In games containing this, when you shuffle, take <1>.
No rulebook. Sigh.However RGG does not currently use the logo (did I mention you have to pay for it?). So this is an issue mainly for the German publisher, Altenburger, and well I don't know what they're doing yet.
Don't you know what ASS is doing at all or only about the logo? I.e. will there be a German version of the new edition and the upgrade packs, and when?
Also, what will the upgrade packs cost?
The RGG website shows that the Dominion update pack will be $14.95. The price for the Intrigue update pack is not available, but presumably it will be similar.
http://riograndegames.com/Game/1313-Dominion-update-pack
I recommend that you stop using the replaced cards, except that one that you can't believe I took out; I'd keep playing with that one.
A few of the new cards are based on removed cards, and the rest are just trying to be good new cards appropriate for Dominion or Intrigue.
Good, Jester had to be rated number one. Best art in the game!I never got what was with the clouds. Does it symbolize that the Jester always has his head up in the clouds?
The intention is clear, but it's not ligit wording. Like if instead of having a coin cost in the corner it just had text saying "This costs 2 gold". You know what it means, but it's weird and not official.Okay, I'd really like to redo your set but I keep on getting thwarted by the wording. A lot of your wording is clear English wise, but It's really hard to translate into Dominion lingo.If it's clear, why does it need to be changed?
I don't want to seem like I'm trying to beat you down on this, it would just be nice if the cards used official wording.