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Messages - ThetaSigma12

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1051
Dominion General Discussion / Re: Interview with Donald X.
« on: September 23, 2016, 09:38:39 am »
Will you update the secret history of the Promos to include Sauna and Avanto?

1053
Dominion General Discussion / Re: New Promo Card
« on: September 23, 2016, 08:44:30 am »
Dominion is really coming to an end, they just crossed the Finnish line...

1054
Your language seemed offensive, but your intent may not have been. I apologize if I misunderstanded you.

And as GendoIkari pointed out, if you want to have bad wording it's fine, but when you go to the trouble of mocking something up with unofficial wording it's kinda weird. If you just wanna have a few cards you update and test that's fine, but if you wanna make a mock-up be prepared to have feedback about it.

1055
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 08:09:19 pm »
Will the wiki be updated?

1056
Also, we're getting off topic from the original discussion. My cards have almost nothing to do with LA's.

1057
There are also quite some typos in your new cards. All I am saying is that it is hypocritical to accuse LA of imprecise wording when one's one texts are full of typos.
For instance?
If you are too lazy to go over your cards I cannot help you. Buy phase is not cpaitalized in Canal, +x Cards is virtually never capitalized, Garrison should say including and so on.
I'm pretty sure +X Cards is ALWAYS capitalized, I missed Canal thanks, and I'm not sure about Garrison.

Anyways, when you have 38 cards in a set it's easy to screw something up. I try to fix my mistakes and that's what matters.

I'm trying not to get offended but you could discuss this a little more civily.

1058
There are also quite some typos in your new cards. All I am saying is that it is hypocritical to accuse LA of imprecise wording when one's one texts are full of typos.
For instance? Anyways, I try too fix them so in the end it's not hypocritical.

People make mistakes, but whether you try to fix them is what counts. But if you have a different quality level, thats fine. Be proud of your work. Just don't be surprised if other people have a different (but not necessarily better) standard and don't like it.

1059
Pot calling the kettle back. I just have to scroll up, stumble upon your first card and tata, three typos in Fortified Bridge.

Not that it matters. LA test and updates his cards. That's far more important than your abundance of typos or his lack of use of Dominion lingo.
I seem to be missing the typos. Anyways, that's old work. If you're trying to say I used to suck I wholeheartedly agree with you.

1060
I think I said it somewhere else in this thread, but Fountain Gargoyle... "this turn and next". When this turn? When next turn?
Pretending to not get what perfectly unambiguous English means just because one prefers fan cards to feature Dominion lingo is quite pathetic.
I mean, gee, I don't complain that half of ThetaSigma12's cards feature typos or are dubiously changed cards from somebody else. If he is happy with what he does so be it. Same applies for LA.
I don't find it pathetic. Wanting to keep things accurate and consistent seems good, why do you have a problem with that? I'm fine with the typo or whatever but sometimes it actually is confusing, such as the bottom of reconstruct, it can be a real hassle.

Also, I try to fix my typos, so wether or not that stat is true, in the end my cards (should) be offially worded. I don't get what you mean by dubiously, but I won't get into my reasons for mockups 2.0 here.

1061
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 06:25:41 pm »
I'm checking RGG like every 30 minutes. I should really get some help...

1062
Also, the fact that the cards are actually mocked up in a printable format makes the loose wording even weirder. Like, it would be one thing if these were just general ideas being thrown out as an early concept, but when you're actually going through the effort of putting together printable cards, why not also make sure those cards use the correct wording?
This.

A good example of what I mean is the bottom of Generous Benefactor. It's clear what it means in English but in the context of Dominion it's really confusing. I don't really know what even is the right way to word it? Maybe:
"At the start of each other player's buy phase, they may recive +. If they did, they may not play any Gold or Platinum that turn.

1063
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 02:02:02 pm »
Card predictions:

Base:
#1
Action
+1 Card
+2 Actions
Gain a card costing up to and an Estate.

#2
Action
+2 Cards
+1 Buy
Each other player discards the top card of their deck than puts a Victory from their discard pile onto thier deck.

#3
Gain a card costing up to and an Copper, putting the Copper into your hand.

#4
Action
+1 Card
+
You may play a (#4) from your hand.

1064
Dominion General Discussion / Re: Interview with Donald X.
« on: September 22, 2016, 11:45:32 am »
What made you want to redo Intruige and Base? Are Seaside and Alchemy on the table for later?

1065
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 11:42:00 am »
So, Instead of wondering what will be removed, let's specualte about what will (or won't) be added?

Base
-Another +Buy card, and probably cheap. Donald says he can live with all the +Buy being , but with the addition of an extra 7th card a +Buy for or seems likely. +2 Buys might make a return.
-A top deck attack, like spy or theif. I don't think theif will get buffed as we already have Noble Brigand. A cool thing would be putting cards from the discard pile back on other player's decks, like Ghost Ship except without reducing handsize.
-A gainer, possibly with a drawback. Think Banquet. If there isn't I can see something very simmilar to Asper's Artisan getting included.
-Another village. The base set only has 2 and it can get annoying with all the terminals, and least 1 new village seems good. Possibly a gaining village, or an attack village as those haven't really been done. Of course, attack village could be too simmilar to Spy.
-Another trasher. Chapel is an amazing trasher so something more mediocre, only trashing 1 or 2 cards at a time would be nice.
~A "Deck into discard pile". Seems unlikely especially with Scavenger and Messanger. One in intruige is a possibilty however.
~Stealing other player's things, like Theif. Too intimidating for new players.

Intruige:
-A card with VP at the bottom. It's intruige's cool thing and it would seem lame in any other expansion. I've seen some fan cards that do it well, and if Harem or Great Hall gets the ax this would really be a shoo-in.
-An optional one shot, but without the tracking issues. A lot of Enterprise could make it into intruige with some changes.
-A card that cares about copper. Probably not as an attack, but a copper gainer would be cool and maybe having it in intuige would help Coppersmith.
-A card that seems like an attack but isn't. Tribute could be redone as a weaker, less swingy version. It's a fun card and if it's problems were to be fixed I'd want it back in.
~A card with a lot of choices, like Pawn. Too much AP.

1066
Dominion General Discussion / Re: What title do you get for 450 posts?
« on: September 22, 2016, 11:20:07 am »
This is even more relevant considering some of these cards won't be around anymore.
Yeah, Chancellor, Scout, Spy, Theif, Sabotuer, and Adventurer are all on the list and they probably won't stay around. Minion, Tortuer and Consiprator could leave but honestly that's anyone's guess...

1067
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 11:18:23 am »
Pawn might get the ax because of it's AP.

1068
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 10:13:16 am »
Considering we didn't know this existed until like 12 hours ago, and the rule book will be out sometime in the next 7 days, I think we can all be patient and wait for it. Right?

I mean, we knew future prints of Intrigue wouldn't come with Base Cards, but that's about it.

Waiting for the rulebook seems fairly easy.
Clearly youre not as obsessed as I am.

1069
Quote
Ambush
Types: Event
Cost: $2
+1 Action
+1 Buy

Return to your Action phase.
I like the name better than Hired Help. Weird that they both got submitted, but I like the card.

Quote
Appraise
Types: Event
Cost: $0
You may discard a card costing at least $3. If you do, +1 Buy, and cards cost $1 less this turn, but not less than $0.
Looks like it would be too hard to achive, and more of a consolation prize for that extra terminal/duchy.

Quote
Blackmail
Types: Event
Cost: $5
Gain a card costing up to $4. Each other player reveals the bottom card of their deck and gains a Curse if it isn't a Curse. All players put any cards gained from this Event on the bottom of their deck.
The tortured wording is annoying and it looks really good.

Quote
Coin Collection
Types: Event
Cost: $0
You may discard a Copper, a Silver and a Gold. If you do, gain a Province.
Meh, I like Prophecy better.

Quote
Credit
Types: Event
Cost: $0
Take up to <9> and gain a card costing exactly $3 less than the amount of debt you took.
Could work, but for a seems pretty steep.

Quote
Depository
Types: Event
Cost: $0
+1 Buy
+$8

You may not buy any victory cards this turn. At the end of your turn, if you bought at most 1 card, gain its $ cost in VP and debt +<2>. Otherwise, take <9>.
Weird and broken.

Quote
Exploit
Types: Event
Cost: $7
Turn your Journey Token over (it starts face up) and reveal the top three cards of your deck.

If it's face up, gain a copy of each of the three cards.
If it's face down, trash all three cards.
Really swingy, and doesn't seem to compare well to Pilgramage.

Quote
Forgery
Types: Event
Cost: $4
+1 Buy

You may reveal an Action card from your hand. If you do, gain a copy of that card.
Looks cool, reminds me of my version of Ben_King's Sculptor.

Quote
Goldrush
Types: Event
Cost: <4>
Gain the top card of the Goldrush pile.

Setup: Take the top card from each kingdom supply pile. Arrange them by $ cost first and name second to form the Goldrush pile.

Clarification: The Goldrush pile is not in the supply. Cards in the Goldrush are "from" their original piles, not the Goldrush pile, so e.g. Ambassador will return a card which was gained using Goldrush to its original pile.  Debt and potion costs are ignored when arranging the Goldrush pile.
It's certainly unique, but I don't know if it's worth it. If Pearl Diver gets stuck at the top than no-one's gonna go for it.

Quote
Hired Help
Types: Event
Cost: $2
+1 Action
+1 Buy

Return to your Action phase.
Seems good. I do have a mysterious sense of Deja Vu though...

Quote
Insider's Deal
Types: Event
Cost: $0
Once per turn: Take up to <6>. Gain a card costing exactly $1 per <> taken and a Copper, putting each on top of your deck.
I like this better than the other one, whatever that was called.

Quote
Invent
Types: Event
Cost: $1
+1 Buy
Once per turn: Flip your Journey Token over. If it's face up, +$3
I like it, but as other's said it might enable i.e Pilgramage too much.

Quote
Moon Bridge
Types: Event
Cost: $1 <2>
Once per turn: +2 Buys, and all cards (including cards in players' hands) cost $1 less this turn, but not less than $0.
The cost seems unessarct, and the card as a whole seems weak.

Quote
Offering
Types: Event
Cost: $0
You may trash a Gold, a Silver and a Copper from your hand. If you did, gain a Province, a Duchy and an Estate.
I like it.

Quote
Prophecy
Types: Event
Cost: $4
At the start of the Clean-up phase:

+5 Cards
Discard 5 cards.
Boring and unnessacary.

Quote
Rally
Types: Event
Cost: <3>
+1 Buy

Put a card from your discard pile on top of your deck.
I like how the cost can let you top-deck something even after you bought something. This might be my favorite.

Quote
Renovate
Types: Event
Cost: $3
Trash a card you have in play. Gain a card costing exactly $2 more, putting it on top of your deck.
Seems really good, a cost of might be better.

Quote
Report
Types: Event
Cost: <8>
Gain a card costing up to $5. Put your deck in your discard pile.
This one needs more to sell me on it. Overlord seems sooo much better.

Quote
Sustain Endeavor
Types: Event
Cost: $4
Once per turn: Set aside a card you have in play and play it at the start of next turn.
I also like this, but it gets cwazy with durations.

Quote
Tavern
Types: Event
Cost: $2
+1 Buy

Put a non-Reserve Treasure or Action card from your hand on your Tavern mat.
If it is a Treasure you may call it at the beginning of your Buy phase.
If it is an Action you may call it at the beginning of your turn to play it.
Okay, It's cool, but I don't know wether it actually works.

Quote
Toll Bridge
Types: Event
Cost: $1
+1 Buy

All cards cost $2 less this turn but not less than $0. Each other player chooses one: draw a card, or +1 VP.
Cool, and I wan't it to work, but the lack of a Once per turn makes me feall uneasy. cost reduction also seems insane.

Quote
Tollhouse
Types: Event
Cost: $2
Each player with <> gains a Curse. If they do, they lose all <>.

In games containing this, when you shuffle, take <1>.
I like the below-the line, and the card.
[/quote]

1070
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 08:49:14 am »
However RGG does not currently use the logo (did I mention you have to pay for it?). So this is an issue mainly for the German publisher, Altenburger, and well I don't know what they're doing yet.

Don't you know what ASS is doing at all or only about the logo? I.e. will there be a German version of the new edition and the upgrade packs, and when?

Also, what will the upgrade packs cost?

The RGG website shows that the Dominion update pack will be $14.95. The price for the Intrigue update pack is not available, but presumably it will be similar.

http://riograndegames.com/Game/1313-Dominion-update-pack
No rulebook. Sigh.

1071
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 08:45:48 am »
Donald X's last post on BGG gives some insights:
Quote
I recommend that you stop using the replaced cards, except that one that you can't believe I took out; I'd keep playing with that one.
Quote
A few of the new cards are based on removed cards, and the rest are just trying to be good new cards appropriate for Dominion or Intrigue.

1072
Dominion General Discussion / Re: JSH's True Art Rankings
« on: September 22, 2016, 08:32:58 am »
Good, Jester had to be rated number one. Best art in the game!
I never got what was with the clouds. Does it symbolize that the Jester always has his head up in the clouds?

1073
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 07:39:21 am »
I can't see Coppersmith getting dropped. It's so unique. I'd put Harem over Coppersmith. It's a mediocre card with horrible art and flavor.

Great hall will probably stay too. It might be weak but it's the iconic theme of intruige.

1074
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 03:25:26 am »
You can view the new art on BGG.

Edit:  You can see it all, and its sick.

1075
Okay, I'd really like to redo your set but I keep on getting thwarted by the wording. A lot of your wording is clear English wise, but It's really hard to translate into Dominion lingo.

I don't want to seem like I'm trying to beat you down on this, it would just be nice if the cards used official wording.
If it's clear, why does it need to be changed?
The intention is clear, but it's not ligit wording. Like if instead of having a coin cost in the corner it just had text saying "This costs 2 gold". You know what it means, but it's weird and not official.

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