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Dominion General Discussion / Re: Semi-Interesting Dominion Moments of 2016 Thread
« on: November 03, 2016, 10:07:50 am »http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt
"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."
Some point in the middle of the game: "Oh right Lost City is kind of +Cards. Well, screw it let's just get more Distant Lands. Maybe I can outrace Possession? Who knows."
Turn 9: Ports empty
Turn 10: I gain my 5th Distant Lands
Turn 12: Distant Lands empty
I have a healthy VP lead, but my opponent has a lot of Lost Cities and Possession, and is going to wreck me in a few turns if I don't end the game.
"Darn, 1 buy a turn, and most of my Ports got trashed into Distant Lands so I don't have ways to empty a 3rd pile. Oh wait lol Embargo tokens were a thing this game."
Gain 5 curses in my last 2 turns for the win.
Games like this are why I think it's funny people assume I have a plan for each game. Sometimes I just YOLO and see what happens.
Just to make a point regarding my previous posts
MikeRoLoVe: turn 14
MikeRoLoVe buys Lost City
MikeRoLoVe gains Curse
MikeRoLoVe calls Duplicate
MikeRoLoVe gains Curse
The interaction here is Duplicte/Embargo though and, by that time, you had pretty much won the game already, since the point difference was pretty insurmountable, considering how close the game was to the end.