Rankings have enough inherent flaws that other means (for example, tournaments) are a far better way to determine skill at top levels.
Hmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter.
But seriously, I understand that people are concerned about the desire for rankings to reflect objective skill. I'm just saying that these things (veto, biasing) insert a very small amount of noise into an intrinsically very noisy metric. And since they increase enjoyment for a fair number of people, it doesn't seem worth worrying about very much.
The alternative, where the games stop counting for rankings creates a forced choice. Players who enjoy biasing or vetoing but ALSO enjoy having a metric that assesses their rank are now obligated to put those values into conflict.
If this were something that really MATTERED, I would choose fairness over enjoyment for sure. But it's just a game, and it's supposed to be fun. Making it less fun for a lot of players so that the rankings are marginally more accurate just doesn't seem like a worthwhile trade to me. It may very well seem worthwhile to others, and that's perfectly reasonable. I just don't think the majority (or anything close to it) would share that belief.
That said, if the change were implemented, I don't think it would be catastrophic.
And I tend to agree that if you ARE playing random, you shouldn't be able to see the kingdom. Random ought to actually mean random. But even there I'm not overly worried about the damage it does to the objectivity of rankings so much as I am annoyed at having people take forever to ponder kingdoms while deciding whether to accept on auto-match.