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Messages - amoffett11

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76
2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 14, 2016, 03:58:42 pm »
Mikey the Great 4 - amoffett11 0

77
2016 DominionStrategy Championships / Re: Signups Q&A
« on: October 05, 2016, 10:09:51 am »
I've had no response yet from my opponent, tyrcho.  This is not a forum active person, they had one post in 2013 and one to sign up for this tournament.  I've sent two PM's and so far no response.  I'm a bit concerned about the deadline for this week, I made it clear in my PM that I couldn't play Friday-Sunday, it's Canadian Thanksgiving this weekend and I will be at a location with no Internet access, at least not Internet access that would be up to playing Dominion online without disconnecting.  I'm still hoping to get the match done before Thursday, but that seems doubtful at this point.  I guess my concern is that I'll finally get a response Friday/Saturday "hey ya let's play, oops you can't? Guess you forfeit then!".

78
Dominion General Discussion / Re: The most missed removed card.
« on: October 04, 2016, 09:37:55 am »
I think instead of "most missed removed card", the question should be which removed cards will you continue to use?

I was thinking along the same lines.  When I play IRL games, I will either do the DXV method of just grabbing two sets and playing with those, but sometimes if there's going to be a lot of Dominion played we'll just put all the randomizers in one pile, play the first 10 cards, then next game go to the next 10 cards, and so on, sometimes playing right through the pile over the course of a weekend.  (For the record, I own Base, Intrigue, Seaside, Cornucopia/Guilds, and Empires). 

Woodcutter can go, I have lots of +Buy.  Thief is replaced by Bandit, so I don't need Thief.  Feast can easily go.  Adventurer I almost lean towards keeping, it's my only 6 cost card apart from Harem and Nobles.  But it will probably go as well.

Chancellor I'm going to keep playing with.  I don't own Dark Ages or Adventures, so I don't have Scavenger or Messenger, and I like Chancellor's ability enough that I will keep it in.  It's a useful teaching tool as well. 

Spy is a tough one for me.  There's not a new card that replaced what Spy does, but what Spy does is kind of annoying.  I know some of my opponents like playing it, but they hate playing against it.  We'll play a game with a workshop or an ironworks and I'll grab 5 or 6 for my engine, and now every turn is like (I spy on you again.  And again.  And again.  Oh wait, you're still shuffling?  OK fine, but once you've drawn your hand I spy on you 6 times.  Skip it, skip it, ok there's an estate, keep it there the next 3 times).  Spy might have to go. 

Great Hall can go, it's replaced by Mill.  Scout can go as well for Smithy Scout.  Tribute I'm on the fence with, I like the randomness in just-for-games and I like the song.

Secret Chamber can go, no one but me ever buys it because it seems too complicated.  It's also kind of been replaced by Diplomat, although it's also a complicated card. 

Saboteur I'm on the fence with, I never buy it but some of my opponents like it.  It might stay.

For me, I'll keep using Coppersmith for sure.  In the games where it shines it's really fun, and I often try to make it work even when it's going to be hard, I don't take my IRL games very seriously.  We once played a game with Ironworks and Heralds where I was able to get 6 Coppersmiths in play. 



79
Dominion League / Re: Season 17 - Results
« on: September 21, 2016, 09:15:29 am »
I will be returning for Season 18.

80
Dominion League / Re: Season 17 - Game Reports & Discussion
« on: September 14, 2016, 08:44:00 pm »
Game 1 out of 6. You can watch the other 5 on my channel.

My thoughts on the games, I couldn't seem to post on the videos either:

Game 1 (Grand Markets with Chapel/Rogue):  We both had the same idea for the opening.  I think ignoring Magpie was the right call, I didn't plan on having a lot of treasure, although I am wondering about my $17 hand, I'm kind of liking your idea of Travelling Fair -> GM Double Magpie or something.  I think the key here was the Rogue though:  I did end up winning the GM split, but the Rogue quickly reversed that.  Early in the game I was wishing I had taken the turn to pick one up as well.  I think I pulled ahead a bit in the beginning because I trashed more aggressively, but I definitely messed up the ending, I should've Double Duchied a couple of times I think. 

Game 2 (Tunnel and Horse Traders, Rebuild vs. Embassy):  I made my usual mistake where my eyes shift immediately to Rebuild and accidently ignore whatever else is on the board.  I did see Horse Traders Tunnel, but I missed Embassy completely, and I think you were right in going that way.  Seprix -> "He's mulling his options now, no doubt he noticed I didn't get the Rebuild, and he's thinking about that".  Ya, he's thinking "oops, ya that was dumb.  Stupid Rebuild". 

Game 3 (Butchers and Taxman with Market Square and Colonies):  I did like having the Taxman at the beginning, and later on (especially for the Plats).  The Taxman allowed me early to get silvers which led to faster Butchers, and then I could Butcher the Silvers for more Butchers if I wanted, or Taxman them for Gold.  It also looked like my Taxman discarded your Gold at least a couple times, which was a bit lucky on my part but I was hoping for it.  I didn't care about Farming Villages because I figured I would just Save any collisions I had. 

Game 4 (Mountebanks with Gear, Relic, Lookout):  You made the point early in the game that "you make your own shuffle luck", in reference to my opening Gear Lookout and missing Mountebank Turns 3 and 4.  As the game moved along though, my deck was thinner, and I played my Mountebanks more often.  Some of this was luck true, hitting two Mountebanks on a turn with my fishing village in play etc., but I like the way I played this game, and I think it served me well as I started to green.  I was lucky to hit 8 so often, but again, you make your own shuffle luck.  I'd rather get an extra FV, an extra lookout early, an extra Gear, and an extra Relic or two instead of buying Golds and just hope they collide.

Game 5 (Scrying Pools with Expand):  I actually didn't think about Apprenticing a Feodum, that's an interesting idea.  I definitely was hitting better hands early, I was able to keep topdecking my new SP's.  I wondered why you kept playing your Watchtower's instead of using them to topdeck your new cards, but watching the replay I see that early on you never really had your Watchtowers in hand with the money to buy something useful (usually just $4).  The only thing I wonder about is the opening:  did you consider using your Coin token at all to open 5/3 or 4/4?  It seems like you may have overlooked and only considered 4/3 openings.  This was a fun one to play though,  some people don't like SP, I love it. 

Game 6 (Grand Markets, Butchers, and Marauders):  I made the wrong call early I think, butchering my Duplicate into a GM instead of saving it for 2 later.  Your Duplicate helped you win the split, and I couldn't catch up.  It helped you at the end too to drain the Duchies.  Definitely should've kept it.  I wanted to play with Knights in this game, with the Minstrels and GM's as trash targets, but with Sir Martin at the top I didn't want to buy it and potentially leave something better for you. 

Anyways, fun games.  I think that's our second 3-3 tie in League, although you've had the edge for sure in our random encounters. 

81
Dominion League / Re: Season 17 - Results
« on: September 13, 2016, 09:19:12 pm »
C1

amoffett ties Seprix 3-3

82
Royal Carriage and Golem. 

Recently played a game with these two cards:  if your Golem hits a Royal Carriage, you can use that Royal Carriage you just played to play the Golem again (and if you hit more Royal Carriages, again and again).  The Royal Carriage also gives you +1 action, so if your Golem hits only terminals, you'll still have an action left to play another Golem, or just another terminal you've drawn.  You can also use the Royal Carriage not just on the Golem, but on one of the actions the Golem triggers, if you prefer.

83
Dominion League / Re: Season 16 - Results
« on: August 03, 2016, 10:40:38 pm »
D2:

Searingspear92 defeats amoffett11 4-2

I will return for the next season

84
Let's Discuss ... / Re: empires: villa
« on: August 03, 2016, 12:14:05 pm »
After playing with Villa a few times now, I think it's key that you're making the most of the turns you buy it on.  If you buy Villa for $4, and then play it, play another action, and then buy something else, that action you've played and extra card you bought need to have been worth it. 

Example:  I buy a Villa, play it, and then play the Smithy I couldn't play before.  If I only have enough money now to buy a $3, maybe I should've just bought some other better $4 instead of Villa.  Of course, I've also cycled 3 cards, so that's a + too.  Or maybe the extra action I was able to play was an attack, that's worth something.  Or maybe I played a smithy and drew my trasher.  Well, I don't want to miss trashing this cycle, so I'm going to buy a Villa so I can use it (hopefully I still have enough cards in hand to trash). 

To say Villa is a bad card because it's basically Crap Festival is like saying Border Village is a bad card because it's Twice as Expensive Village.  In both cases, there's a lot more going on.  I like what Mameluke says about Villa being almost an Event, you're buying it more for the opportunity to get more out of this turn.

85
Let's Discuss ... / Re: empires: charm(ed)
« on: August 03, 2016, 12:04:32 pm »
Nope, not playing it right.  I read the card when we first played it (and probably every time since), but something in my brain was lost in translation apparently as I interpreted it as your typical Dominion "when this is in play, when you buy something gain a different card that costs the same etc. etc.".  So you could gain something for every buy.  Which now upon actually reading the card is clearly not the case.  Thanks for pointing this out.  I'm pretty sure I've only actually abused this once, as most of the games I've only used it for one buy at a time.  There's one game though where I used it similar to how I described, where I now have to kneel down before my opponent, award them the win a couple weeks late, and beg for forgiveness.  I think it's only appropriate that I dig out my bearskin and axe for this ritual. 

This isn't the first Empires card that has required more careful reading after a couple playthroughs.  The other one I keep messing up is Fortune, not the doubling, but the "Gain a Gold for each Gladiator you have in play".  We've always been forgetting to do this.  In some cases the player would have wanted the gold but forgot to grab it, in others I would rather not have the Gold, but the card tells you to grab it (them), so you must. 

86
Let's Discuss ... / Re: empires: charm(ed)
« on: August 03, 2016, 11:43:17 am »
After having played with Charm a few times now, I like it, but I find I'm using it for a Silver +Buy more often then I'd like.  You buy it thinking it would great to buy two $5's in one turn, but that's not so trivial when you need to get $5 without using the $2 from Charm.  I think it's best when there's multiple $4's or multiple $3's you want, say a $4 village and a smithy type card, or a Village/Menagerie/Oracle or something.  If the other $5's on the board are really important and the $3's and $4's are meh, I might skip Charm and just buy the $5 I want earlier. 

I did have one game where I was able to use Charm similar to a HoP Megaturn.  Not exactly the same, but in a deck that can draw itself, play two or three charms, and then has enough money to buy 3 or 4 cards (not a ton of money, just $12 or $13 or something), suddenly you're buying 4 cards and gaining another 12.  This is where Charm is at it's most fun.  If you're buying it and only gaining one extra card every 2 or 3 or 4 turns, it's not very exciting. 

EDIT:  This is against the rules so don't do this!  See below

87
2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: August 02, 2016, 09:19:54 am »
/in

88
Dominion League / Re: Season 16 - Results
« on: July 27, 2016, 09:50:43 pm »
D2:

amoffett11 defeats Petrovic 5.5 - 0.5

89
It happened.

Seprix - plays 3 Silver, 1 Copper
Seprix - buys Raid
Seprix - gains Silver
Seprix - gains Silver
Seprix - gains Silver

Can we see the full context? Please? Tell me you only did it to power up your feodums.

If I had to guess, it was probably some kind of Mountebank slog game.  Buying Raid is not a bad idea when you're getting three silvers and a free attack in.  His opponent probably bought too many Watchtowers or something, and wasted time with Familiars when Mountebank was the better option on the board.  The real surprise would be if bought Raid not once, but two or even three times.  That would just be crazy. 

90
Goko Dominion Online / Re: What I've learnt from Adventures online...
« on: July 24, 2016, 01:10:31 pm »
Yesterday I was playing a game with Inheritance and Crossroads.  I inherited Crossroads, and then on my next hand I had all my estates together.  I played the first one, but then I had no more Actions.  "What?!  This is a bug!  This is an outrage!  This is...oh, exactly what is supposed to happen"

Crossroads reads "If this is the first time you've played a Crossroads this turn, +3 Actions".  Inheritance reads "your estates gain the abilities and types of that card..." but not the name.  Your estates are still estates, and so they don't trigger the "If you played a Crossroads" clause because you didn't play a Crossroads, you played an Estate.  I tried to salvage the game by buying a bunch of Crossroads, the idea can still work out OK if you start your chain with a real Crossroads, but in the end my opponent selected a better card to inherit and steamrolled me. 

So watch out!  Inheriting Crossroads may seem like a decent idea, but it does not work the way you might think it would.  You have to read the fine print

91
Let's Discuss ... / Re: Let's Discuss Empire Events: Wedding?
« on: July 19, 2016, 09:22:35 am »
Wedding is a great way to gain Gold, when Gold is a good gain.  It's important to remember though that Gold is often not the best card for your deck, and the fact that you're paying for it over two turns, and the 1 VP, which are great bonuses, do not automatically make the Gold a better card once it's in your deck. 

92
Dominion League / Re: Season 16 - Results
« on: July 18, 2016, 10:04:06 pm »
D2:

amoffett11 defeats Jeb 4-2

93
Dominion League / Re: Season 16 - Results
« on: July 18, 2016, 07:01:33 pm »
D2: 

amoffett11 defeats infthitbox 4-2

94
Apart from Dame Anna, there's really no trashing here (and I guess StoneMason, but that barely counts), so I think Cultist is the way to begin, you'll want to win the Ruins Split.  Then there's piles that like to empty (Ruins, Magpie will go quickly with Ruins in your deck) so Cities will be pretty powerful as the game goes on.  This game probably ends on piles.

There are some cool things you can do with StoneMason, although I don't think I would pick one up unless I hit 7 for two $5's, the $5's seem so important in this Kingdom that I can't imagine I'd use 6 on two $4's.  Once you're done with your Cultists though, you can trash them for draw and pick up two Advisors or Menagerie's or something or something. 

I guess Knights + Fairgrounds is a thing, but I can't see the player who goes for Knights and then starts buying Fairgrounds being able to match the player who swarms them with Ruins.  If a good knight ended up at the top of the pile (Anna, or maybe Molly with all these nice Terminals, or Sir Bailey, I love Sir Bailey), I might decide to go in that direction early. 

With 4/3 though I probably open Magpie Silver.  5/2 I grab the Cultist and nothing.  With the Magpies and Silver I can hit 5 a lot and start grabbing Cultists, and go from there. 

The only thing I think is missing from this Kingdom is an event (or two).  Mission would be interesting here, there's a lot of attacks to play, Magpies to gain.  You could introduce an event for trashing (Bonfire or Trade).  Borrow to make it easier to grab $5s.  The great thing about Events is that you can play the same Kingdom over and over, but you start adding different Events to it and it's like a new game every time. 


 

95
Transmogrify/Cultist

If you have a Cultist in hand, you can call Transmogrify for +3 cards.

Even if you're just transmogrifying it into another Cultist!

96
Goko Dominion Online / Re: Blocking individuals
« on: June 15, 2016, 11:42:49 am »
I got matched with her as well. I didn't react and did something else...she resigned after playing 3 coppers slowly.  8)

I think this was definitely the right call.  Someone who creates a novelty account like this, and informs their opponent that they're doing it on purpose, they're just looking for the resign.  They don't want to sit there for 2 mins between each copper anymore than you do, they want to move on to the next game to get a quick resignation from someone else. 

In this case, what's their game though?  I wonder if this being done on purpose to try and force MF to fix this. 

97
Dominion League / Re: Season 15 - Results
« on: June 14, 2016, 11:43:17 pm »
D2:

amoffett11 vs overtanglerfish 3-3. 

I will return for next season

98
Dominion General Discussion / Re: Castles
« on: June 13, 2016, 10:16:17 am »
it feels like the real question is how it goes when contested, and how to best contest castles...

I think the first thing I'm going to try when playing against Castles is pick up the Small castle.  Ya, I now have to drag it around for the whole game, but if I can use it to quickly grab the King's Castle before my opponent can buy it, his Castles now aren't worth very much. 

I'm going to wait until I've played a few games with Castles before I cast my judgement on it, there's a lot going on there that is tough to see by just looking at the cards, or even running a simulator.  I mean, how useful is running a BM simulator really?  Every time I've played Dominion, there's always 10 or so Kingdom cards available, and I always try to take them into account.  There will be boards where Castles is bad, and boards where it is competitive.    Which are which?  I have no idea. 


99
Let's Discuss ... / Re: Let's Discuss Prosperity Cards: City
« on: June 11, 2016, 08:53:31 pm »
I find City is strongest when there's one pile you already know is going to empty.  Ruins in a Cultist game, Curses when there's a strong curser, Magpies, Wharfs, something like that.  You know by midgame City is going to be Level 2, and then since City is such a great card, the city pile will empty and be Level 3.  Otherwise City is a trap card, you're trying to empty the City pile by yourself, or some other pile by yourself (while still buying cities), and your opponent ignoring cities takes off faster than you.

One trick with Cities is to look for the card on the table that will allow you to Level up the cities on your own turn, to avoid giving your opponent the first turn with them.  When the City pile is sitting at one City remaining, that Remodel or Develop you invested in can help you grab the last city near the beginning of your turn, and then you can play all your cities powered up before your opponent. 

100
Dominion: Empires Previews / Re: Qvist Rankings and Empires
« on: June 10, 2016, 09:43:23 am »
How do you rank a Landmark?  The other cards are ranked by their judged strength at cost X, but Landmarks have no cost.  It's different from every other card, Kingdom cards or events, because these are all optional.  I have $5, should I buy X or Y or Z, or Event A or Event B?  Which card is best?  I'm going with X, Y and A, my opponent is going for Z and B, what a dummy, doesn't he read the Qvist rankings?

Landmarks though are more like rule changes; this game Variety counts for more, or I get points for trashing, or suddenly 10 Coppers is worth 15VP.  But it affects both players equally, and neither player has a choice in the matter, so I don't think it's possible to say "Landmark A is better than Landmark B".  They could be ranked based on popularity, but I don't think it actually makes sense to rank them by how "powerful" they are. 

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