101
Dominion League / Re: Season 15 - Results
« on: June 07, 2016, 11:23:15 pm »
D2:
amoffett11 vs mtmagus 3-3.
amoffett11 vs mtmagus 3-3.
Feodum is the most fun to me when I can use it as a gainer
Okay, it's not flat out winning to get three Ironmonger. It's an advantage, but I'd hardly compare getting Inheritance first to something like winning the Cultist / Ruins split or getting your King's Court and Mountebank to collide first. Highway is the exception to the rule here. It's certainly worth playing the rest of the game when this happens.
I guess Artificer is often strong when you want reduced hand size. Should be really good with Menagerie for example.
Put that into a different thread, dude. That's incredibly deep, and deserves it's own thread.
My guess is the $14 cost is because it's $3 more than Colony, which is $3 more than Province, which is $3 more than Duchy and so on. So the Event is probably a source of VP, perhaps as simple as $14-> Take X VP chips, where X is some number. My guess is that the tough decision wasn't what the Event the should cost, but rather what number of VP was a fair number, keeping in mind that a deck that reliably hits $14 every turn could add points indefinitely without bring the game to an end.
Actually, this can't quite be it. You could have two opponents just going back and forth buying the event, with the game never coming to a conclusion. Maybe it's $14 -> Take X VP, trash a Victory Card from the supply, where the Victory card is either something you choose, or something predetermined like Province. So you're adding some number of VP (is 6 too few? is 10 too many?), a Province is removed, bringing the game closer to its end, but now you don't have a Province cluttering up your deck. This is my guess.
My main experience with Harvest is Swindling people's $5s into it in the late game when I don't want to give them a Duchy. I've had several occurrences of them playing that Harvest for $4 and spiking a Province. That leads to the question: when is it good to give people Harvests?
This is an awful strategy.
It's not awful it's just easy.
It's awful (in the sense that going for it will lose you a ton of games).
I'm just rather stumped that at some point in the development process, Donald and the Playtesters (good band name) had something along the lines of the following discussion: "Yeah, this Event is too powerful to cost $13, but I don't think it's powerful enough to cost $15."
Once you have a hero it can't be trashed by warrior