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Messages - amoffett11

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101
Dominion League / Re: Season 15 - Results
« on: June 07, 2016, 11:23:15 pm »
D2:

amoffett11 vs mtmagus 3-3. 

102
Let's Discuss ... / Re: Let's Discuss Dark Ages: Feodum
« on: June 06, 2016, 09:32:51 am »
Feodum is the most fun to me when I can use it as a gainer

I overlook this all the time in Feodum games.  I was playing a game recently where my opponent and I were in a mirror, I can't remember the details exactly but we were trashing down and building our engines.  Suddenly he buys a Feodum, and I think "man, that's crazy, Feodum can't win on this board".  There was some kind of gainer, so I think maybe he's going to try and build an engine that can grab multiple silvers per turn, but it just seems like a bad idea.  A couple turns later he's trashed his Feodum, and now his payload is much better than mine.  We both had self-drawing decks but already he's $6 ahead of me.  I lost. 

So ya, don't overlook grabbing a Feodum just for some quick silvers sometimes. 

And not that this is "Let's Discuss Adventures Cards - Raid", but it certainly has it's moments.  In non-engine games, there's been times when I've had $5, but don't want to buy another $5 terminal, I have too many already.  So I buy Raid, gain one silver, and I've just Minioned you.  Not a bad buy at all. 

103
Don't forget though that when your Inherited Iron Mongers hit another Estate, that estate is now an Action Victory Card, so that Iron Monger was +2 cards, +2 actions.  These Ironmongers are not your average ironmongers.   

Okay, it's not flat out winning to get three Ironmonger. It's an advantage, but I'd hardly compare getting Inheritance first to something like winning the Cultist / Ruins split or getting your King's Court and Mountebank to collide first. Highway is the exception to the rule here. It's certainly worth playing the rest of the game when this happens.

104
Goko Dominion Online / Re: VP Counters and Resignations
« on: June 01, 2016, 05:33:05 pm »
I've never been able to understand this idea that someone else owes you their time. 

There's one more Province, and it will decide the game.  I can see that your engine has kicked off, and you're going to win the game.  Sometimes these turns can take awhile, and sometimes they don't, but exactly why should I now have to sit here and wait for it to finish?  Because it would be rude?  Or if we're halfway through the game, and I can tell I'm far behind, maybe I made the wrong decision, going for some stupid Alt VP strategy when clearly the HoP megaturn was the right call.  I understand that it would be fun for you to play this game to its conclusion so you can actually pull off that turn.  But do I now owe you the next five minutes of my life because you're better at Dominion than me?  No, I'm resigning the game and moving on.  I will at least say "good game" before moving on, but that's as much as you should reasonably expect.  If you want to always play games that actually finish, play against bots, but if you're playing online get used to people moving on to the next game. 

On a different note, I don't think it's an issue with point counters.  Maybe it would be nice if you could finish the game against a Bot.  Something to possibly look forward to in Dominion 2017. 

105
Dominion League / Re: Season 15 - Results
« on: May 31, 2016, 10:52:30 pm »
D2:

amoffett11 4 - 2 microman

106
Dominion League / Re: Season 15 - Game Reports & Discussion
« on: May 31, 2016, 11:56:36 am »
My first season in the League, I had a match (against MtMagus I believe) that ended 3.5 - 2.5).  Here's the game that ended in a tie:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160226/log.0.1456455696564.txt

Long story short, if you look at my last buy before the game ended, I bought a Silver instead of an estate.  I was at the end of my shuffle, and I thought "hey, Estates aren't going to matter, it's going to come down to who can spike that extra province, so I want a silver".  I overlooked that I just emptied the third pile, and an estate would have given me the win.  So we tied. 

This is not a misclick, it's not even quite the same as the example you provided, this is more my fault and not the fault of some strange quirk that happens in MF.  But my point is that in an IRL game, it's much more apparent that there's 3 empty piles, and I probably make the right decision.  Probably my opponent also will just acknowledge that I win. 

In a league game though, it's a tie, there's nothing I can do.  My opponent said "what happened?  You could've bought an estate and won?"  I told him what happened, and part of me wanted him to say "you know what, we'll give you the win, because you should've won that game", but he didn't, and shouldn't have, and even if he had, I would've told him no, it's a tie, it's my mistake.  I had another league game recently, I can't remember the situation exactly, but my opponent lost because he misclicked a Tournament and was forced to gain a Duchy, which emptied the third pile, and he lost.  He would have otherwise won the game.  We discussed it afterwards, ya that sucks, but I wasn't giving him the win (and he didn't ask for it).  That's just the way things go.  Sometimes you don't get the wins you deserve, or you get wins you don't deserve.  All you can do is try and learn from your mistakes. 


107
I guess Artificer is often strong when you want reduced hand size. Should be really good with Menagerie for example.

I've had a couple games with Artificer and Menagerie, and they work REALLY well together.  Is Artificer the only non-terminal Discard-for-Benefit card?  I can't think of another.  Anyways, you can play Artificer, discard all your doubles (or more if you want a better card), and then play Menagerie to draw 3 more cards.  It quickly becomes easy to do this several times in a turn. 

108
Dominion League / Re: Season 15 - Results
« on: May 26, 2016, 05:40:13 pm »
D2:

amoffett11 defeats ephesos 5-1

109
Dominion General Discussion / Re: a different thing
« on: May 18, 2016, 12:36:56 pm »
Put that into a different thread, dude. That's incredibly deep, and deserves it's own thread.

I might do just that at some point, but I don't want to steal the thunder of this discussion either, because it is in and of itself an interesting one.  Where would that go?  Here in General Discussion?  In Variants?  Somewhere else?


I'm surprised by all the Workshop Gardens talk.  I can't imagine Gardens (or specifically Workshop Gardens) would actually be the best strategy, given all 25 Kingdom cards.  I don't know the simulator results, but it seems to me that while Workshop Gardens is powerful, it's not always the best option on every Base board.  Doesn't it then follow that it couldn't possibly be the best strategy on a board that has every Base card available?  Whatever the best engine you can make, I would have to think that wins the majority of the time.  I think OP's idea might be best; Throne Room/Feast can build really quick into whatever Council Room's and Festival's you need, grab a Militia, and go on from there.  You can probably steal a Gardens or two if that is what your opponent is going for.  I can't see the Gardens player ending the game before you can pull back ahead. 

110
Dominion General Discussion / Re: a different thing
« on: May 17, 2016, 11:15:41 pm »
Here's another fun game:  Play this game with 4P.  Before the game starts, players take turns drafting cards until they have a personal Kingdom of 6.  It's a Snake Draft, so Player 1 will take Cards 1, 8, 9, 16, 17, 24.  And so on.  One card doesn't get drafted (Thief?).  Players can only buy cards from their own Kingdom. 

How does the Draft go?  What strategies might you go for?  Keep in mind there's only 2 villages (3 with Throne Room), so one player will be out of luck for the Engine.  Maybe this is the player who goes for Workshop Gardens.  Maybe the player who drafts 4th takes Festival and Village (the first three players go Chapel, Witch, something else) and just fences everyone else out of the villages.  It's fun to think about. 

If you don't like playing 4P, you can do the same thing, but just have a tournament, player 1 plays player 4, 2 v 3, and the winners face off against each other, still with only their own 6 cards each game. 

111
Dominion: Empires Previews / Re: Empires Bonus Preview #5: Castles
« on: May 13, 2016, 02:49:31 pm »
If you don't trash the Small Castle to quickly get a bigger castle, there are 45 points to be had from Castles (including the Duchy/Estates from Sprawling Castle, and not including the bonus points from Grand Castle, of which there are probably at least a couple).  If there's say 3 points you gained from Grand Castle, 8 Castles could be worth 48 Points, the same as 8 Provinces.

At a quick glance, the best way to disrupt a Castle player might be to pick up the Small Castle.  It's one less Castle for them, and if you can deal with dragging it around the whole game, you can use it to quickly steal the King's Castle at the end.  If you don't get the King's Castle, there's almost no point in going for Castles at all.  Sure, the King's Castle is worth only 2 points for you, but you've just stolen 14 points from them (assuming they took the other 6 castles). 

112
Dominion: Empires Previews / Re: Empires Bonus Preview #5: Castles
« on: May 13, 2016, 02:36:40 pm »
If you're going to get one person to do the art for a whole bunch of castles, I'd say they picked the right guy.  Great job Julian

113
Dominion: Empires Previews / Re: Empires Previews #5: Events
« on: May 13, 2016, 02:10:39 pm »

My guess is the $14 cost is because it's $3 more than Colony, which is $3 more than Province, which is $3 more than Duchy and so on.  So the Event is probably a source of VP, perhaps as simple as $14-> Take X VP chips, where X is some number.  My guess is that the tough decision wasn't what the Event the should cost, but rather what number of VP was a fair number, keeping in mind that a deck that reliably hits $14 every turn could add points indefinitely without bring the game to an end. 

Actually, this can't quite be it.  You could have two opponents just going back and forth buying the event, with the game never coming to a conclusion.  Maybe it's $14 -> Take X VP, trash a Victory Card from the supply, where the Victory card is either something you choose, or something predetermined like Province.  So you're adding some number of VP (is 6 too few?  is 10 too many?), a Province is removed, bringing the game closer to its end, but now you don't have a Province cluttering up your deck.  This is my guess.

So I was pretty close to guessing what the $14 event was.  I wasn't sure how many VP it would be, but I probably should've guessed that it would net 15, as that's the next tier (Estate +2 to Duchy +3 to Province and so on).  I was also wrong about where the Province goes; you do remove a Province from the pile, but it goes into your deck instead of just being trashed (I was influenced by the teaser about cards that trash cards from the supply). 

114
Dominion: Empires Previews / Re: Teasers!
« on: May 13, 2016, 09:08:24 am »
Man, if Landmarks were Previews Day 4, what madness has Donald saved for today? 


115
I was going to chime in on the format of this teaser also, but I guess that's been done.  I also prefer the strategy to come out of the discussion, and not this large infodump.  Maybe a hint or two here or there, but not quite this.  Let people have a chance to play with the cards before telling them how to play them.  And ya, you can just not read it, but I guess you don't know to not read it until you've read it, and you can't read what's not written (and in this case I think it's a bit much). 

116
Dominion League / Re: Season 14 - Results
« on: May 11, 2016, 12:09:12 pm »
It looks like this was missed when I posted in the scheduling thread, but I will be returning for Season 15. 

117
Let's Discuss ... / Re: rēs cornūcōpiae consultēmus: harvest
« on: May 10, 2016, 11:29:29 am »
My main experience with Harvest is Swindling people's $5s into it in the late game when I don't want to give them a Duchy. I've had several occurrences of them playing that Harvest for $4 and spiking a Province. That leads to the question: when is it good to give people Harvests?

It depends on what that $5 card was that you Swindled, but there's a good chance they would have got that Province anyways (and maybe worse) if you'd left them with the card they originally wanted.  Harvest is usually the worst $5 on the board, but sometimes it will still help them get a Province.  Most $5's do. 

118
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 02:40:58 pm »
If you buy a Debt card and you have no treasure in your deck (and no virtual money or gainers or anything) I guess you've just locked yourself out of the game!  You can't even buy a single copper to start pulling yourself out. 

It seems to me that some people are suggesting that with +10 buys, you could buy 10 debt cards in a single turn, and just worry about the massive debt later (or never, if the game has just ended).  My interpretation of the rule, and I could be missing something, is that I can only buy one debt card if I can't pay it off.  Example:  buy City quarter with 4, I now have 4 debt, I try to buy another oh wait I can't buy anything because I have debt now.  Or are others correct, and I can buy 2 City Quarters with my 2 buys and just amass $16 worth of debt all at once? 


119
This is an awful strategy.

It's not awful it's just easy.

It's awful (in the sense that going for it will lose you a ton of games).

This is exactly the kind of deep analysis I come to f.ds for. 

https://youtu.be/qQ3cSfzaYEk

120
Dominion: Empires Previews / Re: Teasers!
« on: May 06, 2016, 12:02:25 pm »
I'm just rather stumped that at some point in the development process, Donald and the Playtesters (good band name) had something along the lines of the following discussion: "Yeah, this Event is too powerful to cost $13, but I don't think it's powerful enough to cost $15."

My guess is the $14 cost is because it's $3 more than Colony, which is $3 more than Province, which is $3 more than Duchy and so on.  So the Event is probably a source of VP, perhaps as simple as $14-> Take X VP chips, where X is some number.  My guess is that the tough decision wasn't what the Event the should cost, but rather what number of VP was a fair number, keeping in mind that a deck that reliably hits $14 every turn could add points indefinitely without bring the game to an end. 

Actually, this can't quite be it.  You could have two opponents just going back and forth buying the event, with the game never coming to a conclusion.  Maybe it's $14 -> Take X VP, trash a Victory Card from the supply, where the Victory card is either something you choose, or something predetermined like Province.  So you're adding some number of VP (is 6 too few?  is 10 too many?), a Province is removed, bringing the game closer to its end, but now you don't have a Province cluttering up your deck.  This is my guess. 

121
Goko Dominion Online / Re: Bizarre Bot Strategies II
« on: May 06, 2016, 10:01:30 am »
I just finished the Adventures Campaigns, and the bots are horrible.  In the old expansions, there were quite a few stages that required a few tries, but in Adventures the only times I lost were games where I realized I'd pick a poor strategy and resigned in order to try it again and go faster. 

They buy lots of Duchies and Estates, they empty the Ports without getting any other actions.  I've had bots buy Mission on every turn with a deck that can't do anything on a turn it doesn't buy anything. 

I expected the bots to be bad on Randomly generated boards, but I thought they might be better in the campaigns.  Even some simple scripts should perform way better than these bots are doing. 

122
Horn of Plenty is one of my favourite cards, but's a card I've had a hard time getting my IRL opponents to buy. 

Them:  Why would I want that, it has a 0 on it.
Me:  OK, but say if you play a Spy, then a Smithy, then your coppers and a silver, you can play Horn to get a 5 cost card, and then still buy something else
Them:  Ya, but if I buy a Gold instead, I can just buy more Gold with it

One time on a board with Horn and a lot of Cantrips, I used Horns to empty the Horns and build a deck that could easily draw itself, and grabbed every Province in one turn.  The next game Horn came around they still wouldn't go for it.  I guess it's a card with a value that is difficult to see for new players. 

123
I'm playing in both. 

This is how I look at it:  when I say I'm going to participate in Season 15, I've made a commitment to keep up with the schedule, and complete my matches within the 5 weeks.  I would not have made this commitment if I thought I needed extra time.  Besides, wouldn't an extension mean that Season 16 starts later?  I wouldn't want that.

Likewise, I signed up for the YMYOWTFIC tourney, so I've made a commitment to keep up with whatever schedule that tourney involves. 

I don't think the league moderators need to make concessions for players in both leagues; it's up to the players to decide what they can handle.  Everyone can look at the schedules of one or both and decide which ones they can play in and which they can't.  Anyone who signs up for both and then complains to the moderators of either saying they don't have enough time, that's their own problem.   

124
Dominion League / Re: Season 14 - Results
« on: May 04, 2016, 09:03:30 pm »
D2:

singletee:    4
amoffett11: 2

125
Dominion General Discussion / Re: Early Adventures Impressions
« on: May 04, 2016, 01:42:17 pm »
Once you have a hero it can't be trashed by warrior

Right, I'm talking Warrior + Bridge Troll/Highway/Bridge or something though, which was my original thought, not just Warriors alone. 

I'm not going to claim it's some unstoppable combo, but it could be something to watch out for in games with Cost-Reduction cards if A) your opponent is ignoring Pages/Champions or B) you yourself plan to ignore Pages/Champion.  Warrior is different than any other trashing attack because it can hit any card (Treasure/Victory/Action) and if the cost is right, and it can trash a lot of them.  4 or 5 Warriors with 3 or 4 pages (+ your Champion in play) can inspect 20+ cards a turn and trash everything that costs 3/4, or 5/6 with a couple Bridge Trolls or all their Provinces with 4.  Warrior also helps you play your Bridge Trolls with its card drawing.  It's much more powerful than Saboteur because it can trash multiple cards each play and there's no replacement, Knights only trash one card per play.  The real problem here is the Treasure Hunter, setting this up you've gained at least 6 silver, and then another treasure from your Hero.

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