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Messages - E.Honda

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76
Goko Dominion Online / Re: Summon is now available on MF
« on: June 08, 2016, 07:12:16 am »
I know there are 21 events and all, and maybe Summon has not been out long enough, but I did a log search of all games, and so far it has only shown up in 2 pro games out of all the players on the client.

It showed up in the last game of my league Match against qvist yesterday but it was a rebuild game with no good $4s

77
Goko Dominion Online / Re: Summon is now available on MF
« on: June 07, 2016, 03:58:20 pm »
I had exactly 15 ducats leftover $$$

78
Dominion League / Re: Season 15 - Results
« on: June 07, 2016, 02:27:53 pm »
B2:

E.Honda 3 - 3 Qvist

79
Dominion League / Re: Season 15 - Results
« on: June 02, 2016, 04:24:03 pm »
B2:
E.Honda 1 : 5 Rabid

80
Dominion General Discussion / Re: What's the card your best at?
« on: June 02, 2016, 02:24:02 pm »
How do you run the stats for others?

Well, first you download all your game logs from gokosalvager, then you parse them, noting for each game what cards appeared and what the result of the game was. Then you aggregate all that information, and generate stats. Part of this process for me was manual, because I was lazy and didn't feel like parsing the list of game logs off the log search in the same script that I used to then download them all. Instead, I just ran some javascript in my browser's developer console that got me the list of game log files, which I then copy pasted out into a file, which my fetcher script then read and downloaded all the logs. Then I used another script to parse them and generate the csv, which I imported into google docs.

Creating a general use tool wouldn't be that difficult, if people wanted it (and I could find a place to host it).

I think a General use Tool would be really nice and much appreciated if you have the time and will to do it :)

81
I bought two mines and then two adventurers in a game and won

82
Goko Dominion Online / Re: VP Counters and Resignations
« on: June 01, 2016, 12:17:59 pm »
As a side note, since this thread isnt about vp counters yes/no:
For me, vp counters are a a means to make better decisions, for example pulling out a 3pile where your last buy is an estate that gives you the +1 vp win. Of course this could be done without them by memorizing the difference between you and your opponent but im too lazy to do that every game so therefore, for me they add to my perceived fun playing the game rather than taking that away.

Apart from that, I dont think the use of vp counters leads me to resigning more often. When i do resign it is because i feel the strenght of my opponents deck has grown so large relative to mine that There's not enough time for me to catch up before they can end. This is more about deck potentials and vp counters aren't really important to asess this. It's like the Situation you described with teacher/Champion: its not about a (visible) vp lead but about the fact that if your opponent gets to those significantly earlier than you their deck just explodes and theres nothing you can do to catch up in time.

Of course, thats just me personally and for other people seeing their opponent have a big vp lead might be a factor making them resign.

83
Dominion League / Re: Season 15 - Game Reports & Discussion
« on: May 31, 2016, 09:39:52 am »
I'd totally still call it a misclick, but you could probably call it a misplay and it would be more accurate. You intentionally clicked on the Woodcutter, but what you "intended" to click on was your Coppers despite the fact that you did not realize at that moment that it was what needed to happen to make your intended play.

It's a meta missclick

84
Dominion League / Re: Season 15 - Results
« on: May 30, 2016, 05:16:04 pm »
B2:

DG 3 - 3 E.Honda

85
Let's Discuss ... / Re: Let's Discuss Adventures Events: Seaway
« on: May 28, 2016, 08:31:40 am »
Seaway on Highway is a combo I've somehow managed to see a couple of times and it's nearly always bonkers.

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160519/log.0.1463652625182.txt

I had 10 seawayed highways here and bought 8 Provinces + 4 duchies on turn 11 :D

Yeah, and you opened Chapel.  Seaway/Highway very much needs support.

Yeah the Chapel thinning really helped a lot

86
Let's Discuss ... / Re: Let's Discuss Adventures Events: Seaway
« on: May 27, 2016, 07:50:56 am »
Seaway on Highway is a combo I've somehow managed to see a couple of times and it's nearly always bonkers.

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160519/log.0.1463652625182.txt

I had 10 seawayed highways here and bought 8 Provinces + 4 duchies on turn 11 :D

87
Let's Discuss ... / Re: rēs cornūcōpiae consultēmus: menagerie
« on: May 25, 2016, 02:11:05 pm »
Coppers are Menagerie's worst enemies.
Warehouse is Menagerie's friend.

Randomly hitting unique hands with many duplicates in your deck is super fun.

I love this card and I love foolishly going out of my way to try to activate it.

Draw Province, Province, Menagerie, Silver, Copper.  Opponent plays Bishop, trash Province!

This needs insanity Wolf

88
The Silvers gained from Treasure Hunter help defend against Warrior during the Champion climb, so it's not too much of a bummer to go through Treasure Hunter.

I noticed that Hero is perfect for getting a key Kingdom Treasure right before you are ready to supercharge your engine with Champion. Not having to buy a Relic, Horn of Plenty, Bank, or coming-soon Fortune is really convenient. Just getting an extra Gold is not too shabby either when you can just load up on terminal draw after Champion is played, especially if you have trash-for-benefit ready.

Yeah the hero treasure gaining is pretty nice sometimes, especially in combination with storyteller. i had a game with page, storyteller and bank on the board where i used two heroes after champion to gain banks drawing through my deck with storyteller+silver. the nice thing is that you just play the banks at the end, after drawing all your deck putting like 10 treasure cards in play so you dont have to care about losing so much buying power by drawing with storyteller. in general i think storyteller is really good with the page line

89
Dominion General Discussion / Re: Best Dominion moments 2016
« on: May 18, 2016, 09:34:28 pm »
Turn 7 Champion is nice :D

---------- E.Honda: turn 7 ----------
E.Honda - plays Herald
E.Honda - draws Treasure Hunter
E.Honda - reveals: Champion
E.Honda - plays Champion

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160518/log.0.1463582236952.txt

90
Dominion General Discussion / Re: Best Dominion moments 2016
« on: May 17, 2016, 10:57:18 pm »
All colony + province in 9 turns.
Log tomorrow.

Here it is. That was really nicely done :)

http://forum.dominionstrategy.com/index.php?topic=15459.0

91
Game Reports / Travelling Fair + Counting House + Bank
« on: May 17, 2016, 10:46:55 pm »
I played a game against limetime today in which they pulled out a really crazy megaturn strategy involving these 3 cards:

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160518/log.0.1463533498534.txt

$200 to spend on turn 9  :o

92
Dominion General Discussion / Re: Playing speed
« on: May 16, 2016, 06:37:14 pm »
I know this since i also like to think things through and not rush decisions that might seem obvious. Often it is worth it to take your time in Dominion especially now with Adventures that games are getting more and more complex. For me thats also what dominion is about, that on nice boards you have a lot of small decisions that on their own dont seem to make much of a difference first but really add up long term. So trying to grasp every little aspect is really what makes you a better Player.
I wouldnt listen to your opponents calling you slow, as long as youre not delibarately slowplaying you have every right to take the time MF has given you for your turns and they dont have to play a rematch if that is too slow for them.

93
Dominion: Empires Previews / Re: Empires Previews #5: Events
« on: May 13, 2016, 12:28:06 pm »
It would be funny to end the game on a 3pile on Gold, Villa, estate using Windfall and Triumph :D

94
Dominion: Empires Previews / Re: Empires Previews #5: Events
« on: May 13, 2016, 12:25:27 pm »
If you can pull off Windfall, then $5 for 3 Golds is a steal. Still feels like it will be a very situational Event.

Also, any edge cases to how you could buy multiple Windfalls and get Golds each time?

Villa

95
Enchantress!


98
Today I learned that Making Fun lets me gain Disciples and Fugitives with Pilgrimage! How nice of them.

You know I had to tell them that Disciple can't gain Traveller upgrades?

I tried discipling my teacher in a game and was confused that it didnt Work since on the card it just says "you may play an Action card from your hand twice. Gain a copy of it."  So it seems that it's not restricted to supply cards, but when you look it up in the FAQ it is. I think it would be better if that were explicitly stated in the card Text, but it's too late for that apparently :D

All cards that say "gain" always mean from the Supply unless otherwise stated. You would have to add those words to like 1/3 of the cards in Dominion, probably more.

Yeah i guess youre right i never bothered trying to gain something that is not in the supply. With disciple you can play any card though so i thought the gaining bit would also apply to that, but that would be inconsistent

99
Today I learned that Making Fun lets me gain Disciples and Fugitives with Pilgrimage! How nice of them.

You know I had to tell them that Disciple can't gain Traveller upgrades?

I tried discipling my teacher in a game and was confused that it didnt Work since on the card it just says "you may play an Action card from your hand twice. Gain a copy of it."  So it seems that it's not restricted to supply cards, but when you look it up in the FAQ it is. I think it would be better if that were explicitly stated in the card Text, but it's too late for that apparently :D

100
Dominion General Discussion / Re: Early Adventures Impressions
« on: May 06, 2016, 01:18:19 pm »
You can trash with Amulet before calling Guide. Also Guide is just great against any hand size reducers.

Can't wait to see a Coin of the Realm + Cultist game. Seems like it's finally possible to easily build an engine around Cultists that way.

Guide is also a nice buy in the midgame with leftover $3 and a spare buy if there are no other decent cards you want for $3 (eg only Silver). Even if you dont use it for quite some time and it just sits on your mat it might be very valuable in the endgame to skip a dud Hand. It's like youre buying lategame insurance with midgame spare $3.

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