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Messages - Cave-o-sapien

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751
I don't want to sidetrack this thread too much; but to respond to Donald's code-related stuff; while perhaps not the "norm" in our twisted world, it's also far from the worst thing I've see in code that I've inherited from other companies to maintain. My favorite example of silliness is this bit from some old VB6 code that I had to work wtih (though written here as c# for my own sanity):

Code: [Select]
for (int x = 1; x <=5; x++)
{
    switch (x)
    {
        case 1:
            [Do some stuff];
            break;
        case 2:
            [Do some stuff];
            break;
        case 3:
            [Do some stuff];
            break;
        case 4:
            [Do some stuff];
            break;
        case 5:
            [Do some stuff];
            break;
    }
}

This is amazing.

752
Quote
this.HexToColor("ff000000")

Dominion, now with an extra dimension of color.

That's the UV channel.

753
MAKiNG MORE FUN 0.42.1 for Linux

This patch completely disables all animations, special FX, forest fires, fairy dust and other aggravating nonsense in Making Fun's Dominion Online 2.0 (up to 2.0.42.1) for Linux.

http://tash-kalar.singlepicture.org/Assembly-CSharp.dll.gz
Extract to Dominion_Data/Managed/Assembly-CSharp.dll

Credit goes to SCSN, I just used hexeditor to apply his binary changes and it works. Maybe someone can do that for Mac.

Where is the list of changes to make?

754
- When picking a card to trash or return-to-supply, put a giant red X over the entire card image. No amount of highlighting does the trick.
- When picking a card to discard or put-on-deck, put a giant left arrow over the card image.

Maybe you're picturing something different from what I'm picturing, but wouldn't a giant red X obscure the card itself?

Now that they've got the gauntlet hand cursor, maybe there could be separate cursors for trashing and discarding.

I think the real answer is to first select the cards you want to trash/discard, and then press a button for trash/discard. Isotropic did something like this, though there you had to use a separate interface than your actual hand to make the selections, so that wasn't good. In my Temporum client, as you select each item in your hand, it moves upward to separate it from other cards in your hand.

No, that is one more click. Too slow...

I'd like this option for multiple-selection discards or trashes, but if it's just a single card I would prefer only a single click (or no click for Moneylender).

(and I'm not sure I can explain why this doesn't seem inconsistent to me)


755
They should at least be like Blizzard and say they want to force players to subject themselves to them whether they like it or not

Yep.

I mean, it seems kind of silly for people on both sides to be arguing that this is just too difficult for them to do if it's a design choice.

756
Did I miss something where MF said that disabling animations was too difficult to implement?

Or is this just a design choice?

757
Goko Dominion Online / Re: Latest Release
« on: October 10, 2015, 02:27:55 pm »
We've reached the 4th versioning segment. Shit just got real.

758
Goko Dominion Online / Re: Latest Release
« on: October 07, 2015, 10:26:48 pm »
So that problem where running in Fullscreen mode on OS X doesn't let you tab away, yeah, that's still there.

WTF?


But hey, now I've got a gauntleted cursor. Makes me nostalgic for 1995.

759
Goko Dominion Online / Re: Latest Release
« on: October 07, 2015, 10:04:14 pm »
They are still talking of shutting down the Goko version before the memory leak issue is taken care of.

If you were being outcompeted by Goko, you too would find it so embarrassing that you'd want it taken care of first.

s/Goko/Isotropic

760
Goko Dominion Online / Re: Where did the Dominion 2.0 music come from?
« on: September 28, 2015, 07:43:15 pm »
The music is fantastic, especially the fact that you can turn it off.

In a way, having music so terrible that it motivates you to turn it off is better than having merely mediocre music that you tolerate and then find stuck in your head on repeat ad infinitum.

761
Goko Dominion Online / Re: Dominion 2.0 Stacks Your Deck
« on: September 28, 2015, 05:03:48 pm »
Slightly off-topic, but related:

One of the interesting side-effects of the card areas (hand, in-play, discard, deck etc.) and shuffling rules in Dominion is that cards can get segregated from each other or clumped together. Very rarely are you shuffling your entire deck. You may just be shuffling 1/3 of your deck, so even with an ideal shuffler your deck is not going to be truly randomized.

Has anyone attempted to model this behavior? It would make a great paper.

762
Goko Dominion Online / Re: Upswing, downswing
« on: September 25, 2015, 02:25:59 pm »
This has nothing to do with the RNG and everything to do with chemtrails.

763
Goko Dominion Online / Re: Dominion 2.0 Stacks Your Deck
« on: September 22, 2015, 02:41:11 am »
Unless the Making Fun guys have an amazing new technology they're hiding from the world then it's definitely pseudo-random.  ;)

One can generate random numbers.

Prove it. ;)

764
Goko Dominion Online / Re: Dominion 2.0 Stacks Your Deck
« on: September 21, 2015, 02:12:35 pm »
Humans suck at seeing randomness.  This is likely to be true until the end of time.

This. A million times this. I'm so tired of seeing people complain online about the "stupid RNG" in their game of choice. I mean, there are ways to implement a naive shuffler that does stupid things, but I wouldn't expect a professional developer of a card game to make that mistake. It's quite literally the first thing they should get right. Having said that, these guys have defied my expectations in other ways. :)

There's definitely something pseudorandom going on!

Unless the Making Fun guys have an amazing new technology they're hiding from the world then it's definitely pseudo-random.  ;)

765
Goko Dominion Online / Re: Dominions cards - buy
« on: September 10, 2015, 03:37:16 pm »
Man, I know Goko did this too, but having a fake little currency that forces you to overspend on what you want to buy is a really garbage move on Making Fun's part. It's adding insult to the injury of doubling their prices while reducing the game quality.

As libertarian as I generally am, I might actually support regulations that makes virtual currencies illegal under the same reasoning as other scams and false advertisements are. People should have a right to a clear view of how much a product or service actually costs, without being forced to go through a system designed to hide what you're really spending.
I agree that ducats or whatever are garbage, but virtual currencies, man, they're all virtual.

I think I used the wrong terminology; I didn't mean virtual currency like in-game currency. Ban Coppers and Golds in Dominion! No, I meant when you have to purchase an in-between currency which does nothing but buy stuff that you should be able to just buy with real money instead.

I think it's worth pointing out that Microsoft (after much criticism) did away with their virtual currency two years ago.

I think it makes sense in settings where you can earn "in-game money" through game play OR by simply buying it with real money. But if there's no way to earn in-game currency short of spending real money then it's kind of pointless.

766
Goko Dominion Online / Re: Dominions cards - buy
« on: September 09, 2015, 12:28:10 pm »
True; in fact it's really a different product. If anything, I see this as an issue of paying for something and then not getting to keep that thing.

Except it's not a physical thing. It's not even analogous to a "non-physical" thing like an eBook or an MP3, both of which can be perpetually kept independent of who you purchased them from (unless you're buying DRM-laden crap that phones home or something).

Online Dominion is more like a license to use a service (like Spotify). Except in this case instead of a monthly fee, there's a perpetual license. One significant downside to the perpetual license pricing model is when the service goes away sooner than you anticipated.

When doing a cost/benefit analysis you should make a reasonable assumption about how long the service will be around and be of use to you. Expecting it to be around forever isn't reasonable, but I'm not sure what the bounds of "reasonableness" are for something like an online game.


767
Goko Dominion Online / Re: Goko Down For Maintenance
« on: August 25, 2015, 11:49:55 pm »
yeah, in 2015 you can't have a game just consist of text and some pictures.  unless it's an indie game driven more by story or generating some sort of unique feeling, anyway

I don't accept your assertion that the user interface zeitgeist has changed significantly in the two-three years since Dominion on Isotropic was wildly popular.

If anything I've seen a shift towards minimalist design over the past 5 years.

(maybe my sarcasm detector needs to be recalibrated?)

Hah.

Haha.

BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAA

Ok ok. Maybe that's some hyperbole, but it seemed quite popular in spite of its rudimentary interface. I guess maybe I'm just nostalgic like everyone else?

I do wonder about peak game usage rates. How do they compare from Isotropic to Goko? Surely these metrics are somewhere.

768
Goko Dominion Online / Re: Goko Down For Maintenance
« on: August 25, 2015, 06:40:26 pm »
I'd rather play the same game with images at a slower speed than the game very quickly with just text and an ugly interface. Like most people, I process things visually, and images are quicker than text.

Your statement seems to contradict itself.

On the one hand you're saying you'd rather play the same game more slowly with images, but then you say that processing images is quicker than processing text.

So if it's faster for you to process an image-centric UI, wouldn't it be frustrating to have the game engine lagging behind your decision making?

769
Goko Dominion Online / Re: Goko Down For Maintenance
« on: August 25, 2015, 06:28:17 pm »
yeah, in 2015 you can't have a game just consist of text and some pictures.  unless it's an indie game driven more by story or generating some sort of unique feeling, anyway

I don't accept your assertion that the user interface zeitgeist has changed significantly in the two-three years since Dominion on Isotropic was wildly popular.

If anything I've seen a shift towards minimalist design over the past 5 years.

(maybe my sarcasm detector needs to be recalibrated?)

770
Goko Dominion Online / Re: 2-0-36
« on: July 31, 2015, 03:24:53 pm »

The bug where you can't switch to other applications when fullscreen on OS X is not fixed.

This really surprises me since this bug appears to have been introduced in version 2.0.35.  I figured it was something easily remedied.

771
Goko Dominion Online / Re: Latest Release
« on: July 26, 2015, 10:18:52 pm »
First thing I noticed on this new version is that I can't Command-Tab out of the full screen version and switch to other applications. (OS X)

Additionally none of the track pad gestures seems to work (three finger swipe left/right, three finger swipe up). I'm literally stuck in the app until I quit it.

This seems like a step in the wrong direction.  :(

Edit: this only happens in full screen mode. In windowed mode it behaves normally.

772
Goko Dominion Online / Re: Latest Release
« on: July 22, 2015, 11:32:35 am »
I really like having the option to have the log on screen all the time. Kudos on that one. I only wish (small complaint) that the colors weren't so garish. I think it's more difficult to read having so many different colors.

As for the size of the installed app, it doesn't bother me at all. It doesn't even seem that large by today's standards. I've got much bigger apps than that installed on my phone.

773
Goko Dominion Online / Re: Latest Release
« on: July 20, 2015, 12:47:36 pm »
-AI is a joke to play
-Playing AI is not a good way to get better at the game

a) Not everyone is interested in playing Dominion hyper-competitively

b) Playing against a BAD AI isn't a good way to get better, but I think it should be possible to build an AI sufficient to challenge most players.

774
Goko Dominion Online / Re: Latest Release
« on: July 20, 2015, 11:26:06 am »
Offline play? Who is going to play Dominion games against AI in Story mode? I certainly don't, and I know others do, but if my WiFi is down and I can't play Dominion against AIs only in an offline setting, it's not the end of the world.

I think you'd be surprised how many people out there would play Dominion offline exclusively against an AI on a mobile device if given the opportunity.

775
Goko Dominion Online / Re: v2.0.33
« on: July 13, 2015, 11:51:58 am »
I haven't seen the deck count bug, but it's very possible I just haven't paid close enough attention.

Is it a display problem only or does it affect the game state? For example, does the game reshuffle when it shouldn't?

A display problem.

Ok, thanks.

In that case it seems irrelevant to discuss what structure the game engine is using to track the deck size.

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