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Messages - Kahryl

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76
Dominion Isotropic / Re: Dark Ages on Iso a Possibility?
« on: September 07, 2012, 11:01:48 am »

I suppose. I still can't see how someone can lose interest in the game itself. The game doesn't change--just the medium. I've heard of people using chips instead of cards. It's different, and I probably wouldn't like it. It still wouldn't make me lose interest in the game.

I can see where you're coming from; I just can't wrap my brain around the idea of claiming to enjoy the game only as long as it's on Isotropic. It sounds like hyperbole to me, but I'll accept that such a thing is possible.

Hey look, I'm taking away your pinball machine. But I'll give you the cardgame version of it. You can do all the same things with all the same rules, you just need your whole living room floor to do it and calculate the physics yourself and it happens at 1/10,000th the speed. What are you complaining about? Implementation doesn't matter.

I take it you've never played Solitaire with real cards, then.

Sure I have? I even prefer it. Solitaire is a simple enough game that the satisfaction of handling real cards is worth the slight increase in micromanagement.

While we're making random guesses about each other, I bet you've never eaten a green-frosted donut.

77
Dominion Isotropic / Re: Dark Ages on Iso a Possibility?
« on: September 07, 2012, 10:37:44 am »

I suppose. I still can't see how someone can lose interest in the game itself. The game doesn't change--just the medium. I've heard of people using chips instead of cards. It's different, and I probably wouldn't like it. It still wouldn't make me lose interest in the game.

I can see where you're coming from; I just can't wrap my brain around the idea of claiming to enjoy the game only as long as it's on Isotropic. It sounds like hyperbole to me, but I'll accept that such a thing is possible.

Hey look, I'm taking away your pinball machine. But I'll give you the cardgame version of it. You can do all the same things with all the same rules, you just need your whole living room floor to do it and calculate the physics yourself and it happens at 1/10,000th the speed. What are you complaining about? Implementation doesn't matter.

78
Dominion General Discussion / Re: Weird Combo: Apprentice/Noble Brigand
« on: August 28, 2012, 04:21:31 pm »
Apprentice is great for any card that has on-buy benefits. In fact, all trash-for-scaleable-benefit cards are good with that set!

79
Game Reports / Re: Crossroads, Tunnel, Tactician Golden Deck 'Mirror'
« on: August 28, 2012, 09:41:23 am »
Opening bishop is a classic mistake here. You're trimming both decks and making the game faster - the only benefit you get alone is the +VP, and that's not great early and if the game is so short.

80
Help! / Re: How do you play a University/Golem/Militia/Governor set?
« on: August 27, 2012, 09:47:03 pm »
Heh. You can tell that Dominion's the first thing liop's ever been good at.

81
Treasure Chest
Action ($5)

Gain a gold and a silver.
Each other player may gain a silver and a copper.


Am I doing it right??



82
Goko Dominion Online / Re: Interesting article on Goko launch
« on: August 27, 2012, 10:35:40 am »
I'm happily playing GW2 right now and it's accessable, reasonably challenging and fun. And the fact that it doesn't require a subscription commitment makes it pretty painless for WoWaholics to try. It's made by guys who really know how to design games - who are knowledgeable about how it's done elsewhere but who don't mindlessly mimic successful formulae - and it shows in a lot of small and big ways.

I am a bit concerned about its staying power, though.
-You essentially get all of your abilities - save for some very long cooldowns - within the first few hours. There's a lot of abilities (25ish that you can have equipped, 75ish for your class total), but the "shape" and general strategy of your character won't change over time like it does in WoW.
-Areas feel smaller than WoW's. Part of this is how much more convenient everything is - you're just running around filling nodes instead of doing questlines, so there's less of a sense of direction and place.
-There's no mana bar or equivalent. Abilities cost nothing to use. They have cooldowns - some of which are very significant - but taking the resource-management dimension out of the game makes it a bit flatter. I don't have the feeling of wanting to hunker over a torn-out piece of paper, theorycrafting my character.

I'm not sure that the GW2 guys are even *aiming* to dethrone WoW. Their business model seems not to be the subscription MMO's call of "Stay awhile. Stay FOREVER!" but instead "Here's a bunch of content for you. Once you're done, grats! Get lost. Come back when we have more ready."

83
Game Reports / Re: One of the coolest torturer games I've played
« on: August 25, 2012, 08:24:34 pm »
interesting Torturers is an oxymoron.

Usually. Chuck in something like a lighthouse and it can actually turn into a fun game.

84
@Kahryal - Don't twist my words.  I said that I think playing Zombinion, after buying paper dominion, in full, is both legal and ethical.  I didn't say it was ethical because it was legal.

I wasn't replying to you. In fact I only skimmed this topic and haven't read your arguments (though I will now!). Sorry if the timing of my post gave the wrong impression  :)

85
I don't want to stick it to Donald either, and just because something is legal doesn't make it ethical.

On the other hand if things really are as bad as they look (Donald signing off 5 years of Dominion to wannabe-Zynga buffoons with a checkbook) it might end up the only option.

I am happy to pay - a lot - for the rights to use the game (and I have in the form of physical base set and two expansions), but I really am not willing to be monetized, socialized, or made to fuck around with fake currency.

86
Goko Dominion Online / Re: Is it really that bad?
« on: August 23, 2012, 10:42:10 am »
There aren't a whole lot of actions you can Undo. Anything that draws a card, reveals your deck in any way, has opponents react in any way, or has a variable effect can't be undone. So that leaves what, Merchant Ship?

87
Variants and Fan Cards / Re: FBI - Fancy Balance Issues
« on: August 22, 2012, 01:00:35 pm »
Torturer. Useless without a village, too strong with one.

88
Goko Dominion Online / Re: Interesting article on Goko launch
« on: August 22, 2012, 09:21:18 am »
More and more MMO's arenow also going the FTP model with microtransactions as they have realised they cannot cope with big industry behemoths on subscriber numbers.

"behemoths" meaning WoW and only WoW. A friggin ten year old game that has stripped out most of its original game mechanics, where the writing is basically assembled by random phrases at this point, and developers are obviously exhausted and bored and waiting for people to go somewhere else so they can work on something interesting. Yet no company out there can summon the basic competence and innovation to unseat it.

Sorry, offtopic.

89
Dominion General Discussion / Re: Keeping your friends
« on: August 21, 2012, 01:16:09 pm »
Actually I think Dark Ages is pretty newbie friendly. We see DA as complicated because we think "gosh, Ruins! Trash interaction! New opening decks! This changes everything!" Yeah, it forces veterans out of the super-comfortable zone they knew, but newbies will have no such problem - they weren't in a comfortable zone to begin with.

90
Goko Dominion Online / Re: Interesting article on Goko launch
« on: August 21, 2012, 12:43:04 pm »
When I read "competitor to Zynga," my initial thought isn't "YEAH WOO SCREW ZYNGA," it's "probably just as annoying as Zynga."

This. Oh boy, another company that wants to cash in on social compulsion, and is cowardly/insulting enough to hide the prices of its wares behind fake currency.

If you want to charge me $18.63 or something weird for a nominally-$15 game, fine.  If you want to charge me more for the first game than successive ones, fine. But don't screw around with gokoins and hope I can't do math.

91
Dominion General Discussion / Re: Keeping your friends
« on: August 20, 2012, 04:20:42 pm »
Also, teach them by playing the basic kingdoms, they are perfect, completely not flashy and easy to grasp.

I dont agree with the idea of handicapping yourself, you do that and they win then they think their way of playing is good, thus stunting further growth.

Play the base sample games until they get the hang of it, it'll be boring for you, but not for them!

If they win easily you're handicapping yourself too much. Do just enough that they gotta rethink.

Not handicapping yourself is a bad way to teach, too; no matter what they do they'll lose by a landslide. How are they going to judge what's better in that environment?

92
Dominion General Discussion / Re: Keeping your friends
« on: August 20, 2012, 02:18:38 pm »
Two things.

1. DO NOT TEACH YOUR FRIENDS DOMINION. Ignore advice above that asks you to. When I'm learning a new game the last thing I want is a master player yammering at me about engines and BM and greening phases and cantrips. Stick to clarifying the rules WHERE THERE IS CONFUSION and answering tactical questions WHEN THEY ARE ASKED.  When they open with Estate, bite your tongue. Bite it OFF if you have to.

2. Handicap yourself, then play to win. My favorite way of handicapping is to simply skip a turn every x turns. Have x start at 2, then increase it slowly as friends learn (by thinking for themselves, learning from their mistakes, and watching your plays, not by being lectured at).

93
Dominion: Dark Ages Previews / Re: Count v. Mandarin?
« on: August 20, 2012, 12:24:03 am »
I like Mandarin's on-gain effect. If you get a 5/2 opening, why, just stuff your deck with 4 Mandarins right away and have terminal golds in your hand forever!  8)

94
Please consider this. I am very unlikely to ever touch Goko. That kind of implementation/interface doesn't interest me and doesn't fit into the context in which I play dominion. But I would proudly pay unreasonably large sums of money to them or you or whoever has the authority to just keep what I have. You know, pay for something that already exists and needs no development. A one-time cash-out of $85 would be a bargain to me.

95
Game Reports / Re: Fun Chapel/Oasis/Menagerie Game
« on: August 18, 2012, 10:11:35 pm »
Oops, now I remember, I had upgrades, too. Got even more Oasis/Menageries out of my Estates, then steadiliy destroyed coppers. Also there was Hoard. That brought in Hoard/Gold/Duchies along with provinces to make Menagerie hit better.

96
Dominion Isotropic / Re: Dougz - I would like to send you money
« on: August 18, 2012, 09:34:03 pm »
You mean Wharf?

I wanna see +Card/+$

97
Dominion Isotropic / Re: Dougz - I would like to send you money
« on: August 18, 2012, 02:07:23 am »
The awkward flipside to that argument is how much would we care about dominion without isotropic?  Yes, Isotropic is the reason I am a bit underwhelmed by Goko, but Isotropic's also the reason I give a Scout about Dominion in the first place.  Had I not stumbled across Iso, Dominion would still be that pretty fun game I played once and would kinda like to play more but lol fifty bucks.  I'm not really sure what I am getting at, though.

(I am still PROBABLY going to throw some money at Goko if they can get themselves together)

Ditto the sentiment. I played physical Dominion once with my buddies on vacation a year ago, thought it was pretty fun, found isotropic much later. I'm addicted to iso, not Dominion. After it folds, I'm done. And not just to throw some sort of righteous temper tantrum.. Dominion itself just isn't compelling enough to go through all the trouble and expense.

98
Game Reports / Re: Fun Chapel/Oasis/Menagerie Game
« on: August 18, 2012, 01:22:57 am »
Screw Chapel. When I see Oasis and Menagerie, there's nothing else under $6 I need ever :)

99
Dominion Isotropic / Re: Dougz - I would like to send you money
« on: August 18, 2012, 01:16:52 am »
Man. I would pay $25 a month easy to just keep playing what's already developed. But no, the modern economy demands some overproduced slow thing that's blocked at work with music and buggy moving parts and lots of kinds of fake money and microtransactions. Sigh.

Competence and quality seem to have so little monetary value for some reason. I don't know why that is but I'll help a little by giving $100 to Dougz and 0 to Goko.

100
Game Reports / Re: He was asking for it...
« on: August 16, 2012, 11:01:04 am »
Governor is one of my new least favorite cards.

It looks interesting and subtle but turns every game into a zerg rush.

Well done slapping Governor down.

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