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Messages - SirMartin

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51
Mafia Game Threads / Re: RMM32: The Walking Dead (The Second Day)
« on: March 31, 2016, 05:14:44 pm »
Why can't Faust kill e next Dawn then commit suicide at a later date? That way we can try to lynch someone scummy today.

52
Mafia Game Threads / Re: RMM32: The Walking Dead (The Second Day)
« on: March 31, 2016, 06:28:31 am »
I think not triggering group powers is fine. We don't really need more bullets, it appears checking the perimeter is unhelpful and makes a lynch unlikely and splitting up is still scary for...some reason?

I guess I'm scummy for it, but I still think we should've split up today.

53
Mafia Game Threads / Re: RMM32: The Walking Dead (The Second Day)
« on: March 29, 2016, 09:51:56 am »
I don't seem to be bitten.

54
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 26, 2016, 04:10:19 pm »
Good night

55
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 26, 2016, 03:21:50 pm »
Request Vote Count

56
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 26, 2016, 03:21:39 pm »
One hour remaining. I still can't vote.

57
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 26, 2016, 02:42:12 pm »
If Faust doesnt care, that makes him a premium lynch option, yes?

58
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 26, 2016, 02:39:59 pm »
I'll stick around until the deadline, but I'm very new to Mafia ad unsure whether or not a claim here is good.

59
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 26, 2016, 02:37:51 pm »
I'd rather not become the default lynch so I'm considering claiming.

60
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 25, 2016, 04:25:45 pm »
I'm here now! I think I got prodded.

I don't have time for a full reread but I will point out that I would rather no lynch. This is RMM and no one seems to have scumreads on anyone.

61
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 22, 2016, 11:47:34 pm »
So I don't have long, but I'll point out that chsirs didn't talk very much when we were on patrol.

62
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 21, 2016, 05:32:34 pm »
(Badly) Pranked  :P

Okay. Now how about some serious contributions?
We can try that. There was no mod talk during our patrol check, but we could communicate in a QT.

Yuma getting bit is bad, but I think voting for 2.7 is lame. Would he have claimed something suspicious then bitten Yuma? I think not.
Ppe

63
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 21, 2016, 05:30:03 pm »
(Badly) Pranked  :P

64
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 21, 2016, 05:24:24 pm »
Yeah, something happened! Silverspawn is dead!

65
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 18, 2016, 11:28:29 am »
Split Up
It seems worth the risk. If these actions are such a big deal, we should harness their powers, yes?

66
Mafia Game Threads / Re: M79: Sherlock Mafia (Signups open!)
« on: March 18, 2016, 10:37:26 am »
/tag

67
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 18, 2016, 08:42:03 am »
Well you know, it would be kinda nice if you would actually DO some scumhunting yourself instead of being our cheerleader.
Fine. Reread time.

68
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 18, 2016, 08:41:40 am »
discouraging us from discussing the setup makes no sense
I'm not doing that, I'm just encouraging scum hunting as a priority.

69
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 17, 2016, 11:50:49 pm »
And you can call me scummy, but all this talk about our group actions is really scummy. They probably have a marginal impact on the game, this isn't what mafia is about. We need to ignore all the shiny distractions and lynch the scums.

70
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 17, 2016, 11:46:55 pm »
So I think the phrase 'vigs gonna vig' is an excellent phrase to apply here.

If we have the options, to load, split up and check out the perimeter, why not do so? It's fun!

It seems like scum hunting isn't a priority, that needs to change. Come on, it's mafia! We gotta take the mafia down!
While I was reading a new reply had been posted, but I do not wish to review my current post.


71
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 17, 2016, 11:43:51 pm »
Well, I forgot how time consuming Forum Mafia is. I'm on a phone but I have a good block of time to contribute.

72
Mafia Game Threads / Re: RMM32: The Walking Dead (The First Day)
« on: March 16, 2016, 05:31:36 pm »
Also, I know the role name of a player that is likely town-aligned. Just sayin'.
As do I.

73
If it's ashersky's last game (even I know he's a big deal) I'll /in

Looks fun!

74
Variants and Fan Cards / Re: Leeroy Jenkins Card Ideas?
« on: March 13, 2016, 08:01:25 pm »
Welcome to the forums!

There's a great introduction thread that you can post in if you wish.

75
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Ranger
« on: March 13, 2016, 07:59:16 pm »
I've played with Ranger exactly once. In that game, Port was also available. I dinked around with Swamp Hag and Guide and all the fancy new action card that I had never played with before. My opponent did something similar, but I did it better as I came in second.

But my third opponent utilized Port. Since he could get villages so easily, he managed to kick off quite often (he had a few Guides) draw his deck, then play one more Ranger to flip his Journey Token face down.

I have concluded (and I may be incorrect) that Ranger is better than Smithy if you have more village support. 

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