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Messages - dondon151

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101
Help! / Re: World Cup match, so confused
« on: February 11, 2015, 12:23:08 am »
He means that there's almost always going to be something worth getting at some point, so you should just get it. I find it to be a grossly hyperbolic oversimplification.

I think AdamH might not understand this because you didn't explain it to him as specified. Here, let me have at it:

He means that there's almost always going to be something worth getting at some point, so you should just get it. I find it to be a grossly hyperbolic oversimplification.

102
Help! / Re: World Cup match, so confused
« on: February 10, 2015, 04:33:10 pm »
But you'll also be playing Black Market so often that it's not unimaginable to pull Watchtower, Jack, Wharf, etc. from the Black Market deck.

103
Help! / Re: World Cup match, so confused
« on: February 10, 2015, 04:29:43 pm »
Money strategies in this kingdom still need to watch out for even badly constructed engines, because Highway + Saboteur can kill your points and you can't even mass Silvers via Masterpiece as defense.

104
Help! / Re: World Cup match, so confused
« on: February 10, 2015, 03:23:54 pm »
Masterpiece is worth it, with the Smithy or without it.

Masterpiece isn't worth it, regardless of Smithy.

105
Help! / Re: World Cup match, so confused
« on: February 10, 2015, 03:09:15 pm »
I also don't get the impression that a single Smithy from the BM deck is going to make Masterpiece worth it.

106
Dominion General Discussion / Re: Interview with Donald X.
« on: February 09, 2015, 11:54:44 pm »
I would say it's fairly uncommon.  I'm 55 and I've only known one other person that went by Donald.  Everyone else shortens it to Don, or their legal name is just Don, not Donald.

Obviously, it's me, right?

107
The advice to weight engines more heavily in 3+ player games because of ending the game considerations seems backwards. When an engine is up against two or more non-engine players, the engine player has less control than in a 2-player game.

But the engine player still has more control than either of his non-engine opponents.

108
Variants and Fan Cards / Re: Dominion: Pestilence
« on: February 08, 2015, 04:32:31 pm »
I like eHalcyon's fix. I think it's not even weird thematically.

One thing you could do is, instead of overpaying for plague tokens, just make Hospital come with 1 or 2 plague tokens and remove the overpay.

109
Game Reports / Re: So I am undefeated against top-20ish players...
« on: February 05, 2015, 04:57:29 pm »
No, if I get a 5/2 on this sort of board, I would almost always get an Upgrade. If I open Upgrade, then I would prefer Spice Merchant on the reshuffle over Moneylender because it cycles faster and the expected value of the +2 cards is higher if I've trashed an Estate or two into Silver.

110
Variants and Fan Cards / Re: Dominion: Pestilence
« on: February 05, 2015, 04:56:26 pm »
I've also noticed that when I play 3-player with my friends, sometimes instead of one of them making the decision that would best increase his chances of winning in the long-term, he would make a decision that would most increase my chance of losing. Collusion and king-making exist in 3-player, especially in a frequent play group.

111
Variants and Fan Cards / Re: Dominion: Pestilence
« on: February 05, 2015, 04:06:07 pm »
I am quite experienced though (although only against the same few players), and have all available sets and have played roughly 5 games a week for the last 2 years.

Right, so you've played just over 500 games in the last 2 years. And you've also played them against the same few people, so your play group has developed its own sort of metagame. Maybe one guy always prefers going for a certain kind of strategy, and everyone has a view of that strategy because that guy doesn't execute it well, or he always gets countered, or something.

Awaclus has 2764 games logged on Goko, and he doesn't always play the same few people. The consensus about Dominion cards that this community has reached is based in part on the experiences of users who have played over 10000 games each. So while I think you may be somewhat experienced, it would not be inaccurate to say that you're still a neophyte in comparison to many of the users here.

112
Game Reports / Re: So I am undefeated against top-20ish players...
« on: February 05, 2015, 03:57:34 pm »
There's like, nothing to do in this kingdom other than getting a trim deck and winning with Tournament. You may be able to upgrade an Estate into a Workshop in the midgame so it can grab you Island points in the endgame, but I don't really think getting Rats just to upgrade them into Duchies is worth it.

113
Variants and Fan Cards / Re: Dominion: Pestilence
« on: February 04, 2015, 06:00:25 pm »
There are only 2 instances in which I would use Spice Merchant's +$/+buy: either it's late in the game and I need the +$ or +buy, or it's early in the game and I'm not confident that +cards will fetch me the +$2 that I need to hit $5.

Spice Merchant is strong more because of its cantrip-ness and cycling than it is for its flexibility. Unlike Cantrip Trasher, it can't trash Estates, which is actually pretty huge. Trashing an Estate substantially increases your deck's money density on top of whatever you are buying to improve your deck. Trashing a Copper usually first decreases your deck's money density before you buy something to improve your deck.

Vislor, I hate to invoke argument from authority, but you are the sole representative of a side in an argument against established, experienced Dominion players. It seems that your view on the value of cantrip trashing is based on your lack of experience, which is okay as long as you can admit to yourself that your lack of experience is causing you to misjudge cards. We've tried demonstrating to you why cantrip trashing is strong from a theoretical standpoint, but it seems that the only way to convince you for sure is to let you play more games with cards such as Upgrade and Junk Dealer (and even Lookout and Forager) so that you can accurately grasp the strength of cantrip trashing in engine-building.

At some point in your Dominion experience, you probably thought, "Chapel is bad, why would you want to trash cards." This is just a different version of the "Chapel is bad" experience. You'll come around in due time.

114
"Young lad, I used to be a Scout like you, until I took a penguin in the eye."

115
General Discussion / Re: dondon plays Fire Emblem: The Binding Blade
« on: February 01, 2015, 05:03:40 pm »
It's been awhile; I finished this LP a few days ago and I figured I might as well cap it off here.


116
Dominion General Discussion / Re: More data mining: Card "strength"
« on: January 31, 2015, 07:14:35 pm »
Next time you try to pick a fight make sure you actually have a point, lol. Having an above average winrate with a card is pretty damning evidence against its being swingy if your average opponent is worse than you.

Next time you choose to pursue a fight make sure you actually understand the point, lol. CR stats show that I had an above average winrate with Swindler on Iso; it's still a swingy card even if I could be expected to beat less able opponents to a pulp with or without it in the kingdom. You could be better than the average opponent at adapting to less favorable outcomes with Urchin, which makes up for the occasions where you have worse Urchin luck than your opponent, but that doesn't make Urchin less swingy.

But dude, you've been way more caustic than usual lately.

117
Dominion General Discussion / Re: More data mining: Card "strength"
« on: January 31, 2015, 06:12:19 pm »
I've always considered people complaning about Urchin's swinginess to be idiots. My winrate in Urchin mirrors is 63%, guess I'm just very lucky when it comes to colliding them!

I've always considered people complaining about people complaining about Urchin's swinginess to be idiots. I mean, they could just be better players, go figure.

118
Variants and Fan Cards / Re: Dominion: Pestilence
« on: January 29, 2015, 01:45:43 pm »
I can definitely think of scenarios in which I'd upgrade a Swindler into a $4 cost card, even if I opened Swindler/Swindler.

119
Game Reports / Re: How to beat Stef in 8 turns...
« on: January 27, 2015, 10:40:55 pm »
I believe you want an Ironworks ASAP, to the point where I'd consider Ironworks/Swindler.

No you wouldn't. Remake trashes Shelters into $2s and you'll still have $2 to buy something with.

120
Game Reports / Re: Gardens? Pirate Ship!?
« on: January 23, 2015, 04:23:03 pm »
Gardens rush is usually a bad strategy without Ironworks. If there's Masterpiece, the big Silver gain helps any Gardens that you'll also gain, but a Masterpiece-BM strategy should still focus on Provinces and pick up Gardens only when it can't buy Provinces.

With a better splitter, like even Village, an engine with Explorer and Stonemason as payload would be very strong. Explorer actually has a couple of synergies in an engine in this kingdom (Apprentice, Stonemason).

121
Dominion General Discussion / Re: Tournament-Province Reveal
« on: January 23, 2015, 02:06:07 pm »
I don't see a problem with implementation of a function that says "disable optional reveal during opponent turns." Tenhou (a riichi mahjong client) has this function where you disable the option to call on opponent tiles except for in the case of a win, and it works just fine, although mahjong has fewer cases where an optional call is possible.

122
Help! / Re: Sea Hag vs Trashing
« on: January 23, 2015, 12:46:50 pm »
You have to set up your deck for 8-unique HoP turns whereas a more consistent strategy is to just trash your stuff to Silvers or Markets and accumulate Provinces with the occasional aid of Farmland.

Without draw, HoP has a serious stop card problem. Your plan has some big flaws that you overlooked. Upgrade is -1 to hand size. Altar is -2 to hand size. HT is -3 to hand size. Treasure cards stop you from drawing cards during your Action phase. If you start with a 5-card hand, how are you going to be able to play Upgrade, Altar, and HT, when none of their effects are conditional?

123
Game Reports / Re: Weak Colony board
« on: January 22, 2015, 02:22:32 am »
Wow, so many splitters.

With a very high action density and most of them likely being some sort of village variant, Advisor can become a good drawing card to supplement Smithy. I don't know if Contraband is a mistake here, but I do think that Workshop is much more reliable at getting all the $4 cost cards. I feel like Contraband is very often going to get City proscribed, which is the only Action card that you can't gain via Workshop.

You can't play BM-Smithy in a Colony game; if you give your opponent all of the pile control, you will get ruined.

124
Variants and Fan Cards / Re: Dominion: Adventures^^
« on: January 20, 2015, 11:10:02 pm »
How does Toll House work if Wagoner gets returned to its pile upon being played?

125
Game Reports / Re: Don't buy that province
« on: January 20, 2015, 01:52:04 pm »
Crossroads may not be great as an open, but I would definitely open TP on that board if I had the chance.

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