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Variants and Fan Cards / Re: A second half to Alchemy
« on: December 26, 2015, 07:15:16 am »
Although honestly, what you're basically saying is that a some of these cards would work if they simply cost less, right?
About Alchemical Notes, a Potion Peddler is too conditonal. Either it is too weak (no decent potions cards in the deck or only Alchemist/Apothecary) or it is too strong (good potions cards in the deck such that it has to cost 6$ or more).It is not a peddler, but rather a highway, (which I will admit is simply a question of semantics, and has nothing to do with your argument at all) and it deals with those PP you so detest. Some of your points make sense, specifically the idea that potions do not become more powerful. While that is true, I mentioned and am mentioning again that there is still room for four more cards that could be created to combat these precise issues. I realize I'm getting a bit defensive though, and would greatly appreciate your help in refining the existing cards and filling the four empty slots.
I did once play around with a Potion Market and, unsurprisingly, it failed for precisely these reasons.
Not a fan of cards that cost two Potions. You gotta buy two Potions and make them match, so if you want these cards you very well might have to buy 3 Potions.I see your point, but part of the point of having the two potion cards is to make the potion a bit more useful. As for the making the potions match, I already have a couple alternates to replace the potion itself, one action and one treasure, and there is still room for four more cards. There's even a card in here that reduces the number of potions required in the first place, so you have plenty of alternatives. And the whole buying three potions is part of the reason I started this in the first place. Anyway, Donald X himself said that potions and the alchemy set in general are not for everybody, so if it isn't your ball, don't waste your time with it.
Potion alone can already be too swingy (Familiar so two Potions probably make the game too luck-dependent.