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Messages - Doom_Shark

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101
Dominion Articles / Re: Occasionally Relevent Rule Edge-Cases
« on: September 25, 2019, 10:54:51 pm »
I just encountered something that might be worth noting: Crypt and Alchemist. You can set your Potion aside with Crypt, but then you can't top deck your Alchemists because the Potion is no longer in play (I think?)

You would be correct. Same reason you have to do Herbalist and Alchemist in the proper order.

102
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 24, 2019, 04:26:17 pm »
My submission. It is a cheap Witch in the vein of sea hag or young Witch.

Masked Witch (€4, Action/Attack/Looter)
+1 Card
Play the Ruins that is in the supply, leaving it there. Each other player gains a Curse.
-----
When you gain this, gain a Ruins.

I would reword this to something like "Play the top card of the Ruins pile, leaving it there."

103
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 21, 2019, 10:15:05 am »


I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

Aren't you the one that suggested the fix?

I am. What's the problem here?

Nothing. Just struck me as odd that you suggested the change and then commented on it.

104
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 20, 2019, 08:44:07 pm »


I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

Aren't you the one that suggested the fix?

105
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 20, 2019, 02:55:20 pm »


Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)

I did coffers because I wanted to differentiate from storeroom. I did not think about the ramifications of that. I'm debating whether to try to fix it or just scrap it entirely and make a new entry. Thanks for the candid feedback.

Safe is completely broken in comparison to Vault. +1 Coffers for each 2 cards discarded would probably fix it.

I like this suggestion. Will edit my original post. Thanks!

106
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 20, 2019, 11:29:48 am »


Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)

I did coffers because I wanted to differentiate from storeroom. I did not think about the ramifications of that. I'm debating whether to try to fix it or just scrap it entirely and make a new entry. Thanks for the candid feedback.

107
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 19, 2019, 08:54:28 pm »
Copier
Action - $2
+1 Card
You may reveal a non-Victory card from your hand to put it onto your deck and gain a copy of it.

Wouldn't it be simpler to discard it and gain a copy onto your deck? Takes less words for the same overall result (barring edge cases like empty piles, knights, castles, and split piles)

108
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 19, 2019, 07:04:18 pm »

109
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: September 14, 2019, 10:34:19 pm »
Just want to thank you guys for keeping this up to date, I haven't been on the forums in a good while

110
Rules Questions / Piazza and Duration cards
« on: May 29, 2019, 02:17:03 pm »
If I reveal and play a duration with Piazza, it's still the start of my turn when it resolves, right? If so, does that mean I get the start-of-turn bonus of the duration card?

111
Dominion Articles / Re: Glossary Update
« on: March 26, 2019, 12:24:42 am »
Summon doesn't pseudotrash because it takes a card from the supply and sets it aside. That's the equivalent of saying Lurker is thinning.

Summon is a completely irrelevant example.

I was connecting that back to my initial complaint, which was that the example sounded like it was saying anything that sets something aside pseoudotrashes. I was not trying to argue that Summon pseudotrashes, I was using it as a ludicrous example for why the example should be reworded. Now, I will concede that I misunderstood what people mean by peseudotrashing. I now believe, however, that Island should not be the example at all because while Island is the most extreme case of pseudotrashing, it is also by far the least common execution.

112
Dominion Articles / Re: Glossary Update
« on: March 24, 2019, 03:42:08 pm »
For your pseudotrashing entry, you might want to clarify that Island sets the cards aside indefinitely. Otherwise, it sounds like everything that sets something aside is pseudotrashing, which is not what I understand the term to mean

Two Havens can pseudotrash one card.

Assuming you draw one of them each turn, and never play them both on the same turn. Does Summon pseudotrash? No, duh. But it still sets things aside.

113
Dominion Articles / Re: Glossary Update
« on: March 24, 2019, 01:57:44 am »
For your pseudotrashing entry, you might want to clarify that Island sets the cards aside indefinitely. Otherwise, it sounds like everything that sets something aside is pseudotrashing, which is not what I understand the term to mean

114
Rules Questions / Re: Overlord-Wine Merchant
« on: March 15, 2019, 09:15:46 pm »
because Overlord stops being a Wine Merchant once it leaves play by going to the Tavern Mat.

This is the correct answer. To expand on this a bit:

Overlord says "This is that card until it leaves play." The tavern mat is not in play, so Overlord goes back to being just Overlord. When it stops being Wine Merchant, it no longer has the condition to discard it at the end of the buy phase, so it's stuck there forever.

115
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 12, 2019, 03:51:44 am »
Secret Estate
cost $1 - Victory - Shelter
When you trash this, set this aside.
---
1VP
Is this supposed to remain set aside forever? In that case, "When you trash this, +1 VP" seems more reasonable. If not, it needs to say when it is returned.
Yes, +1VP is simpler, but not everyone has Prosperity or Empires. I thought letting it standalone is better.
??? you don't need Prosperity or Empires. As Donald said, you can use any marker, perhaps Euro-Cent? ;)

If the card were to be printed, hypothetically, the hypothetical consumer may not hypothetically have Prosperity or Empires, and may not hypothetically know what +1VP means

116
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: March 11, 2019, 04:16:37 pm »
It took me a while to figure out "Additional Bold Keywords" as well. Basically, it only works if you want something like "+2 Mutineers." You type in "Mutineers;" in the box, and it will bold any type of "+[number] Mutineers"

117
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 11, 2019, 02:08:52 pm »

118
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 11, 2019, 01:38:54 am »
Whew! After having disappeared for months and coming back this week, I have finally gone through all 61 pages and fully updated the Hall of Fame!!!

Also, to make my life easier for future updates, as well as to make the hall of fame a bit less cluttered, a slight rule change: The maximum number of runners up selected for each challenge will be two. (Five runners up? Really Dsell?)

Also, someone in an earlier challenge asked about submitting multiple entries to a single contest. As you all figured out on your own, the answer is one entry per participant. I guess I'm adding that to the rules in the OP as well.

I'm really glad this took off. I designed the rules so the contest could run in my absence since I often disappear for weeks or months at a time with no warning, and you all did fabulously!

And now, back to your regularly scheduled design contest.

119
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: March 11, 2019, 01:12:31 am »
Reserved in case a part 3 is needed

120
Weekly Design Contest / Weekly Design Hall of Fame (Pt 2)
« on: March 10, 2019, 10:53:01 pm »
Hall of Fame part 2

Challenge#14: Design an interactive attack card that has a meaningful chance of helping the opponent rather than hurting them.
Winner: Jailer by Aquila. Runners Up: Rising Tide by spiralstaircase, Night-Shift Counting House by LibraryAdventurer, Hunter by faust, Criminal's Vault by Chappy7, and Dark Acolyte by Gubump


Challenge 15: Involve Duchies.
Winner: Bailiff by King Leon. Runner-up: Mirage by hypercube.


Challenge # 15: Design a new Basic card, which can be added to the game independently of any expansions. This may be a new Supply pile, a card for the player’s starting deck or even a totally new mechanic.
Winner: Aquila's Tasks
A pile of landscape cards; they all cost $2, but don't use up a buy. When you buy one, you put it in front of you; it has an Objective for you to meet, and as soon as you do, you get a Reward and put the card back in the pile. No need to shuffle the pile, players can freely look through it and pick one. Only one Task allowed at once. [...] probably 2 of each in the pile?

Runner Up: mail-mi's Tarnished cards
The Tarnished Cards replace the Curse cards in a game using a card with the subtype "Tarnisher" (or any time you want to replace the curses). There are 5 different Tarnished cards, and there are 10 of each. They are set up exactly like the Ruins pile.


Challenge #17: Design a split pile with two different cards in it, a pure Action and a pure Night card.
Winner: Night Circus/Performers by Gazbag. Runner-up: Dynamite/Dwarf by Shard of Honor.


Challenge #18: Design a card for a hypothetical big 2nd edition update of any non-Base/Intrigue expansion.
Winner: Farmer by Gubump. Runners Up: Thimblerig by Asper and Distillery by Commodore Chuckles


Challenge # 19: Design a Throne Room variant.
Winner: Signet Ring by Commodore Chuckles. Runner Up: Aldermen by ConMan.


Challenge #20: Make a card with at least 2 types that have not appeared together on an official card.
Winner: Fairies by Segura. Runner Up: Anchor by NoMoreFun.


Challenge #21: Design a card with the Gathering type or something similar.
Winner: Progress by Aquila. Runner-up: Gem Mining by King Leon



Challenge #22: Design a new set of 3 shelters.
Winner: Commons/Dowry/Workhouse by Fragasnap. Runner-up: Chieftain Hut/Copper Vein/Sweeper's House by Commodore Chuckles.



Challenge #23: Design a card that causes players to gain curses.
Winner: Demon Worshiper by faust. Runners-Up: Scarecrow by Aquila and Cozener by Tejayes

121
Dominion General Discussion / Re: Interview with Donald X.
« on: December 06, 2018, 11:17:58 pm »
It doesn't even work then, because cards can have more than one mechanic.
Example!

silk merchant - when-gain / when-trash / coffers / villagers
vampire - night / bat / hexes / states
peasant - travellers / reserve / tokens on piles
marauder - ruins / spoils / cause shelters to be added
tracker - heirloom / boons / wisp
treasurer - interact with trash / artifact
bridge troll - duration / -$1 token
contraband - treasure that does something / cause platinum and colony to be added
knights - mixed pile / VP that does something
possession - potion

pilgrimage - event / journey token
mountain pass - landmark / VP tokens / debt / bidding

You forgot a card from this kingdom:
Young Witch - setup rules, extra supply pile, types not written on the card

122
Variants and Fan Cards / Re: Dominion: Dynasties
« on: December 03, 2018, 12:46:50 am »
And should I enforce a rule of maximum 2 Kins in a game?

Without reading over many of the other changes you have made since I last looked at this thread, I would do it similarly to how Donald handled events/landmarks/projects: suggested cap of 2, but not enforced.

123
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: November 19, 2018, 01:50:42 pm »
Cool! One thing though: Asper won challenge #6, and Kudasai was runner up.

Oops, mah bad, fixing now

124
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 19, 2018, 05:01:35 am »
Hall of Fame is up! Link added to the op as well

125
Weekly Design Contest / Weekly Design Hall of Fame
« on: November 19, 2018, 03:15:01 am »
Welcome to the Hall of Fame for the Weekly Design Contest. Each contest's winners and runners up will be shown, along with the challenge. There may be occasional delays in updates due to my school, but I promise I'll get around to it eventually. Edit: Many thanks to Spineflu for taking over and keeping this up to date

Challenge #1: Design a Treasure - Reaction
Winner: Ransom by LostPhoenix. Runner Up: Molten Gold by Chappy7.


Challenge #2: Simple and Elegant Design a card with 12 words or less on it (name, numbers, types, etc. do not count).
Winner: Backstreet by faust. Runner Up: Secluded Village by Doom_Shark.


Challenge #3: Design a Reserve card with a call trigger that is distinct from any other
Winner: Wine Cellar by ConMan. Runners Up: City Founders by Erick648 and Bailey by fragasnap


Challenge #4: Design a card with a variable cost.
Winner: Rare Earth by Tejayes. Runners Up: Sunken Village by Kudasai, Outskirts by Asper, and Royal Retreat by Aquila.


Challenge #5: This is a two-fold challenge. First, create a new use for the standard coin tokens used for Coffers and Villagers. Give it a name, describe when you can spend these tokens, and describe what happens when each token is spent. Second, create at least one card (up to three) that allows for gaining these tokens. (The format for presenting this and the next challenge will be slightly different from the rest due to the nature of the challenge)
Winner: VioletCLM's Mutineers
Mutineers may be spent during your Action phase at any time when you might spend an action instead, i.e. when no cards are currently resolving. Spending a Mutineer discards a card from your hand. At the end of the game, each unspent Mutineer is worth -1VP.

Runner Up: Kudusai's Stores.
When you gain a card, you can spend a stores to put it onto your stores mat.


Challenge #6: Design a card-shaped object in some way inspired by the rules of a board or card game other than Dominion.
Winner: Asper's Power Grid inspired cards

Runner Up: Kudusai's Takenoko inspired cards


Challenge #7: Make an Action-Attack card
Winner: Cursed Tome by GazBag. Runners Up: Regicide by hypercube and Sorcerer by Fly-Eagles-Fly.


Challenge #8: Design new non-supply card and a card (or cards) that showcases that non-supply card. It's strictly one non-supply card, so no Travellers and no Heirloom/Shelters type things.
Winner: Architect/Redevelop by Aquila. Runners Up: Consorts/Royal Favor by NoMoreFun and Sail Boat/Passenger by Chappy7


Challenge #9: Design a split pile with a cheaper Treasure and a more expensive Action.
Winner: Cobalt/Kobold by hypercube. Runner Up: Pheasant/Chef by Fragasnap.


Challenge #10: Design a Victory card. Bonus points if it would fit in Renaissance.
Winner: Tulip Field by NoMoreFun Runner-up: Parliament by Gubump


Challenge #11: Each player (including you)
Winner: Mason's Guild by faust. Runners Up: Potlatch by hypercube and Philosopher by scott_pilgrim.


Challenge #12: Create a card that utilizes an existing State or Artifact
Winner: Scrooge by Asper. Runner Up: Voyager by scott_pilgrim.


Challenge #13: Design a card that uses set-exclusive mechanics from two expansions.
Winner: Bacchanal by Dsell. Runner Up: Homestead by Commodore Chuckles.

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