Welcome to the Hall of Fame for the Weekly Design Contest. Each contest's winners and runners up will be shown, along with the challenge.
There may be occasional delays in updates due to my school, but I promise I'll get around to it eventually. Edit: Many thanks to Spineflu for taking over and keeping this up to date
Challenge #1: Design a Treasure - Reaction
Winner: Ransom by LostPhoenix.
Runner Up: Molten Gold by Chappy7.
Challenge #2: Simple and Elegant Design a card with 12 words or less on it (name, numbers, types, etc. do not count).
Winner: Backstreet by faust. Runner Up:
Secluded Village by Doom_Shark.
Challenge #3: Design a Reserve card with a call trigger that is distinct from any other
Winner: Wine Cellar by ConMan. Runners Up:
City Founders by Erick648 and
Bailey by fragasnap
Challenge #4: Design a card with a variable cost.
Winner: Rare Earth by Tejayes.
Runners Up: Sunken Village by Kudasai,
Outskirts by Asper, and
Royal Retreat by Aquila.
Challenge #5: This is a two-fold challenge. First, create a new use for the standard coin tokens used for Coffers and Villagers. Give it a name, describe when you can spend these tokens, and describe what happens when each token is spent. Second, create at least one card (up to three) that allows for gaining these tokens.
(The format for presenting this and the next challenge will be slightly different from the rest due to the nature of the challenge)Winner: VioletCLM's Mutineers
Mutineers may be spent during your Action phase at any time when you might spend an action instead, i.e. when no cards are currently resolving. Spending a Mutineer discards a card from your hand. At the end of the game, each unspent Mutineer is worth -1VP.
Runner Up: Kudusai's Stores.
When you gain a card, you can spend a stores to put it onto your stores mat.
Challenge #6: Design a card-shaped object in some way inspired by the rules of a board or card game other than Dominion.
Winner: Asper's
Power Grid inspired cards
Runner Up: Kudusai's
Takenoko inspired cards
Challenge #7: Make an Action-Attack card
Winner: Cursed Tome by GazBag.
Runners Up: Regicide by hypercube and
Sorcerer by Fly-Eagles-Fly.
Challenge #8: Design new non-supply card and a card (or cards) that showcases that non-supply card. It's strictly one non-supply card, so no Travellers and no Heirloom/Shelters type things.
Winner: Architect/Redevelop by Aquila.
Runners Up: Consorts/Royal Favor by NoMoreFun and
Sail Boat/Passenger by Chappy7
Challenge #9: Design a split pile with a cheaper Treasure and a more expensive Action.
Winner: Cobalt/Kobold by hypercube.
Runner Up: Pheasant/Chef by Fragasnap.
Challenge #10: Design a Victory card. Bonus points if it would fit in Renaissance.
Winner: Tulip Field by NoMoreFun
Runner-up: Parliament by Gubump
Challenge #11: Each player (including you)
Winner: Mason's Guild by faust.
Runners Up: Potlatch by hypercube and
Philosopher by scott_pilgrim.
Challenge #12: Create a card that utilizes an existing State or Artifact
Winner: Scrooge by Asper.
Runner Up: Voyager by scott_pilgrim.
Challenge #13: Design a card that uses set-exclusive mechanics from two expansions.
Winner: Bacchanal by Dsell.
Runner Up: Homestead by Commodore Chuckles.