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Messages - Kuildeous

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2751
General Discussion / Re: Random Stuff
« on: August 08, 2013, 08:26:17 am »
Also, some people will buy anything Cthulhu. I was that way once. I used to own Cults Across America. Not a great board game, but it was a fun one.

Nowadays, I look at anything Cthulhu with a degree of skepticism. My wife thought that Cthulhu Dice would be fun. Actually, she was told it was fun by some friends. We now question our friends' judgment. Cthulhu Dice was like playing War.

Although, Elder Sign is fun. And Mansions of Madness, though it is kind of limited in replayability, but it's mostly a storytelling game anyway.

2752
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 08, 2013, 08:23:22 am »
I believe we're waiting for Beleren to do his action and then the critters?

2753
Non-Mafia Game Threads / Re: The Questions Game
« on: August 07, 2013, 01:40:10 pm »
Take salt shaker.
Take peanuts
Take spatula
Take apron
Wear apron
Exit building
Enter car


2754
Other Games / Re: Sentinels of the Multiverse fixed deck card game
« on: August 07, 2013, 11:04:17 am »
I have never understood why some people and games feel the need to keep score and have a winner in a cooperative game.  Either you beat the villain or you didn't.  You don't need to have a winner.

I gather that the reason (in this case) to have it be competitive is to better hone the player's skill through adversity:

it's cooperative so you can't go head-to-head with someone and get better at the game by seeing 'what's possible' (the way I learned Dominion).

I disagree that having head-to-head battles would be the way to get better at the game. It'd be such a different beast with modified cards (for example, villains don't have Equipment cards, so can your hero trash an Equipment card instead of an Ongoing card?), that any tactics you learn from fighting the heroes likely wouldn't work in a regular game. That'd be like playing a solo game of Dominion with Sea Hag and practicing getting five Provinces in 12 turns. When you then play a regular game of Dominion, you're going to get skunked.

The best way I've found to get better at Sentinels is to keep playing it. I might even suggest playing the same hero a few times in a row, though that doesn't match my play style; I go all over the board. Watch other players to see how their heroes stack up. I always try to talk new players out of playing Absolute Zero or Bunker at first, though Bunker is more newbie-friendly than AZ. But when you see how those heroes work, then you do get better. You know what cards are in the deck and can work to drawing those cards when you're given the chance to manipulate your deck.

Knowing the villains' capabilities helps too, though I tend to play with some degree of ignorance; I never read a new villain, which usually ends poorly for us since we don't know the optimal way of beating him.

And when you think you've gotten the hang of the game, start playing the advanced rule of one or both sides of the villain. They can really make a game more difficult (or longer, in the case of an advanced rule that says the villain takes less damage, ugh!).

2755
General Discussion / David Lynch (Twin Peaks)
« on: August 07, 2013, 10:22:46 am »
I wanted to make my Hulu Plus subscription worthwhile so I decided to watch Twin Peaks. I was in college when it first aired, and I wasn't able to commit to many shows. After hearing so much about it, I'm giving it shot.

So far I've only seen the pilot and episode 2. I am so grateful to get past the pilot. The sound levels were atrocious, so I found myself riding that volume control like a roller coaster. I didn't catch everything because some of the dialogue was just so soft. How thrilled I was to see the captions come back in episode 2. And, well, the pilot also contained a lot of Lynchisms that were more annoying than artistic. He had some great shots, of course, but the show reminds me of just how overrated David Lynch is.

But hey, the 2nd episode gained some steam, and I was startled when the episode ended (unlike the pilot, where the end credits couldn't come soon enough). I'll be looking forward to watching the other episodes.

I have to forgive the dated look of a 23-year-old show. That's unavoidable. I try to stifle a chuckle when I hear the music, though. It's so overly dramatic. Very Lynch.

Making this a general Lynch thread in case people want to talk about his other works (I do like Mulholland Drive, even if I don't know what I'm watching).

2756
Other Games / Re: Sentinels of the Multiverse fixed deck card game
« on: August 07, 2013, 09:44:44 am »
I do love me some Sentinels. The theme is awesome. The gameplay isn't too bad. It's simple, though some heroes/villains can throw some serious wrenches into the ointment (such as the Dreamer).

I have most of the cards, though I haven't played with all the cards I do have. I just recently found some free time, so hopefully I can get some more Sentinels in.

To address the original post…

I'm wary of playing this competitively. As stated before, some heroes are support. Some heroes wouldn't work so well interacting with another hero's deck. For example, one of Visionary's strengths is that she can stack the villain deck. The villain play is a known quantity. When you draw those three cards, you can see which villain cards are already in play and can plan accordingly (assuming the environment doesn't screw you over, and it will). If you apply that card to a hero's deck, then the card loses some impact. Sure, you can put the Staff of Ra on the bottom of the deck, but that means nothing if the Ra player already has a Staff of Ra in his hand or even has the card that lets him sift through his deck for the Staff of Ra.

Cards in play can also be a factor. Absolute Zero relies on getting his modules out. What makes him so powerful is that the group can usually decide which cards gets discarded (unless they all go). If another player chooses which cards get discarded, then certain heroes that can get rid of cards can shut down Absolute Zero and the Argent Adept.

Also something that makes a hero strong against the villain could be shut down in PVP. If the other player knows that Wraith or Haka has damage resistance this turn, then he's just going to target the other hero.

I feel that these issues would have to be considered before you can properly pit hero against hero.

When I saw you talking about competitive play, I was thinking of which hero scores the best against the villain, similar to Legendary. This could never work with a straight-up "who did the most damage" mechanic. You'd have to have a scoring sheet for each hero. Did Haka prevent enough damage? Did Legacy boost enough damage? Did Bunker do enough damage? Did Visionary manipulate enough decks? And even then, the scoring method may not be in the best interest of the game. For example, Legacy is going last (why is he going last?) and has the tough decision of applying the last damage on the villain for victory or letting the villain win. Obviously, Legacy is going to punch out the villain, but he doesn't score points for it because he is scored on his support abilities rather than damage. So then Legacy "loses" even though his action saved the day.

Personally, I wouldn't bother with competition in Sentinels. I see it applied in Legendary, and I don't much care for that. I always ignore who "wins" in Legendary. But, you asked for some advice in competitive Sentinels, and I offered up some flaws I observed.

But I do love the game. Very fun.

2757
Non-Mafia Game Threads / Re: The Questions Game
« on: August 07, 2013, 08:42:10 am »
Tell mom I love her.
Hang up phone.
Brew not-tea.


2758
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 07, 2013, 12:31:02 am »
What is the state of the terrain on the sides?

2759
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 10:01:57 pm »
Take hamburger.
Put hamburger in pack

2760
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 06, 2013, 10:00:27 pm »
[The only thing I'd consider is stealth, but no one is skilled in that. I almost was, but that's long gone.]

Bravely we march forward. Keep an eye for ambushes.

2761
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 06:02:54 pm »
Order hamburger with extra onions.

2762
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 05:35:11 pm »
Take fry grease.
Pour fry grease on floor in front of door.

2763
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 05:22:43 pm »
Stand between monkey and workers

2764
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 03:35:15 pm »
Give hammer back to Voltgloss
Hold briefcase out to Voltgloss's chainsaw with locks showing
Close eyes
Pray a little bit.


2765
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 02:42:13 pm »
Tell Galzria to turn right.
Point finger maniacally and visibly to the left


2766
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 02:17:26 pm »
Get hammer from Voltgloss

Assuming that worked…

Hit briefcase lock with hammer

2767
General Discussion / Re: Random Stuff
« on: August 06, 2013, 01:35:29 pm »
I'm thinking it's an MRI. Probably something passing through the MRI.

What that is, I don't know.  Possibly a star fruit?

2768
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 01:33:13 pm »
Open briefcase
Flip off government goons

2769
Other Games / Re: RoboRally-esque Kickstarter for iOS
« on: August 06, 2013, 08:28:33 am »
A friend of mine and I had talked about programming a game of Robo Rally back in college, but it never happened. I'm thrilled to see it happening, even if it's not using the name. But kudos for giving credit where it's due.

I have an Android, so I won't be kicking in. My wife has an iPhone, and maybe I can use this to overcome her disdain of Robo Rally. It's not that she hates the game. She is directionally challenged. Maybe this could help.

I love the illustration of the poor dragon strapped to the golem. Definitely a game that's playing up on humor.

2770
Non-Mafia Game Threads / Re: The Questions Game
« on: August 06, 2013, 01:05:53 am »
Look at papers

2771
Non-Mafia Game Threads / Re: The Questions Game
« on: August 05, 2013, 11:36:41 pm »
Look in glove compartment

2772
Non-Mafia Game Threads / Re: The Questions Game
« on: August 05, 2013, 11:26:34 pm »
shrug

2773
Non-Mafia Game Threads / Re: The Questions Game
« on: August 05, 2013, 11:19:02 pm »
Get in car

2774
Sorry, I left that a question mark, but in actuality, when it was your turn to look, there was nothing new to see. Someone moved the rooms so you were no longer surrounded by hidden rooms. So for that reason, I skipped that part of your turn.

We are now at the programming phase. I'll change that question mark so that you looked at whatever. It didn't matter. Your look action became obsolete through someone else's actions.

2775
BTW, liopoil is on leave for now. I believe he will return next week. Then there's GenCon, so my own time will be limited, but we'll burn that bridge when we get to it.

Unless liopoil gets a long stretch of internet time to allow him to plot and plan accordingly, expect this game to languish just a bit.

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