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1127
Dominion General Discussion / Re: Strongest Combo?
« on: November 28, 2015, 08:44:39 am »
The best rush combo Village + nothing
See more here: https://www.youtube.com/watch?v=weO-3cWqV0A

1128
How is Bank ranked 19th?!

I found myself equally speechless. Also, how is Fairgrounds not in the top 10?
I think it's because victory cards are hard to rank when comparing with action cards.

1129
Ratcatcher(Transmogrify)/market square

Wait until you have market square in hand
Call Ratcatcher(Transmogrify) for free gold

1130
At least adventurer wasn't in the top 12
Training should be higher than peddler probably.

1131
Poor house/hamlet
Open hamlet/hamlet
Get one poorhouse second shuffle, also get more hamlets
Buy 1-3 moor poorhouses third shuffle also get more hamlets
Play hamlets to  discards treasures play two poorhouses buy province

1132
Dominion General Discussion / Re: Strongest Combo?
« on: November 26, 2015, 10:43:04 am »
For starters here is a list of strong combos using up to 3 cards
Market square, apprentice, rats
Native village, bridge
seaway, highway
Counting house, traveling fair(maybe bank)
Gardens, beggar
Storyteller, bank, scheme
Warrior/page/champion, chapel, highway? Does this count as a pin?
KC, SAB And this?
Feudum, storyteller, raid?

1133
Welcome to the forum DoomYoshi.
Anyway


I used this card picker so I was able to have adventures.
Butcher+rats= :)

1134
Mini-Set Design Contest / Re: 2016 Design Contest Theme
« on: November 24, 2015, 09:36:12 pm »
1>3>2>4>5

1135
Haunted woods is really really good. Playing two of these a turn is like double tac without the discarding and with a an attack to boot. Excellent payload, good reliability and decent draw. Hurts big draw decks, good in money game (slightly less so than wharf), 10*better in a engine. Why is hunting party so much better than storyteller? Storyteller is one of the draw cards(Scrying pool, madman and to a lesser extent menagerie) Hunting party is at least one tier below this. In games that need draw but can afford loss of coin(cost reducers, bank, treasure trove, hoard) Hunting party is (although better than lab) not that great of a card.

1136
Hunted Woods> Ghost ship for sure. THe attack is devastating against draw engines without discarders. The rest of the card is only slightly worse than wharf.

1137
Dominion General Discussion / Re: Scout Synergies
« on: November 24, 2015, 09:27:14 am »
Scout works ok with rats so you can top deck junck/draw it and then trash it with rats. This works fine with butcher because scouts are practically free.

1138
Dominion General Discussion / Re: Homage to the Best Card
« on: November 23, 2015, 11:48:34 pm »
At 1900 UTC today (about 5 hours from this post), the other semifinal match will take place between MQ and SCSN. It will be streamed from both of their perspectives.

Here's Mic's interview in in text form:
What is your favorite Dominion meme? Fan card?
Ban memes forever.




1139
Variants and Fan Cards / Re: Please delete this theory?
« on: November 23, 2015, 02:45:52 pm »
The wording isn't standard.

1140
In a trashed down engine embassy practically is journeyman is better in engines and so is rabble, and catacombs.

1141
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.

It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.

Plus it has an on-gain attack  ;) (well, against engines anyway).
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.

Who says you must draw every card in your deck for your engine for it to be effective? Embassy lets you draw the key cards much better than Most does. Often that's enough. And Embassy is even better when it isn't your only draw but acts as a compliment to draw.

I'm not saying Treasure Trove couldn't have been higher in the rankings. If Treasure Trove Big-Money turns out to be as fearsome as Embassy Big Money then definitely Treasure Strove should be at a substantially higher rating.
Here is some useful data compiled by a forum user (not me) on gain rates of cards based on the top 20 players on Iso (as of one snapshot). I can't recall what the time range of the games played.
https://docs.google.com/spreadsheets/d/13mQ1humtQbPLY9nbKscR65dV7hbGPdI3AQkNjMHZpeM/pubhtml?gid=495443102&single=true
Embassy is only gained 45.29% Which is really bad for a 5$ card that is this high in ranking.

1142
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.

It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.

Plus it has an on-gain attack  ;) (well, against engines anyway).
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.

1143
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.

1144
General Discussion / Re: Random Stuff Part II
« on: November 21, 2015, 01:30:01 pm »
1st snow of the year!!!!

1145
Dominion General Discussion / Re: Recommended boards
« on: November 21, 2015, 01:15:19 pm »
Pathfinding works well with cards that would otherwise help your deck and is a lot better on non payload items.

1146
Artificer is a fairly good card but it needs some support. Discarding 5 cards to get a fiver is really crippling without Things like draw to x.
It works well with scrying pool, menagerie, minion,

1147
I love storyteller. It is a great card because cards>coins. Makes market = lab+, festival = lost city+ Grand Maket=Activated-menagerie +,Silver into lab, Gold into Double lab, Poor house into hunting grounds (assuming no treasures in hand), Playing coppers with storyteller is a not it's best use. Playing platinum is. A storyteller deck can draw ~30 cards which is really good.
It works really well with:
Bank, scheme (for reliability in a massive deck), Treasure trove, Hoard, Other cyclers(for coppers and estates), Colony/platinum, Artificer, Gainers, menagerie(cycle duplicate treasure)

1148
Variants and Fan Cards / Re: Two Embargo-esque Events
« on: November 21, 2015, 09:39:23 am »
lol I had the Levy idea a while back i just was to lazy to do anything about it. I guess great minds think alike. Crop rotation is a very unique idea and i love it.

1149
Dominion General Discussion / Re: Recommended boards
« on: November 20, 2015, 07:08:04 pm »
Pathfinding is good with either cards you want anyway or cards that are easy to get. Candlestick maker falls into one category herald falls into another.
Edit 100th post

1150
Treasure trove is really good in BM, Engines that have tons of draw Ahem... storyteller..., and slogs.
Combos with
1)Storyteller - A Storyteller deck with treasure trove=Unreliability/Really explosive payload. Playing treasure trove with a storyteller adds 4$ worth of payload and draws 2 cards. Prob. winning combo with non-terminal +buy
2)Trash for benefit - It works really well this
3)Alt green - Almost on par with beggar gardens
4)Big money - This + terminal draw is on par if not better than double-jack
5)Watchtower/trader - Top deck gold trash copper is really good. Trader can get silvers in the masses with treasure trove.

Relic is pretty good too.

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