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Messages - wachsmuth

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Puzzles and Challenges / Re: Easy Puzzles
« on: November 28, 2015, 07:06:24 am »
Another solution is (with some creative reading of the problem)

allowing us to play Candlestick Maker an infinite amount before our explosive turn. That means we have infinite money. (which wasn't explicitly forbidden in the puzzle)

Hand is Crossroads, Candlestick Maker, Squire, Pawn, Herbalist

Play Crossroads first, then the rest for +Buys, given us 6 Buys

Buy an enormous Masterpiece to gain 40 Silvers.

Buy 5 Feodum, each at 13 points.

Total of 65 points gained.

Puzzles and Challenges / Re: Easy Puzzles
« on: November 28, 2015, 06:02:50 am »
This puzzle is inspired by the one from managore and a IRL discussion on ways to survive a lost knights battle that got complicated.

Goal: With 5 different cards in hand at the start of the turn, costing 2$ or less, get at least 13 vp in one turn. The draw and discard piles are empty. No duration/mat/prince/etc. cards in play. No potion-cost or Adventures cards/events. No platinum/colony. The kingdom is otherwise free to decide as long as it is a possible game state. Bonus points if you gain more points.

Hint: My solution buys 2 provinces and 1 estate.

Hand is Followers, Trusty Steed, Princess, Squire, Madman

Kingdom has Stonemason, Island, Tournament, Squire, Hermit

Play Trusty Steed for +2 actions and 4 silvers. Play Followers, gain 1 estate draw 2 of the silvers. Play Madman for +2 actions and draw the rest of the silvers. Play Princess and play Squire for +2 buys.

$9 and 4 buys to spend.

Buy Stonemason, overpaying by 2, gaining 2 Islands four times, gaining 8 Islands in total.

8 Islands + 1 estate = 17 points

Can probably be improved upon.

Puzzles and Challenges / Re: Easy Puzzles
« on: November 28, 2015, 05:44:48 am »

There's people holding things on the art

Puzzles and Challenges / Re: Guess the Flavor Text
« on: November 24, 2015, 01:51:12 pm »
"Though my mind could think I still was a mad man"

Is this just Madman?

"And if I claim to be a wise man"


"Nothing equals the splendor"


"My charade is the event of the season"


"On a stormy sea of moving emotion"

Sea Hag? Ghost Ship

"I set a course for winds of fortune,"


"Once I rose above the noise and confusion"


Edited because it got totally borked the first time.

Dominion General Discussion / Re: Rank the Traveller Upgrades
« on: November 21, 2015, 02:11:16 pm »
I've never been a fan of the ruins rankings. The rankings by cost have value because you are frequently presented with the choice of "what do I buy/gain with $X?" Also, cards are balanced according to what you have to do to get them in your deck, and cost is the most significant way to do that.

It's an incredibly bad idea to always buy the best card, though. I don't think the Ruins rankings are any less useful than the rankings by cost.

Indeed. Even if Sea Hag, Mountebank and King's Court are some of the strongest cards in the game, overloading your deck with just that card isn't very good.

Puzzles and Challenges / Re: What's missing?
« on: November 07, 2015, 10:21:39 am »
Not entirely sure, but I think it's that they are cards that don't do anything when they are played - that is, no vanilla bonuses and no other effects when played. Hireling, Swamp Hag, Haunted Woods, Possession and Outpost only do things in later turns (or at the very end of your own turn, as with Outpost), while Coppersmith doesn't do anything until a Copper is actually played. Champion feels pretty close also, but it actually gives +1 Action :)

Puzzles and Challenges / Re: What's missing?
« on: November 07, 2015, 09:54:58 am »

Dominion General Discussion / Re: The Dominion Cards Lists 2015 Edition
« on: October 13, 2015, 08:04:33 pm »
Can you vote if you play only on Making Fun and not Goko? (I guess Making Fun doesn't have a proper search function yet, so actually finding one's username is difficult...)

I started playing only recently, and seeing as Goko is shutting down, not much point in starting that  :)

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