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Puzzles and Challenges / Re: Guess the Flavor Text
« on: December 04, 2015, 09:42:24 pm »
Treasure Map and Platinum?
Edit: I give up
Edit: I give up
"And if I claim to be a wise man"
"I set a course for winds of fortune,"
"Nothing equals the splendor"
Word Upgrade
Action -
Trash a card from your hand. Gain a card whose name contains the name of the trashed card.
Can turn:
Market into Grand Market
Copper into Coppersmith
Village into various better villages.
A few different cards into ruins
Witch into Young Witch (but why??)
Gold into Bag of Gold (or Fool's Gold)
Trader into Horse Traders or Traderoute
Venture into Adventurer
Bank into Mountebank
Doesn't Count only trash 3 cards per play, unless it's combo'd with something else? And that's in the best-case scenario where 3 of the cards in your hand are junk.
I believe Plan and Doctor (with overbuy) are the only ways to trash an Estate before the first reshuffle.
People have been ignoring on-gain effects recently, but Witherweaver pointed out early on that it does matter because you could trash and gain the card from the trash with Graverobber in a single turn.
I think singletee's list looks right.
Compiling everything I've seen in the thread, I get this list:
Mining Village, Plaza, Walled Village, Worker's Village > Village
Artificer, Market, Treasury > PeddlerBaker comes really close, but it antisynergizes with Black Market and Storyteller
Port = Village
Platinum instead of gold can also trigger an unwanted shuffle if Storytellered, if we are still caring about that.
Same deal with Grand Market vs Market, Bazaar vs Village, and so on, sometimes you don't want that extra card drawn.
So I guess it also applies to, say, Necropolis versus Ruined Village, because of the Storyteller/Diadem interaction. Or Festival versus Woodcutter.
Yup. I think we're down to Mining Village, Worker's Village, and Butcher as the only cards that work.
Platinum instead of gold can also trigger an unwanted shuffle if Storytellered, if we are still caring about that.
Same deal with Grand Market vs Market, Bazaar vs Village, and so on, sometimes you don't want that extra card drawn.
However, I can't think of a single deck that wouldn't benefit from a GM.
My major disagreement with the list is Forge -- if you spike one unreasonably early it can be gg, you can build a strategy around 3 + 5 = 2 + 6 = 8, sometimes it's the only trashing and it makes up for its price with its speed, and it gives great endgame control. But it can certainly be a trap, too; Forge isn't going to get you out of your Sea Hagged misery deck that takes 17 turns to reach the next shuffle; you'll just draw it with two silvers a copper a militia and be sad.