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Messages - Kirian

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6551
Dominion General Discussion / Re: Dominion song parodies
« on: January 08, 2013, 04:04:15 pm »
Dominion Filk Contest!!

6552
Other Games / Re: Game rules and their depth
« on: January 08, 2013, 10:08:41 am »
And yet Chutes and Ladders is still somewhat more complex than this:

http://boardgamegeek.com/boardgame/50849/le-boomb

Which has been described as "Like LCR, but without all the fiddly strategy."

6553
Dominion General Discussion / Re: Dominion song parodies
« on: January 08, 2013, 10:06:05 am »
OK, guys.  Guys.  Guys?  Christmas was two weeks ago.  Please no more Christmas carols.

6554
Puzzles and Challenges / Re: Mini missing vowels challenge
« on: January 07, 2013, 09:40:14 pm »
Given that he said someone answered "Dominion," I think Powerman has the correct answer, as both would be DMNN

6555
Dominion Isotropic / Re: Slow playing
« on: January 07, 2013, 09:08:33 pm »
S/He'll eventually get bored.  If you have sound on, you can wait for the "plunk" that means it's your turn, and go surf elsewhere while waiting.

6556
Variants and Fan Cards / Re: Card ideas that would only work online?
« on: January 07, 2013, 08:09:05 pm »
Learn.  Scientific.  Notation.  People.

I'm uncertain where SN would come into play in any of the posts in this thread.  Your post certainly doesn't use SN directly.  Or indirectly.

Can you prove it is representative of the whole number though? Or just representative of a larger sample?

No idea. I'm not a mathematician.

People are still trying to determine if pi is normal or not (which I believe, though I'm not certain, is an equivalent question).  Vi Hart has a good, fun explanation, which involves Dog Hamlet and Catbeth:


6557
Variants and Fan Cards / Re: Card ideas that would only work online?
« on: January 07, 2013, 05:14:31 pm »
Roll 300 20-sided die.  Make that number negative, raise 10 to that power, then +$ equal to the value of the digit of pi at that place.

That wouldn't work, though... ten to a negative power isn't an integer.  Do you mean take the digit of pi equal to the beginning of that number?  Because that's just the 300d20 roll which, while tedious, could be done by hand with a few d20s and a lookup table of the first 6000 digits of pi.  Easy to include those in the Dominion box with that card.

Actually, the results could be pre-determined by hand for all values from 300 to 6000 and just use that as a lookup table.  Tedious, but a computer isn't required.

Here are some that truly cannot be determined without a computer--though technically in the last case the computer is only needed to extract the DJIA, and tuning in to, say, CNN would do that.

+$ equal to the number of the most recent diff link on the English Wikipedia New Articles page, mod 4.

+Cards equal to the next-to-last digit in the current microtime() on the Goko server, mod 3.

+Actions equal to the total Provinces remaining on the isotropic Games in Progress page, mod 3.

Attack: Determine the current Dow Jones Industrial Average to two decimal places.  Multiply by 100 to get an integer.  Add the digits in this integer, then multiply the integer by the sum of its digits, to get value N.  Use the BBP algorithm to determine the Nth hexadecimal digit of pi (A), and the 3N+5th binary digit of pi (B).  If A is normally represented in hexadecimal by a letter, each other player gains a Curse.  Otherwise, each player including yourself may discard B+1 cards, and draw one card.

6558
Dominion Articles / Re: Dominion Academy, game #1
« on: January 07, 2013, 04:38:19 pm »
Wonderful format, Stef.  More!

6559
Variants and Fan Cards / Re: Idea! with Curse pile
« on: January 07, 2013, 11:14:26 am »
I think there needs to be more mandatoriness, and it needs to be harder to get the big bonuses.

Prisoner's Dilemma
$4 - Action

+1 Card
+1 Action
Gain a Curse.  If you do, +$1.

If the Curse pile is empty, you may return any number of Curses to the supply.  For each Curse you return, +1 Card, +$1.

6560
Power Grid General Discussion / Re: Power Grid strategy
« on: January 07, 2013, 08:30:26 am »
We had a full house of 6 players, all competent gamespeople, so the whole board was in play.

I thought even with 6 players, you leave out out one area?

That is correct.  5 areas, only 15 cities to win instead of 17.

6562
Other Games / Re: Game rules and their depth
« on: January 07, 2013, 08:25:32 am »
There's nothing wrong with Flux.

It's a light, quick game, easy to play...

Except no.  I've seen games of Fluxx last five minutes; I've seen games of Fluxx last an hour.  The randomness of the cards makes it possible for the game to become nearly interminable, assuming people are playing to win.  Sure, it's simple, but simple doesn't equate with good.  At least "We Didn't Playtest This At All" tells you right on the cover that it's ridiculously unbalanced and random.

In terms of game design, I think it's about the worst thing Andy Looney ever designed.  In terms of pure profit... well, I won't fault him for putting out seventeen different versions if people keep buying them.

6563
Other Games / Re: Game rules and their depth
« on: January 07, 2013, 02:03:07 am »
Mao is a great game.

This post broke a rule. Try again.

Mao needs to die in a fire.  When the entire point of a game is to frustrate new players, it has no right to exist.

Certainly.  Zendo fills its inductive reasoning design space quite well and is better designed.  If you want random stuff, go play Fluxx.  Mao, along with Alien Letters, Crossed/Uncrossed, etc, are really just hazing rituals.

6564
Game Reports / Re: My First Game on Public Goko!
« on: January 06, 2013, 09:52:59 pm »
shark_bait - plays Bishop
shark_bait - trashes Estate
shark_bait - receives 1 victory point chips

This appears to be a bug in the log, not the number of VP chips obtained.  Still.  Cool game.

6565
Variants and Fan Cards / Re: Halfback
« on: January 06, 2013, 09:39:01 pm »
The wording is such that even if you have multiple Halfbacks in play, you still only get the same bonus (to avoid sudden explosions of money).

This wording doesn't work for what you want to do. Each copy of the card in play still triggers when you buy a card. Sure, they all check "Hey, is a Halfback in play?" when you do, but they each have the ability, and they each resolve independently.

The only way I know for sure to get around this is by wording it like "In games using this, when you buy a card with one or more copies of this in play,...". Any other wording will happen for every copy in play.

I guess you could do something like "When you buy a card, unless you've gained $ since you last bought a card this turn,..." but man is that even weirder.

How about exactly what's written, plus "If another copy of Halfback is in play, set this card aside after playing it.  During Cleanup, discard all cards set aside in this manner."

6566
Puzzles and Challenges / Re: A very silly What's Missing
« on: January 06, 2013, 09:31:04 pm »

6567
Puzzles and Challenges / A very silly What's Missing
« on: January 06, 2013, 09:16:20 pm »
Apprentice
Forge
Golem
Herbalist
Oracle
Wharf

The correct answer is not a Dominion card name... though several different card names would work, with Vineyard as an honorable mention.

6568
Variants and Fan Cards / Re: Idea! with Curse pile
« on: January 06, 2013, 09:00:18 pm »
I think the name you're looking for is "Prisoner's Dilemma."

6569
Feedback / Re: Innovation / Dominion (hi)
« on: January 06, 2013, 08:58:48 pm »
Its pretty cool, it runs on ISO too...I find it a nice alternative to Dominion, although I still like DOM more...its in BETA so you dont have all the cards and abilities yet, but a good opp for people to get in early for a game...be the first people/etc

TSP

Actually, I'm certain all the cards are there, for the base game; I've no clue what the expansions change, though.

6570
General Discussion / Re: Random Stuff
« on: January 06, 2013, 06:08:48 pm »
Eating tables is nothing to be ashamed about, i am partial to a bit of carpet munching myself

I guess off-color jokes count as Random Stuff.

I hate when I've just finished updating the Through the Ages spreadsheets and feel like I can Excel pretty hard but then I come here and theory and Kuildeous Excel harder than I can and I feel like I can't Excel very hard after all :(

Somehow I'd expect a guy named Tables to be pretty good at Excel.

Also, Bruce Willis is coming out with another Die Hard movie.  He's 65.  If they decide to do yet another one, I think he'll spend most of the movie at a computer... they should totally call it Excel Hard.

6571
Goko Dominion Online / Re: Why aren't *you* playing on Goko?
« on: January 06, 2013, 03:26:33 pm »
On the security issue:  is there anything other than financial information that anyone is really worried about here?  I know there were problems with transmission of, well, the other player's deck state, which makes tournaments problematic, but that can't harm anyone personally/directly.  And as far as payments, they accept PayPal, which should be secure enough, right?

As far as giving them a real email... I'm not certain that, say, this forum is any more secure than Goko is.

Can't believe I'm defending them, but I really want to know what the security issues are and so far all the complaints are nebulous, and the financial information complaint is circumvented by PayPal.

6572
2012 / Re: The Rising Jaguar
« on: January 05, 2013, 07:29:50 pm »
If we're defining a "Rising Jaguar" to be a double-digit seed to make it to the Final Four, then there are 5 shots left:
(11)dondon has to beat (7)Zem and (1)Stef
(14)Drab has to beat (22)easwaran, (2)Obi Wan, and (5)ednever
(22)easwaran has to beat (14)Drab, (2)Obi Wan, and (5)ednever
(24)Funkiemonk has to beat (4)WW and the winner of (2)Mic Q vs (51)LordHedgie
(51)LordHedgie has to beat (2)Mic Q and the winner of (4)WW vs (24)Funkiemonk

It's a daunting task for all 5, but hey, that's what it takes to be a Rising Jaguar...

Eye of the Tiger, guys.

6573
Power Grid General Discussion / Re: Power Grid strategy
« on: January 05, 2013, 07:28:48 pm »
Kirian's good analysis and strategy points kept me enthralled in reading.

Aw, shucks.

6574
Goko Dominion Online / Re: Why aren't *you* playing on Goko?
« on: January 05, 2013, 07:27:47 pm »
I never played MTGO because it -seemed- dumb to pay for cards twice.  I probably will never play Goko for the same reason.

You know, I still don't understand this reasoning.  Not paying because it's still a beta, or for other reasons--I get that, because I'm one of those people.  But the final cost, when everything's included (about $45), will be the same as the cost of the original game, and somewhat less than a video game, for potentially hundreds of hours of entertainment.  I mean, I've easily spent 500 hours on Isotropic.  I can't say that I've gotten 500 hours of entertainment from any single game in my collection other than World of Warcraft, and that only because I've been playing WOW for 8+ years.

1. Security. A coworker who I introduced to Dominion did some basic cyber-security snooping (all legal) on Goko, needless to say I shan't be giving them a real email account nor access to any credit card or other personal information until they get serious about being a serious web business.

Any chance you can give us more details on this?  No sarcasm, I'd very much like to know.

6575
Other Games / Re: Game rules and their depth
« on: January 04, 2013, 05:14:08 pm »
Well, the trick in the comic that make it funny is, the last category should be "games where humans will NEVER beat computers", and those are the games with the least depth.

You think Mao and Calvinball don't have great depth?  (OK, Chutes and Ladders not so much.)

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