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General Discussion / Re: Game: 1001 random posts
« on: April 10, 2012, 12:59:02 am »
Did you see that Lamar's off of the Dallas team? Poor Khloe & Lamar! I will cry myself to sleep tonight.

Speaking of crying, the next post has to display emotional pain. And we want to believe it. Make it good.

IRL : Cheating, shuffling estates stuck together from reshuffle to reshuffle until you split the up in your discard, having your cards deteriorate with use, shuffling for hours, counting cards for hours with philosophers stone, taking 20 minutes to take cards out and back in the box to set up a single game.

Therefore, not buying philosopher's stone, nor any card that involve too much reshuffling just because they're annoying, and considering other games if you don't have time for the longer setup (especially with friends who are clueless on how to do this/which cards belong in which box).
Most importantly I have a harder time keeping track of my purchases as well as my opponent's IRL because I don't see the numbers next to the piles, and while I do not pay attention on ISO, when I come back to the game what happened is written on the screen. If I stop paying attention for a minute IRL (like I always do at some point sooner or later), well I missed what my opponent just bought.

ISO : Not getting the same feel than when you manipulate the cards and the same atmosphere in general, if you want to play one evening and feel all social and have a drink, well you'll end up drinking alone and having a casual "hi hf/gg" as a discussion.

Wow! For the first time (and not the last, I am expecting), I find my vote to be the extreme worse or best of certain cards. Like Treasury, I'm that guy who ranked it at 47. I just didn't see the use of it at all. Here's my view on it and correct me if I'm wrong, I just have to maybe learn from this and see it in a new light... :

You buy a treasury. Most of the time, you buy it in turns 3-4. You reshuffle and get to your treasury eventually, in one reshuffle or two (turns 5-6). You top deck the said treasury once... twice... And then often you hit your first province on turn 8-9 like you normally would. What happens then is simple ; you either run late on provinces because of that 1$ you don't want to discard, or you buy a province and there... 3 turns with 1$ more and the effect is worn out. I get that you can King's court it just like any other form of action-money, but to me it's as stupid as a "walled market" less the all important buy.

Maybe some of you will argue that it wouldn't deserve second to last since it doesn't hurt your deck, but I would argue that it certainly does since you're paying for a cantrip copper that lasts 3 turns on average with 5$. There is that exception where you have decks you do not green ever, but mosts boards don't have such a setting.

Can anyone re-explain the card in some other way to make it seem a little better? Thanks :)

Dominion Articles / Re: Combo: Ambassador / Fool's Gold
« on: January 20, 2012, 04:24:19 pm »
I personally don't see the "combo" here, as this would mean there is an enhancement of both cards by their synergy.
What I see though is that two good cards are used in the same deck, much like hoard and masquerade could work towards winning a province game together.

So what we have is your deck using ambassador, voted constantly as a very strong card by players and blog-holders all around, and fool's gold, a contested card which is in fact strong, as you said, in dense or draw-all decks.

Ambassador is not the most efficient means to this end (getting a dense or draw-all deck) since you might be stuck only returning one card at a time and keep getting junk back as well, and certainly not the only way to get there. So what your "combo" should be called is "Dense decks/fool's gold", which then becomes a plain fact.

Then, you bring up that fool's gold costing 2$ is an advantage over silver since ambassador leaves you with 2$ quite often. Ambassador leaving you with 2 dollars is not as true as for Remake, which does so on a more consistent basis since Ambassador forces you to return two of the same card, making an estate-copper return impossible (whereas Remake would allow such a trashing). Therefore, Remake/Fool's gold would seem like a stronger "combo" (if one) to achieve this.

Also, you bring up the ambassadoring of provinces as a potential strategy to turn your fool's gold into gold, which you probably don't even need if you're ambassadoring a province to your opponent. This is more of a cute, albeit useless, trick.

You also forget in your analysis to underline that if Ambassador is on the board, your opponent is also Ambassadoring cards over to you, keeping your deck from being as pure as Fool's gold would require. Therefore, Remake, once again, would be a better option in my opinion.

That being said, I do not think there is something more than two good cards being used together here. If it has worked for you it is not surprising in the end, it is just that you recognized the individual strengths of the cards at play.

Yea I don't get it all either. What would be most useful would be a non jargonny, veeeery simple and illustrated legend, clearly following each column one at a time. Not just detailing the "shadier" ones, but all of them.

...and as I expected, people respond to these kind of questions quickly, without much detail or explanations, and dismiss it, like Elyv just did (not an insult, just a fact).

Is there anyone who would be generous of his/her time and kindly go through every column I would see on my own player page, stats per card grid, and define and give a clear example of how this works? Would be very useful thank you :))

Dominion General Discussion / Re: Helping your opponent - that bad?
« on: December 12, 2011, 03:03:45 pm »
Yes, like Barsooma and Epoch just said, Dominion wouldn't be the same game if you started every hand with 6 cards instead of 5. And although I get your literal interpretation of "I give 1 apple to get 2 apples, I'm winning!", the value of that extra 1 apple is way more important to the hungry person than it is to the rich and well fed (if I may pursue the analogy...). Think of Minion attacks and how you only have 1 card less to play with than normal, but how much less you can REALLY do with that hand! Yes, sometimes it cleans some junk away, but more often than not, this handicap is way more than what it would seem like at first glance.

All that to say that there will always be occasions when getting 2 apples is worth the giving of 1, especially if you're sure that what you'll draw will be awesome. That is why the cards exist in the first place and that is for you to balance. But more often than not, you will be bringing all of your opponent's meaningless and useless hands in the realm of greatness just by adding cards to it. So if you decided to make your opponent's unplayable hand playable for you to draw Copper, Copper, Estate, let's just say that you got screwed with your two rotten apples while he got a free melon!

Dominion General Discussion / Re: Helping your opponent - that bad?
« on: December 10, 2011, 12:46:29 pm »
Yes - it can be that bad. It just depends on how your opponent has a deck built to leech on those opportunities you toss at him! For example, one would go and prioritize the purchase of other cards because you are taking care of bishoping away what he would've trashed, basically being employed as his garbageman for the game. And no, I would NEVER pass on an opportunity to trash my own cards while my opponent plays it, regardless of the fact I own a bishop myself... way faster.
Also, most of the times I am disappointed in my 7$ hand I just got dealt when my savior of an opponent plays a council room to nudge me right over the 8$ bar... I can't count how many times this has happened to me. Think of it this way : any card I draw but a green one will help me in that sense, whether it is money, or one of my carefully picked actions I bought. I guess it's particularly dangerous when you pile them up because, chances are, you turned whatever hand your opponent had into a fully enabled, ready to roll hand, and if you did all of that work for 1 province, it is not worth it at all. Don't forget that most hands are just one card away from being perfect, or at least enabled for something greater... Make them draw just one Hunting party and there you go! As an aside, letting them have 1 more card has way less effect if your opponent draws his whole deck every hand anyway, like Alchemists or such...
As for Governor, it has been discussed in other threads, but the Gain a gold option would be the most viable at the start of a game, and yes, can be used as an attack in Colony games. The drawing cards DOES hurt more than you think. It can be THAT bad.

Dominion General Discussion / Re: Confusable cards
« on: December 08, 2011, 03:37:13 pm »
It has nothing to do with confusing their names because they look alike, but rather in their function of passing a card...

I confuse Masq and Ambassador. Sometimes I click Ambassador and am like "HEY! Where are the new cards I could pick from?!?", or the opponent plays his ambassador and I'm like "YES! I can pass this curse over... sucker haha!... not.".
Other times, I get Masq, copper, copper, Estate Estate and think "Good! Return 2 estates to the supply..."

Anyway. I'm not a moron I swear. lol.

I don't like it at all.
I wouldn't mind having my oldest games ignored in my rank (just because they wouldn't represent my skill level anymore, and if I truly wanted to I could just start anew with another email address to erase those), but it seems that putting a TIME constraint on it is unreasonable, especially since we all have busy lives and cannot always keep up with playing all the time. It puts a certain aspect of "productivity" in leisure, which defeats the purpose of leisure if you ask me.

Bottom line I HATE it. Wish it was rather a past 500-games condition rather than past 30 days. And while I don't necessarily advocate eradicating the past 30 days leaderboard completely, I strongly suggest it being a supplement of info rather than the main leaderboard, where there could be tabs with different classifications and stats (like leaderboard by last 500 games, last 30 days, all time).

Hope our voices will be heard and something will be done as this is slightly annoying and makes me enjoy isotropic a little less. Though people say the socially desirable "i don't care for ranks I play for fun", I had fun looking at my progression as well as having fun playing.

2011 / Re: Schedule and Results: 2011 Championships
« on: November 30, 2011, 05:18:41 pm »
Here are the results for the game opposing me (The Adventurer) and mDuo13

The Adventurer : 4
mDuo13 : 3

Game 1 : mDuo13 - 31, The Adventurer 22

Game 2 : mDuo13 - 42, The Adventurer 9

Game 3 : mDuo13 - 33, The Adventurer 38

Game 4 : mDuo13 - 25, The Adventurer 22

... and then in an unpredictable turn of events...

Game 5 : mDuo13 - 29, The Adventurer 47

Game 6 : mDuo13 - 43, The Adventurer 44

Game 7 : mDuo13 - 29, The Adventurer 35

Was very very close. In fact I thought mDuo13 had me for sure! But a few mistakes on both our parts in most games made it quite a learning experience and it truly was a pleasure to meet and play with mDuo13.

I hope we will get to play again in the future,
The Adventurer

Dominion Isotropic / Re: Leaderboard change
« on: November 24, 2011, 03:42:43 pm »
I completely agree with all that was said on this topic (everything but that bad idea that started the topic, that is).

It is a bad idea to rely solely on this method, though it might be a fun idea to have as a supplement to the original leaderboard (by which all rankings should remain based on). Don't replace the old with this. Why do we have to pick one and only one? You could have all-time records (main), last 30-days, last 500 games, last... etc as complements of info for fun.

2011 / Re: 2011 Championships Registration
« on: November 20, 2011, 11:51:20 pm »
I'm so in!!

The Adventurer
GMT -05 I think? Eastern time, Canada (east coast, same as NYC)

Dominion General Discussion / Re: The Decline of My Dominion Skills
« on: September 29, 2011, 05:38:27 pm »
If you keep playing and keep enjoying the game, you shouldn't be too worried about what happens to your ranking ; it often goes on extended jaunts into territory it doesn't really belong in.  Beating 30s happens frequently, even when you're not playing particularly well...So does losing to 0s.

I charted my leaderboard stats for the first 3-4 months i played - the longest dip i had lasted 9 days*.  You're on this forum, so you're doing all you need to improve.  Think, read, play.  Repeat. 

*unless you count my current state of "33-35 for the last 6 weeks, when i had been 36-37 for 10 consecutive days"
Absolutely a good point : it is far from being an obsession of mine to get a good level, and I kinda dislike people who will go and think of only that and play without having fun. That being said, it is also in that spirit that I strive to become a better player, and the ranking is the closest clue I have as to how well I am doing. And for it to go back a few points, it does indicate I might be "peaking" or reaching some kind of plateau with my game style.

...and that peak/plateau has been ongoing for at least 2 weeks now, so it's not just an overnight drop.

As long as my ranking was climbing, I knew I was on the right track, now I just need to figure out what is next to come back on track.

I think that most of us who play regularly have experienced this wax and wane effect.  I believe some of it is caused by trying to repeat earlier successes in environments that really don't support or replicate the same strategies.  Or maybe it is that we lose sight of the game clock while we are building better and more elaborate engines.  I don't really know.  I get frustrated when my roll is disturbed by luckier opponents that obviously mirror me, or by a string of horrible games ruled by terrible shuffle luck.

Isotropic's setup can be annoying when it gets to the point where a player must win a clear majority of games just to tread water, and one bad day can set you back.  This is complicated by the fact that by winning the player has a higher chance to play in seat two.  But I honestly do not fret about it.  One of these days I will go 25-5 and get that level back. 
It does shed some light on my issue. The "repeat earlier successes in environments that really don't support it" is my biggest flaw indeed. I got over the noob mistake "I got screwed by a witch so next game I'll buy 10"  everybody makes at one point, but I guess now I must move on to "reinterpret every board because your nifty combo might be the second best to something else here"... and I'm not quite there yet. I guess you spend some time building your heuristics about this game, and then once you plateau with them, it is about deconstructing them to reach new heights...

Still, I find that playing games with higher leveled players like Mr.Mustard and others really help my game WAY more than playing with new people who are still learning the ropes or getting lucky. Even if I beat a high level player, I still see their strategy building and draw inspiration from it.

Dominion General Discussion / Re: The Decline of My Dominion Skills
« on: September 29, 2011, 03:24:03 pm »
When I read the title of this topic, it was screaming my name out.

I played and boosted up to level 24 on Isotropic within 4-5 weeks of play. I was winning constantly, even crushing my opponents, no matter what level they were (30's or 10's). Reading all the articles on here helped greatly into shaping my strategies and it got me to where I was.
Now, it's a different ball game. I've regressed a couple levels (22 now), and can't seem to jump back up! People under level 10 beat me constantly and that's without mention of the +30 ones who just seem to destroy me every time.

Was it beginners' luck? I still know the basics and I guess it's about deck balance at this point... so I'm anxious to see what people have to say about this "stall" and what to do to bring me to the "next" level.

Puzzles and Challenges / Re: Yet another "what's missing"
« on: September 26, 2011, 09:48:23 pm »
Congrats Tydude! You got it!!
Just on time before they release new cards and destroy that rule on us ;)

Puzzles and Challenges / Re: Yet another "what's missing"
« on: September 26, 2011, 04:54:18 pm »
Buggz : you have listed what it is I was looking for! So don't despair! I'll leave some more clues soon...

Puzzles and Challenges / Re: Yet another "what's missing"
« on: September 26, 2011, 01:10:40 pm »
Ehunt : It is somewhat closer to what I'm looking for, but not totally. 

BIG HINT they do share a common feature. and it's not in the function of the card itself that they share this mystery common feature, so ehunt was on the right track looking in that direction, but it's not in the artwork.

Puzzles and Challenges / Re: Yet another "what's missing"
« on: September 26, 2011, 10:08:41 am »
It would be about fitting with the previous cards in regards to its property, not so that you can play them, sorry. Only one card fits the rule.

Puzzles and Challenges / Yet another "what's missing"
« on: September 26, 2011, 02:28:20 am »
Only 1 card fits perfectly with this hand. What is it?


Game Reports / Re: How Many Mistakes Did I Make?
« on: September 26, 2011, 01:12:46 am »
I never regarded courtyard as being helpful until Mean Mr Mustard here kicked my butt with it (paired with venture). I will need to reevaluate it's worth and try it out more it seems...

Puzzles and Challenges / Re: An easy "what's missing"
« on: September 26, 2011, 01:09:04 am »
Fun indeed :D

Game Reports / Re: How Many Mistakes Did I Make?
« on: September 25, 2011, 03:35:00 pm »
I don't like criticizing other's games because I am not such a pro myself...
But one thing I've come to realize in my own games, which you have not applied here, is that monument, although it is underrated and I do like it myself, comes to be somewhat useless when there is goons to supply you with VP chips anyway.
Monument is especially useful when there is no other, better way to get VP chips as it would give you an edge on someone who doesn't go that way.

Also, getting that monument in "only terminals" setting will likely just conflict with goons later on, and you should've probably just chosen either monument OR goons in my very humble opinion, goons being the better of the two.

GokoDom / Re: IsoDom Tourney Match-Ups and Results
« on: September 21, 2011, 11:11:18 am »
Seems like I missed the sign up time for this event... how often is it held? I know it must be informal, but is there a way to get notified of future editions so I can be part of it?

Dominion General Discussion / Re: What's your dominion pet peeve?
« on: September 10, 2011, 12:09:06 am »
Thanks for backing me up here! Because, yes, since I sometimes am the "other player waiting" , I still give my 100% attention. I had long turns not because of inactivity or latency on my part, but just because the cards themselves make the turns longer. If you play the game, you should expect for it to take as long as it does and yes, some chained cards make it longer. If you have no patience for it or if you get bored, just do something else than play this game in the first place. I shall not adjust my purchases to not bore you, it just doesn't make strategic sense... Though I'd find it perfectly acceptable for someone to resign and go on a more fast-paced game if they wished, don't make it lag out of spite and boredom.

Dominion Isotropic / Re: Decline of civility on isotropic?
« on: September 04, 2011, 08:27:04 pm »
I hope we all agree that when playing Dominion online, you never complain about your opponent's luck. That conversation goes nowhere good, especially in a pseudonymous, emotionless chat box. It makes you look bad no matter how innocently you meant it.

If someone brings it up casually, I'll point that out. And next time I run into someone who's clearly being hostile about my luck, I'm going to try replying with a generous assumption about why they're complaining:

"Oh, I'm sorry! I should have warned you this game has luck in it. I thought you had played Dominion before."

Of course the flipside of this is that there doesn't seem to be much reason to get offended if somebody points out that you've been lucky, because there's a very good chance that you actually were. It's pretty rare that somebody tells me that I was lucky and I disagree with them. And given that you've mentioned that whining about luck makes you look bad (which I'll agree, it almost always looks whiny) I can't say that passive aggressive responses of this sort make you look good either.

The reason to be offended by it is because it depossesses you of any skill or good play you might've put into a game and puts it all on luck. It is offensive for the reason that it insults the person on the receiving end as being unskilled, idiotic, and though, yes, some read too much into it, when it is followed by a classy "bastard" or "f***er", I'm pretty sure that it's never innocent...

So it's a sore loser thing to do. And 3 ppl did that to me today. So yea: decline of civility, maybe...

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