Curious Armoire
Types: Victory, Curio
Cost: $0*
8VP
When you gain this, each other player gains an Action and a Treasure.
(This is not in the Supply.)
I disagree about Curious Armoire in Colony\Platinum games. The 8VP it is worth matters less, and each other player gaining a free Platinum in addition to any Action is a big cost.
That's why I said that Armoire is up there if you
aren't playing Prosperity. You're arguing the point that I agree with. Although I did misread Armoire as giving players an Action OR a Treasure, so Armoire isn't that great even if you don't have Plat/Colonies.
If you want each to be "a bit better than a
card," Doll is also too strong (Gain Gold, junk other players, and effectively +1
), as is Book. Here are all of the Curio's power levels in my opinion, and possible suggestions to fix them to just a bit over
:
Armoire: >
Book: ~
; Remove the Curse clause.
Cauldron: >
/
; Drop the first trashing and make it into a Fugitive.
Chest:
; Drop the +Buy and reduce
value to
. It would only compare poorly to Council Room if Council Room was non-terminal, which it isn't.
Doll: >
; Doll is worth
even if it was a pure-victory. The fact that there's only one of them makes it even stronger. I don't know how to fix this one.
Figurine: <
; Just change it to +
, +1
, each other player may take
for +1
. It makes it weaker when strong but stronger when weak.
Hammer: >
You've convinced me of this one.
Mirror: >
Plans: >
Weapon: >
Overall, though, I think your Curio Shoppe is too complicated and too long to resolve.