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901
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 02, 2019, 01:33:41 pm »
95+% cards are worse than margrave. That is really is no Argument against tragic hero.

There are, however, no cards that are strictly worse than Margrave at the same cost. Except for Tragic Hero in BM decks.

902
Variants and Fan Cards / Re: Another Duration-Reaction-Attack
« on: October 02, 2019, 01:29:32 pm »

just have them discard the action (see Villain for wording); otherwise you're going to hit someone's trusty steed / princess / followers w that and its gonna be a real feelsbad moment.

Wait, but with followers/princess/trusty steed, you can't return then to the Supply to exchange them, so it doesn't work. Although I do get your point, it can hit a really good action, like King's Court or something, I want to keep the exchanging. Maybe there is a way to fix it and keep the exchanging, I could keep trying.


It does work on the prizes. Exchanging an X for a Y only requires that both X and Y have piles to return to, they don't need to be in the Supply. And Prizes do have a pile to return to, just refer to Tournament's wording.

903
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 02, 2019, 01:25:39 pm »
95+% cards are worse than margrave. That is really is no Argument against tragic hero.

It's a bit like saying Chapel sucks because Donate exists.

Except that Donate doesn't cost , and Chapel doesn't trash itself for a Silver.

904
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 02, 2019, 01:24:31 pm »
markusin, you're talking like you either draw nothing at all or your entire deck when you suggest "just buy more THs."

905
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 02, 2019, 02:17:04 am »
In a Big Money deck, the "trash this for a Treasure" bonus will never trigger, which leaves Tragic Hero as just a worse Margrave. So TH sucks in Big Money.

In an engine deck, TH actively anti-synergizes with engines because it replaces a powerful engine component (itself) with a Treasure card that, sure, acts as part of the payload, but chances are, you bought a TH because you need drawing over money, so it removes something that you need from your deck while giving you a card that you don't need in return. So TH sucks in Engines.

It's no Scout-tier, but I would say TH is easily F-tier. I would've placed it dead last in Nocturne in a heartbeat.

P.S.: My second point for TH only applies w/o Platinums + Colonies. If you're playing with Platinums + Colonies, then TH is B or A tier.

906
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2019, 11:05:16 pm »
That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

During your Buy phase, reveal your hand for a fraction of a second and announce how much money you have instead of playing treasures.  If you do play your treasures, put your entire hand in play.

This one especially irks me, and it's the one newbies do the most.

907
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 01, 2019, 10:57:25 pm »
Tragic Hero is way too high IMO. It's priced the same as Margrave, i.e. as if being forced to trash it for a Treasure is a bonus, when that's actually a drawback IMHO (unless you're playing with Platinums + Colonies).

Precisely. I'll take a Smithy over a yellow Curse Gold, thank you very much.

Blessed Village is also way overrated.

Somehow I didn't even notice that Blessed Village was so high. I wouldn't say it's WAY overrated, but it's on the worse side of the Villages IMO, and is certainly too high in this list.

908
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2019, 08:34:53 pm »
Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.

I hate to be "that guy," but you don't need the last sentence. Masquerade doesn't have that clarification in 1st or 2nd edition, but it is still true.

909
Variants and Fan Cards / Re: Another Duration-Reaction-Attack
« on: October 01, 2019, 08:23:59 pm »




For the images, you're just linking to the webpage for the card, not the image of the card, so that method doesn't work. In order to get a working image, you have to click on the "Download Card" button and then upload the image to a image-hosting site like imgur.

To clarify: The exchanged Pig goes to the players' hand.

Not as worded, it doesn't. When you exchange an X for a Y, the Y, by default, goes into your discard pile, regardless of where the X was. Enchanter needs to specify that Pig goes into their hands.

910
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 01, 2019, 07:12:16 pm »
Tragic Hero is way too high IMO. It's priced the same as Margrave, i.e. as if being forced to trash it for a Treasure is a bonus, when that's actually a drawback IMHO (unless you're playing with Platinums + Colonies).

I agree with Jeebus about this being the most wrong list, albeit for different reasons. I agree with the list that Cobbler is bad, but Guardian, Shepherd, and Necromancer are too high (especially with the recent nerfs to Necro's most OP combos, Pillage and Death Cart), and Idol, Conclave, and Sacred Grove are way too low. And those are just the issues that stick out to me the most.

911
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 01, 2019, 02:48:35 am »
My submission:


Abomination
$2 Action - Attack - Reaction - Curse
-1VP
+2 Cards, +1 Buy. Each other player discards down to 4 cards.
---
When you discard this other than during Clean-Up, you may trash this instead.


A Moat-like attacker you want to get rid of eventually. Happily, it's vulnerable to its own attack.

The text in your description does not match the text on the image.

912
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 03:12:46 pm »
Bonfire of Vanities, Action - Reaction - Attack, Costs $3
+2 Cards. Trash a card from your hand.
-
When another player gains a Kingdom card, you may reveal this from your hand to trash one card from that Kingdom card pile in the Supply.

Fixed the prior submission. hhelibebcnofnena said I can only submit one. So, for the purposes of the contest, I'll submit Bonfire of Vanities.

There's no rule saying that you can only reveal a given Reaction card once per triggering event, so when somebody gains a Kingdom card, you could just reveal the same Bonfire of Vanities numerous times to empty that pile.

913
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 02:30:14 pm »
New submission is a split pile:





This nerfs Totem in two ways:
1. Totem is on the bottom of a split-pile, and the first card in the pile gets worse when you call your Totems.
2. Only one Totem can be called per Province gained, so your VP from Totems will never outpace the total VP from Provinces other players have.

914
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2019, 10:35:05 pm »
Dueling Witch
Action-Reaction

Each other player gains a Curse.
----------------------------------------------------
When any player gains a card (including you), you may reveal this to return a copy of that card to the supply from your hand or the top of your discard pile, then discard this.

The reaction has to specify "reveal this from your hand."

915
Weekly Design Contest / Re: Contest #46: But it Wasn't Even Your Turn!
« on: September 28, 2019, 09:45:22 pm »


EDIT: This is no longer my submission.

916
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 28, 2019, 05:23:55 pm »
That's not interesting, though, because each time round the loop leaves you in the same state as the previous. The Captain loops accumulate an unbounded amount of benefit.

You might as well just keep reacting to the same Attack with the same Moat, for all the good it does you.

Unless you have one of your Adventures tokens on the BoM pile.

917
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 28, 2019, 01:58:25 pm »
Since Estates are now actions in the supply it opens up the inifnite Captain combos:

1. Reduce the cost of Captain
2. Inherit Captain
3. Play Estate as Captain
4. Play Captain as Estate
5. Goto 3.

It's not too rare, you only need Inheritance, Captain, and one of { Bridge, Highway, Quarry, Tournament, Ferry, Bridge Troll, or Inventor }. Previously you need four cards as it required Ferry + another cost reducer.

You can also do it with BoM, but it's not as good.

Another infinite combo:
1. Inherit BoM
2. Play BoM or Estate (which plays BoM)
3. Play Estate from the Supply with BoM
4. Repeat

918
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 27, 2019, 02:20:27 pm »
Oh boy, huge changes in rules.

As others have noted, Death Cart, Embargo and Pillage are changed, but there are many others that were untouched. Previously those three cards worked normally with BoM/Overlord/Inheritance, and were super-good with Necromancer/Captain. To avoid too much super-goodness, Donald changed them, so now they are useless with BoM/Overlord/Inheritance AND with Necromancer/Captain (except Death Cart is gimped but not useless).

The cards that were untouched: Acting Troupe, Farmers' Market, Feast, Knights, Tragic Hero, Wine Merchant, Encampment, Experiment, Island. These are all super-good with BoM/Overlord/Inheritance now (except Island) - in addition to with Necromancer/Captain.

Some cards used to be normal with Bom/Overlord/Inheritance, and useless with Necro/Captain, but are now useless with all: Mining Village, Pixie, Treasure Map, Urchin, Page, Peasant, Distant Lands, Prince (only gimped: Raze, Small Castle)
(Obv. Distant Lands and Small Castle can't be played with Inheritance, and Prince requires a lot of cost reduction)

EDIT: Knights were in the wrong list!

Distant Lands was also useless with BoM and Overlord previously, because you would have put your BoM/Overlord on your Tavern mat, removing it from play and changing it back to BoM/Overlord, thus meaning that you remove a BoM/Overlord from circulation for no benefit whatsoever.

919
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 27, 2019, 02:11:48 pm »
Scheme, Fool's Gold, and Oracle should all be higher IMO, and Duchess should be lower, but other than that, I'd say this list is very accurate to my opinion.

920
Dominion General Discussion / Epic Fails Thread
« on: September 27, 2019, 01:58:20 am »
For moments where you or another player made a very facepalm-worthy mistake.

For example, I just had a game where I for some reason thought gaining a Mystic was a good idea when I already had 3 Black Markets and had trashed all my starting Estates and Coppers.

921
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 25, 2019, 11:57:44 am »


 I got really creative this week and took the +1 Action off Seer.

I think this can probably cost .

922
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 23, 2019, 01:48:03 am »
Why is Hireling so low? It's single-handedly warped every game I've played with it, more so than any other card, even including things like Chapel or Cathedral!

Royal Carriage should also be way higher. It's the second strongest Throne Room variant next to King's Court, IMO.

923
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 23, 2019, 12:08:33 am »
Here's my card


I just want to ask Commodore Chuckles whether this follows the rules. It doesn't technically have +action, but it is a TR variant.

I was trying to decide on the cost (between 6 and 7). I think the +card before the TR is super helpful. It pretty much prevents it from being drawn dead (like getting 3 KC and no other actions).

Royal Carriage and Crown are TR variants that (mostly) can't whiff for $5. "Cantrip or Throne Room" was an outtake for $4 when Throne Room was $3.

+1 Card Throne Room is probably fine at $5.

$5 seems way too cheap. Remember it synergizes with itself. Since most parades will be paraded it's going to be better than a lab.

Think of it this way: if you had a parade and 2 smithies in hand, would you rather have another parade or a lab (extra parade means you draw 15 cards, vs labs 11 cards).

Parade will mostly be better than crown and Royal carriage putting it at at least $6. I put it at 7 since the +card is before throning making it much easier to utilize the throning to it's full potential.

I think is probably the best price for it. It just feels wrong to me to price it at the same cost as King's Court.

924
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 19, 2019, 10:23:14 pm »


I'm sorry but I'm afraid this doesn't completely fit with the spirit of the contest, as the +1 Action is unconditional (you can choose it every time). There needs to be some other condition on the +1 Action besides the player's choice.

It is technically terminal though, since it doesn't give any +Actions immediately.

925
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 15, 2019, 07:01:19 pm »
Prototype
Action/Duration - $4
Gain a card costing up to $4
If this is the first time you played a Prototype this turn, and the previous turn wasn't yours, you may set that card aside on this to take an extra turn after this one, drawing only that card for your next hand.

Minor wording gripe: setting a card aside and then putting it in your hand isn't "drawing" it.

It was a way to save space compared to "draw zero cards and put the set aside card in your hand at the start of your next turn".

"If this is the first time you played a Prototype this turn, and the previous turn wasn't yours, you may set aside the gained card to take an extra turn after this one, and put the set aside card into your hand instead of drawing your next hand."

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