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Variants and Fan Cards / Re: Cantrip - Trasher
« on: January 08, 2016, 03:27:48 pm »As I already said, a non-mandatory cantrip trasher can never cost 2$ as it is far too similar to Upgrade and Junk Dealer.The similarity is large enough to claim though that a cantrip trasher has to cost at least 4$ (and I am in the minority here, most people claim that 5$ is the appropriate price; what is evident though is that you have to test it at at least 4$; 3$ or 2$ is definitely too cheap)
I disagree; this should either cost $5 or cost $2, for the same reasons Chapel costs $2. Having either universal availability (costs $2) or having standard difficult availability (costs $5) seems to be the way to balance a card with this powerful of a trashing effect.
And Ratcatcher.
Ratcatcher's waiting does NOT make it stronger. It makes it way weaker. It's not like Royal Carriage at all. Royal Carriage can be played and called in the same turn, meaning you can use it every turn. Ratcatcher's waiting is more like how Durations work. Durations are weaker than they would be normally because it is impossible to play them every turn, and they miss the shuffle twice as often. Ratcatcher is the same. Ratcatcher's reserve effect is a nerf, in the same way that Teacher's reserve effect is. It slows it down.
Except that with Teacher, you almost always want to call it ASAP, whereas with Ratcatcher, you can just wait for a hand to come where you want to trash a card. I disagree and I think that the pros and cons cancel each other out.