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601
Dominion General Discussion / Re: Any Gossip About Fall 2011 Expansion?
« on: August 18, 2011, 03:48:33 am »
I would think having one or two $1 cards in the rotation would be very interesting.  Upgrade and Remake remain unchanged for most games, but then in some games their behavior is changed.  That's all in the spirit of Dominion, which is that every game has its own unique set of interactions to puzzle through.

Exactly. That's why I stressed that the reason it could work is that there are so many cards by now so this wouldn't be usual. Speaking of Upgrade/Remake it's also true that usually you can't get Provinces from them, but in some games you can.

But how unusual it would be depends of course on what cards you have. If such a $1 card was in a 25 set expansion and you only had that expansion and Intrigue, then 18% of the games you played with Upgrade the $1 card would be there as well, which might be too often, so my argument "there are so many cards" really doesn't hold water since not everyone has many cards just because there are many cards.

So it could probably be fun, but isn't a good idea anyway.

But... I don't know if anyone has toyed with the idea of an Anti-Peddler; a card with a low printed cost but that usually costs more. The cost increase should not occur only during the buy phase so usually it would have a higher cost even when you're Upgrading etc. The printed cost of such a card could be $1, but probably it would be cleaner/better with $0. Once in a blue moon with clever play you could play in such a way that it costs $1 right when you're Remaking curses. Kudos to you!

602
Dominion General Discussion / Re: Any Gossip About Fall 2011 Expansion?
« on: August 17, 2011, 02:55:03 pm »
First there's the issue of having a card that costs $1 - I think there should never be such a card

I don't know about this particular card, but in general I think there are so many Dominion cards by now, so it would be possible with a $1 card. Yes, it would be very atypical, and change a lot, but why not if it's only once in awhile you got a game like that. (Not so very long ago it seemed like there never would be a $7 card!)

603
Simulation / Re: Dominion Simulator new version released!!!
« on: August 16, 2011, 03:31:13 pm »
So here's something that I'm not sure is working right; however, I'm not skilled enough to find out why.
Playing against BM the average turns are 22.7 with a 14/68 advantage to BM.  Ok, I already knew we were playing poorly.  Against BMU, the average turns are 44.0 with a 15/83 advantage to BMU.  Wait, 44 turns??  That just couldn't be true.

Use the "Sample game" button to see what happens! When I did that the first sample game was one where "BM - Big Money Ultimate" won with 53-17 in 55 turns. BMU has problems since all its Gold has been stolen so most turns it can't do anything (after all the Estates are gone). badplayer has lots of money, but is behind so can't buy the last Province, and doesn't have a rule for buying Duchies! Therefore it will just keep buying Silver. But then finally piece by piece BMU managed to buy the rest of the Duchies, three-piling with Estates and Gold.

604
Simulation / Re: Dominion Simulator new version released!!!
« on: August 14, 2011, 08:28:07 am »
Thank you! So much fun.

I've found a bug regarding Saboteur. See this snippet from a sample game:

BM - Saboteur(Plr 2) plays Saboteur
... MEGA turn(Plr 1) reveals King's Court
... MEGA turn(Plr 1) trashes a King's Court
... MEGA turn(Plr 1) gains a King's Court


I suspect it's a lingering effect from the Quarries played by MEGA turn previously. If these cost reductions aren't only made in the appropriate buy phase that might have other bad consequences as well.

Speaking of the included MEGA turn I don't understand the extra_operation type="plus" attribute="11.0" part of its buy-4-provinces-rule. A constant plus a constant is still a constant, and 32 seems like the relevant thing to compare to anyway. A mistake?

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