So like
http://ceviri.me/woodcutter/12943691/display/ ? I don't really understand what I'm looking at but I was there for the game so I guess that's fine.
Board: Hound, Peasant, Smason, Oasis, Shanty, Diplo, Monument, Trader, Cache, RSeal; Colony, Raid, Palace
I went for: Oasis/Diplo/Shanty/Soldier
With Palace, Trader, Raid, and Cache on the board, I thought that there was probably a good treasure-based strat to be had....but since it was a Colony board, I decided to forgo it. My initial idea was to use Oasis to fuel Shanty/Diplo, and then chain some Soldiers for payload. I didn't ever really get enough Soldiers to make that work, but the engine let me skip a bit of treasuring. I'm trying to work on skipping treasure and "stop cards" more often, and in this game I also wanted to teach myself not to mindlessly exchange Travellers every time. (until now, I'd just go for one Teacher/Champion and a bunch of Disciple/Hero) I found myself wanting +Buy, and I misplayed a couple times, paying a bunch for a Peasant because I thought I had an extra buy, and accidentally getting a second Fugitive. Worked out well though in the end- I think it would've done decently against a human.
My questions:
-What stages of Peasant do you usually push?
-How many Soldiers did I want? Did I want Fugitive instead?
-Should I have gone for the Palace strat? Would it have been better in a Province game?
-What do you do with Teacher tokens here?
-Is that how the logs are supposed to look, and if so how do all the graphs and stuff work?