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Messages - jsh357

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26
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 16, 2018, 05:42:32 pm »
Alchemy & Promos:

27
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 14, 2018, 11:38:02 pm »
Seaside:

28
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 13, 2018, 04:59:43 am »
Intrigue:

29
Dominion League / Re: Season 29 - Signups
« on: June 11, 2018, 03:48:49 pm »
I want to give it a try this season
Si: jsh357
Discord: Jsh (lol)
Time zone: us eastern

30
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: May 29, 2018, 03:09:34 pm »
It looks like you're getting the images from cropping pictures of the cards, which are picking up some of the borders. I'd just recommend using the art by itself, which you can see in every wiki article. It saves you the time of cropping and doesn't pick up any of those border artifacts.
It takes too long

31
Dominion Videos and Streams / JSH's Dominion Tier List Series
« on: May 29, 2018, 10:27:57 am »
Here is a fun series I started. Hopefully I finish it.


32
General Discussion / Re: Random Stuff Part IV
« on: May 20, 2018, 12:01:38 pm »
What have we done...

Thanks for posting this. Otherwise I'd have missed out on a lot of funny posts.

Totally unrelated – what is the common English term for the person doing a lecture or tutorial at a university that works in both cases? That person isn't always a professor. Lecturer?

Instructor

"Tutor" would be okay in a lot of settings, and I think it has more academic connotations than "instructor". It's true that in the UK, "professor" is usually reserved for tenured professorships, whereas in the US it tends to mean almost anyone with an academic teaching post. It also depends on what you understand by the word tutorial :-)

As an instructor, I never heard the word tutor used for the speaker of record at an educational meeting. "Tutor" usually refers to somebody who works with a student one on one.

That said, if the question is "what should I call this person verbally to get their attention," then the answer is that if they do not have a PhD, you either say "professor" or "Mr./Mrs./MS. Name."

33
General Discussion / Re: Random Stuff Part IV
« on: May 19, 2018, 09:07:38 pm »
I don't know anybody who uses metric units over here. I agree that it's troubling, but then it's hardly the only anti intellectual trend in the US.

34
General Discussion / Re: Random Stuff Part IV
« on: May 19, 2018, 05:01:17 pm »
What have we done...

Thanks for posting this. Otherwise I'd have missed out on a lot of funny posts.

Totally unrelated – what is the common English term for the person doing a lecture or tutorial at a university that works in both cases? That person isn't always a professor. Lecturer?

Instructor

35
Confirming there is no "I think." The card has not been implemented. It's on the "banned" list for the sake of simplicity.

36
Dominion General Discussion / Re: Scariest art in each expansion
« on: April 03, 2018, 04:37:37 pm »

37
Dominion Articles / Haggler / [Landmark]
« on: April 02, 2018, 10:43:31 pm »



Today I have a very simple interaction to discuss.

The idea
Using Haggler, you can purchase a card (typically I am talking about Province or Duchy) while also gaining a cheaper card that gives you points in some manner. This is most obviously a strong play when Obelisk is in the kingdom with a useful target. This is a pretty basic combo, but one I often see overlooked; you should keep in mind that Haggler becomes much more versatile whenever these Landmarks are around.

Why is it important to remember?
One of Haggler's main weaknesses is that it cannot gain a Victory card with its ability, which means that it typically cannot be used to accrue points in the endgame. With the help of Landmarks, Haggler can make up for this weakness. As an example, purchasing a Province and gaining a Laboratory (with Obelisk attached) nets 8 points instead of 6. This matters a lot especially in close games, where a 2 point edge might win you the game.

Triumphal Arch
I've focused on Obelisk above, but Triumphal Arch has a notable interaction with Haggler as well. Often in Arch games, you will spend extra time building a deck that uses 2 specific actions to try and build up points before greening. Haggler allows you to green while also picking up Arch points. 2 Hagglers even allows you to do less math, as you can gain 1 of each desired card at once!

Other Landmarks that follow a similar principle: Aqueduct, Colonnade, Museum, Orchard, Palace, Tower. Non-Landmarks: Fairgrounds and Border Village (Duchy gain). Odds are, you can come up with other examples.

38
Dominion General Discussion / Re: Engine with no extra cards per turn?
« on: March 23, 2018, 07:39:56 pm »
Hello, I've been lurking here for awhile, but decided to register today to ask what a couple questions.

1. Is it ever correct to attempt to build an engine (ie attempt a deck that can draw itself and/or play all of its actions) when there is no way to gain more than one card per turn?  So no +buy, no gainers, no remodel-type cards, no digging in the trash, etc.  In this scenario, what could make an engine any faster/better than a money-focused deck?

2. Same question, but ease the restriction.  Is an engine the right move if there is no way to gain more than one victory card per turn (other than Estate), so allow something like Lurker with no action-victory cads, or Workshop and no Gardens/Silk Roads/etc / cost reducers.

I know there is probably not a super-broad answer, but I'm interested in what people thintk can make an engine strong in the absence of multiple gains in a turn, if anything.  I'm guessing there might be some cases where playing an attack every turn, even if it doesn't start happening until mid-game, might be worth it?  Oh, and some sort of limitless Victory Token scenario like King's Courts and Monuments, but this feels more edge-case-y to me than the requirements of my question to begin with.  But maybe it really isn't - I'm guessing my question only applies to a relatively small fraction of kingdoms.  But I'm still curious to see if experts think an engine can be viable if it can't gain things any faster than money.

Sup

39
Dominion General Discussion / Re: Ambassador and When to Buy Curses
« on: March 20, 2018, 04:11:26 pm »
You buy the curse when you are already winning, to cement your lead.

40
Dominion General Discussion / Re: Interview with Donald X.
« on: March 19, 2018, 09:06:25 am »
Top players don't love governor. It's one of the most frequently appearing cards on lists of that most disliked. ("Top players" is also not a uniform group in any way. Some of them even like swindler, the heathens)

41
Dominion Articles / Re: Tracker
« on: February 27, 2018, 11:24:34 am »
I think your writeup is simply wrong about The Earth's Gift. It's one of the best boons to get with tracker, at least on par with Swamp's. Topdecking $3 and $4 actions is extremely good early in the game, particularly if there are Villages of some variety. Workshop is also a great buy on many boards! (Although, thanks to topdecking, Earth's Gift functions more like Armory here)

42
I play him when I just want to play a game quickly. Playing Dominion at top level can take a really long time, and sometimes isn't what I want.

43
QF: India vs France
jsh357 3 - gamesou 3

44
General Discussion / Re: Random Stuff Part IV
« on: February 13, 2018, 10:41:20 pm »
I had six wisdom teeth! I had them put me under. Really don't think I could have handled being awake for that... I'm a weenie.

45
Village is quickly becoming one of my favorite cards. It's just so positive and generous. Practically costs nothing at all at 3 you drop him on the board and that chill ass motherfucker gives you an action to use later in the game. And you also get this adorable little cantrip can ping cards and usually is harmless to add.

But more than the village is just so positive. It comes on the board like "do you want to play actions?" and I'm like "yeah village i do want to play actions let's do this shit" and when he gets played he's like "ACTIONS ARE FUN" and I'm like "yeah they are SO FUN." He doesn't say some bullshit macho shit like "I will destroy you" he's just like "nah actions are fun." And it looks so happy. I mean this is an inanimate object literally brought to life by cards. It understands it's life is a temporary magical gift and the dude is just fucking loving it. I mean look at his butt he's just so happy.

I am literally never sad when village is on board. IDK if he's gonna make it into the metagame or not but for now he (or she) a pretty chill card

46
General Discussion / Re: Brag Board
« on: February 09, 2018, 10:13:30 am »
I wrote an article and got the thread locked.

47
Dominion Articles / The Worst Card in Dominion #1
« on: February 08, 2018, 10:58:59 pm »

Chapel is the worst card in Dominion. While trashing cards is undeniably a powerful effect, and Chapel can trash more cards than most other options, the opportunity cost of purchasing the card is simply too great. Here are five reasons why Chapel is clearly the worst card in the game.

5. Opening Chapel stifles your early-game economy
It's best to get trashers early in the game in order to remove Coppers and Estates and get a tempo boost; as such, the only practical time to purchase Chapel is typically in the opening. However, when opening Chapel, players are forced to spend several turns producing little to no $. The disadvantage of doing so is potentially huge, as Chapel openers are forced to pass on purchasing key cards or even cards like Silver that are useful in the early game.

4. Chapel is a completely dead card in the mid to late game
In a typical game of Dominion, players will only have ten cards worth trashing from their decks. Once they have been trashed, Chapel remains in the deck, now a dead card that can even interfere with starting a powerful action chain if the stars misalign. Even worse, if Chapel should fail to trash all of the starting deck early in the game, the player is often better off playing cards that are better in the mid-late game to score $8 or perhaps attack the opponent, leaving those piddly Coppers and Estates in the mix regardless. The card's lack of use outside of the early game hurts it tremendously.

3. Unlike other trashers, you get no benefit from trashing cards with Chapel
Besides the obvious removal of bad cards from the deck, Chapel does nothing for you. Other cards such as Junk Dealer, Altar, and Trade Route provide a benefit for doing the dirty work, meaning you do not have to sacrifice as much to play them. Cards like Steward and Loan even have serious flexibility, fitting in to all kinds of deck types. Chapel is just all or nothing.

2. Chapel is weak against handsize attacks
Particularly if the player does not have any nonterminal draw, Chapel does not accomplish its potential early in the game while under attack. A Militia or Catapult (which also gets to trash!) neuters the potential early game advantage of opening Chapel, forcing the player to either meekly trash less than Chapel is capable of or pass up trashing to purchase better cards. While these kinds of attacks are not in every game, they nonetheless further discourage opting for Chapel when present.

1. Chapel turns the game into a gamble
Here is the most critical weakness of Chapel. When opening Chapel, you are banking on drawing it Turn 3 or 4 in order to trash four starting cards. If Chapel misses both of these turns, there is a high chance the game has been lost because you have invested in a lost cause. Your deck will still have twelve cards, and eleven of them are still junk. Only slightly less problematic is the case of drawing Chapel with your other opening card, rendering that card ineffective in the early game. This is especially significant if the other card is a powerful one (like Mountebank or Goons in a Baker game) or a particularly critical one to play early like Peasant. Yet another potentially deadly case is the hand of Chapel/4 Copper. While trashing 4 Copper is usually a good move in the long run, crippling your economy and ending up with a deck that still has 4 dead cards (Chapel and 3 Estates) can be devastating. Do you want to risk all of these scenarios occurring? If so, Chapel is a compelling option. Otherwise, it is best avoided in favor of more practical, tried-and-true cards like Silver.

48
Other Games / Re: Breath of the Wild
« on: January 31, 2018, 08:14:30 am »
Somebody please tell me I am not the only one that can’t stand Zelda’s voice acting. I am more than halfway through the game, and I see no saving grace.

Well, just being real, it's a Nintendo game. They don't have the best track record on this front. BOTW's VA is actually significantly better than a lot of their past games'. I didn't have a problem with Zelda's VA, but I've seen plenty of people complain about it so you aren't alone.

49
Friday, Feb. 2, 15:00 UTC+0:

India - Finland

jsh357 - Eevee

50
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: January 27, 2018, 07:54:04 pm »
We don't have a new thread for this every year.

Seaside is the most commonly recommended expansion, so there is not a wide perception of it being boring.

Fake news!

Empires
Base 2
Cornucopia
Nocturne
Guilds
Adventures
Prosperity
Seaside
Dark Ages
Intrigue 2
Hinterlands
Base 1
Alchemy
Intrigue 1

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