Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Honkeyfresh

Filter to certain boards:

Pages: 1 [2] 3 4 ... 25
26
Dominion General Discussion / Question Re: Highwayman and COTR
« on: June 07, 2023, 09:13:08 pm »
Was playing a game where my opponent had a Highwayman in play and I called  Coin of the Realm to get nullified as I did even need the actions and wanted to use the lone gold in my hand Why didn't this invoke the highwayman penalty? ???

"Until then, the first Treasure each other player plays each turn does nothing.".  This doesn't mention any "Buy-phase" exclusion, and the COTR is obviously played as per the dictionary.  My gut says that the answer is going to Be that called cards aren't played, But I mean they are... I just played that coin. :o It's not like it was discarded, it literally goes into play.

27
This one was really kind of neat, although an extreme edge case.  If you gain a Siren with a Sheepdog in hand and you are at the end of your draw pile you can gain it without trashing if the Siren ends up Being one of the 2 cards that you draw. triggering a reshuffle.

28
Launch and Cursed Village is amazing.  As long as you have 3 coins in hand, you spend all your coins and then get to launch to an often 2/3 card cursed village hand, which means you basically get a whole new hand to mess with, plus the coins you disappeared to pay for the Launch.

29
Launch is just crazy strong in a Landing Party game.  as long as you have 3 coins in hand you can activate all of your landing parties topdecked and then go about playing those, along with your other cards in hand.

30
In a Tomb game I was able to use the Spell Scroll & Treasurer combo to kill the last 9, and accumulate 36 coins clearing the last 3 Provinces in the process.

31
Neat combo here.  Tactician and Way of the Owl with a Weaver in hand.discard your hand and draw 6 more cards.  If you have + actions it's basically a free tactician turn and if you don't you at least can use the coins to buys stuff/get nights in play on your often worthless leg of the tactician turn.

32
King's Cache and Capital.  You get 18 coins & 3 buys but only have to pay back 6.  It's like a triple cash back credit card.

33
Pickaxe and Canal have a nasty interaction as now you will have to trash base 4 cost cards in order to gain loots.

34
Guardian blocks the trashing of a Curse than an Old Witch would normally trash from your hand

35
Let's Discuss ... / Re: Let's Discuss: Quartermaster
« on: April 10, 2023, 12:35:37 am »
1. Obviously depends on the other cards. If there are $5 trashers you probably want those first. If there's a spammable $4 you probably want this early. With Swamp Shacks you want a lot of Quartermasters.
2. At some point you're going to switch to estates when you run out of actions that you want. I'm not very good at gauging when to do this.
3. Wall. Don't get Quartermasters when there's Wall. I did this once and was very sad.

I mean it's not that bad for wall as instead of gaining a card you could just keep Taking a card (assuming there arent any there)

They are really good in games where you get points for acquiring cards that you don't really want in your deck like Museum when there are a lot of stop actions, or Plateau Shepherds.

Generally speaking if you are going to get one, you probably want to get it early

36
Reckless Trait cards stack with "play twice" and "play three times" effects. I used King's Cache on a Reckless Bank to play it six times for $66, and had enough buys to buy all 8 Provinces.

Just imagine a reckless possession/kings court(s) combo.  You might be able to sneak a nap in before your next turn if they don't end it first.

37
Reckless and Island.  You get to island two cards and it hits your mat and doesn't ever get returned.  Super fast thinking early.

38
Taskmaster and Souk is just nasty.  As long as you keep getting souks you just stack the taskmaster, thus allowing you to play all the souks you have amassed since you have likely thinned all the coppers and estates out of your deck by then anyway.

39
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: February 10, 2023, 12:38:19 am »
Gained 16 Loot cards in one turn.

Reckless Searches are fun  :D

gimme the loot gimme the loot

40
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: February 10, 2023, 12:37:52 am »
My opponent way of the ratted Necropolis with a 5/2 open and no two on the board.  Funny I guess. 

But then they did the same thing t 3.

41
Dominion General Discussion / Celebrities hidden in Dominion cards
« on: February 01, 2023, 11:57:19 pm »
Merchant: Emma Kearney aka Debbie Gallagher on Shameless
Mapmaker: Macy Gray
Rich:  Mallory Archer
Transmute: Jerry Garcia

what else ya got?

42
Was going to Zombie Apprentice to hopefully draw the needed +buy loot but wasn't wearing my glasses. Instead Misclicked a Zombie Mason to take the penultimate province by hitting a 7-cost loot allowing me to buy the last one and end the game.

43
Dominion General Discussion / Re: Potion in the base set
« on: January 29, 2023, 10:36:16 pm »
Counterpoint: Potion in the base set makes it not the Base set anymore. The base set shouldn’t have extra mechanics like that.

Counter hot-take: Potion should cost $3 and also give +Buy, so (A) it’s less punishing to go for a Potion card in the opening and (B) Potion can still be useful in situations where you don’t want the Alchemy card but there are no buys otherwise.

I like the 3 cost + buy thing a lot.

44
Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 04:07:41 pm »
Miller.  Why does this only have one option?  The theory of the Townsfolk pile is to grab elders so that you can multiply cards that have multiple options.  I don't see why this wouldn't be like "choose one: +1 action +4 cards take or  +1 action or +4 cards take 1 treasure" so that you could get an elder benefit and gain an extra action & card.

I appreciate the thought for uniformity of idea, but that phrasing makes much less sense than the Miller we already have. This alternate version would essentially be creating an entirely new wording for a mechanic that hasn’t really changed since its first publishing.

The real problem with the Townsfolk pile is that Elder is basically a Silver that is occasionally also Throne Room for about 30 cards. The concept is amazing, I just wish it cost less for what it does. It’s a lot of work to get to for not a whole lot of payoff IMHO.

Oh I just came up with the wording off the cuff.  Really any 2nd option on Miller would be nice  just to make miller &elder a lil more powerful as I agree they are just a little weaker than they should be.

45
Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 04:04:01 pm »
Gladiator.  I actually love the card, but the "pretend to think" option is stupid AF. 1st off it's not really that funny. And why "pretend"?  I mean reading is thinking.  And it slows the game down sooooo much.  Now I can see have an optional reveal, but you know I don't have it?  Why slow the game down so often.

Supplies. 
 From another FDS thread http://forum.dominionstrategy.com/index.php?topic=20583.msg858250#msg858250

Why don't we have a play all supplies button.  The number of times you would ever not want to play all supplies is so small as it is. Especially when people stack these all the time, it really slows the game to play them individually. And if there's undo's or changeling it's almost unbearable.  Literally the biggest no-brainer in the history of the Earth.  At a bare minimum could we get an under-the-card autoplay option to always play all supplies that we could turn off in the rare game where its not wanted (maybe wall end game or your opponent has a monkey in play etc-- but these are a rare exception to the 99.9% of the time where we all want to play every Supplies we are lucky enough t draw.

Oh and it's undervalued too.  Like it's better than silver. Probably should cost 3 too.  In fact I would love a feature that when supplies is in supply silver would cost 2 and supplies 3.... And you'd still buy supplies, which just shows how criminally underpriced this card actually is.

I have mentioned this to 1000's of players since supplies was incepted.  All but one were like "fuck yeah that's awesome". and one person ever was merely ambivalent either way.

46
Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 03:25:46 pm »
Distant Shores.  Why does the 6 cost elite card in a pile spam me with estates? It should have been made as a +1 vp and exile an estate.

The Allies expansion doesn’t have an Exile mat. Just don’t buy Distant Shore so early.

I usually avoid it altogether, though sometimes very late it is ok.

I guess if the exile mat is a problem then just make it +1 vp token.  the elite card in any pile shouldn't spam with junk.

47
Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 03:23:02 pm »
Miller.  Why does this only have one option?  The theory of the Townsfolk pile is to grab elders so that you can multiply cards that have multiple options.  I don't see why this wouldn't be like "choose one: +1 action +4 cards take or  +1 action or +4 cards take 1 treasure" so that you could get an elder benefit and gain an extra action & card.

48
Let's Discuss ... / Re: Lets discuss- Silver mine
« on: January 27, 2023, 12:53:33 pm »
You have to remember which expansion this is part of... it doesn't just gain Silver and Potion... it gains Cage, Jewelled Egg, Abundance, Crucible, Gondola, and Rope.

And Tools!
supplies, ducat and stockpile are pretty nice too.  But in a purely silver game it's really bad.

49
Delivery will allow you to gain a Siren without trashing a card as the delivery can be resolved before the trashing.

50
Silver Mine and Ducat have really nice synergy.  Swapping a ducat for copper is great, but you often lack the buy to grab them.  So at the beginning it helps you trash your deck, or use Silver Mine to gain silvers to build coin economy.  In the end game adding a coffer/buy out of thin air can be a really nice thing too.

Pages: 1 [2] 3 4 ... 25

Page created in 0.051 seconds with 18 queries.