101
Dominion General Discussion / Re: Dominion: Plunder
« on: September 02, 2022, 12:05:35 pm »I'll never say no to more Dominion, and sounds like will be the BIGGEST expansion we've seen so far--40 Kingdom cards! Along with Allies and the 2Es, that's almost 100 brand new Kingdom cards in one year.
I'm guessing Traits will modify piles universally for all players vs. Adventures tokens only modifying the pile for each player. Not sure if they'll be things like Obelisk or Young Witch with Setup instructions where cards from this randomly chosen pile have an additional passive ability for this game, or if they'll turn on and off at different times throughout the game (perhaps through Events or other cards).
We already have Spoils and Horses, so Loot will probably be something different than just another pile of one-shots (and they probably won't be tokens either). My prediction is they'll be unique non-Supply cards like Prizes that can only be gained through other cards. Not sure if they'll be singletons like Prizes or have their own piles like Spirits (perhaps there's different Loot cards that rotate in and out for each game).
With Kingdom cards and randomizers taking up 440-446 cards and Events likely taking up another 14-20, that leaves 30 to 40ish cards for Traits and Loot.
We already have the precedent of Family of Inventors reducing costs for everyone, so an Adventures-style token that's universal wouldn't be unprecedented. It could lead to some interesting strategies if, like Adventures tokens, they can be moved after being placed. I think that would be more strategically interesting than a set-up instruction. Especially if it requires something like an Event to do, where you'd have to spend money (or some other resource, similar to Favors, but presumably not the same as Favors, since if that was the case, the preview would presumably note that Allies return as well as Events)
yeah there are certain decks/cards that could be really interesting if you add +3 buys to a card for eg.