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Messages - jonts26

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26
Dominion League / Re: Season 27 - Game Reports and Discussion
« on: May 18, 2018, 12:52:05 am »

27
Tournaments and Events / Re: Northeast f.ds Meetup
« on: May 08, 2018, 11:23:15 am »
I'm in northeast PA.

28
Dominion League / Re: Season 27 - Game Reports and Discussion
« on: April 29, 2018, 02:27:18 pm »

29
Tournaments and Events / Northeast f.ds Meetup
« on: April 28, 2018, 08:44:44 pm »
Would there be any interest in a f.ds meetup in the Northeast US sometime this summer? If yes, I don't mind doing the organizing.

30
Dominion Articles / Re: A place for the wisdom of top-tier players
« on: April 27, 2018, 11:26:48 pm »
so who won?

I would hate to spoil the results of Monster Engine vs. Tunnel Nonsense, but you can watch the match-up here.

holy blast from the past batman.  Nice to see the OG Dominion interface...   8)

#iwb

31
General Discussion / Re: Brag Board
« on: April 24, 2018, 09:59:20 am »
My wife is pregnant!!!!   :D
This works the other way too. She got her period!!!

...I don't get it.

Think about reasons why someone might miss their period.

I'm not sure why anyone would miss their period. My understanding is they are pretty awful.

32
Dominion General Discussion / Re: A quick Temple tip
« on: April 22, 2018, 03:59:58 pm »
If you end the game by buying the last cemetery, don't trash your coppers and lose your fountain points.

33
Dominion League / Re: Season 27 - Game Reports and Discussion
« on: April 21, 2018, 06:43:15 pm »





34
Dominion Videos and Streams / Re: Stupidest guys ever
« on: April 14, 2018, 10:05:40 am »

35
Dominion Videos and Streams / Re: Stupidest guys ever
« on: April 13, 2018, 07:39:04 pm »
That video is obviously a joke. Like, extremely obvious. I'm concerned by the number of people who don't realize.

36
Rules Questions / Re: Coin of the Realm & Leprechaun
« on: April 10, 2018, 12:06:58 pm »
Yes.

37
Dominion Articles / Re: Fortress Big Money
« on: April 06, 2018, 09:40:26 am »
This YouTube link is to Rick Astley: http://forum.dominionstrategy.com/index.php?board=50.0


One of the great tragedies of our generation is how Youtube's preroll ads have ruined the comedic timing of such a cherished meme.

One of the great comedies of our generation is how you can block the ads with a browser extension. (or if you're on Opera, you don't even need an extension)

There are forums where admitting that you have an ad blocker gets you banned. I take it this is not one of those forums?

(Not that I have one)

We ban you for not having an ad blocker. I'll have to report you.

38
Dominion Articles / Re: Fortress Big Money
« on: April 02, 2018, 12:02:59 pm »
Aren't you a day late?

And a dollar short of the double fortress open.

39
Dominion General Discussion / Re: note to self
« on: March 28, 2018, 09:30:47 am »
If you're thinking of playing your Necropolis on T1 "just for fun," first check if there is Arena.

Just don't do it ever except rarely in case of Bonfire. People who play the dead Necropolis are what we call weird.

But clicking necro is easier than clicking end actions. I don't need to move my hand all the way to the right side of the screen.

40
Dominion General Discussion / Re: note to self
« on: March 27, 2018, 02:41:23 pm »
In games with mission and baths, buying a mission is worth 2 points for $4 and a buy.

41
General Discussion / Re: TV shows
« on: March 25, 2018, 06:45:32 pm »
Also, if you're avoiding sexual content, stay far far far far far away from the National Anthem.

42
Dominion General Discussion / Re: Engine with no extra cards per turn?
« on: March 23, 2018, 03:31:56 pm »
Hello, I've been lurking here for awhile, but decided to register today to ask what a couple questions.

1. Is it ever correct to attempt to build an engine (ie attempt a deck that can draw itself and/or play all of its actions) when there is no way to gain more than one card per turn?  So no +buy, no gainers, no remodel-type cards, no digging in the trash, etc.  In this scenario, what could make an engine any faster/better than a money-focused deck?

With one gain per turn, generally the best turn you can hope for is one in which you gain a province. Generally, the engine won't buy the first province until after the money player, so the engine has to make up for the late start with consistency once you start greening. So you weight the consistency of the money deck with the consistency of the engine and the extra time it takes to start greening. There are of course a lot of things to consider in this, including the cost of engine components, how good the money deck is, etc. But probably the biggest factor is attacks. For instance, something like haunted woods will completely shut down a money deck if played every turn. So you are able to build longer because the money deck will be very inconsistent in the end game.

43
Dominion General Discussion / Re: very short strategy article
« on: February 24, 2018, 01:40:19 pm »
I agree with your main point but I wouldn't use the nomad camp example. That topdecking works like a self attack more than you'd expect.

EDIT: what awaclus said.

44
Dominion General Discussion / Re: Dominion Drinking Game
« on: February 23, 2018, 11:20:46 am »
If your chapel misses the first shuffle, finish your drink.

45
Dominion General Discussion / Re: very short strategy article
« on: February 21, 2018, 11:01:51 pm »
Even shorter: Win.

46
Dominion General Discussion / Re: If you could only have 1 opening
« on: February 14, 2018, 11:13:40 am »
On the average board 4/3 is better, but when 5/2 is better, it's more likely to be much better. Overall, I'd still probably take 4/3.

47
General Discussion / Re: Random Stuff Part IV
« on: February 13, 2018, 02:18:47 pm »
I've also seen an ISIS recruitment video (as a part of being an edgelord on the Internet, just to clarify). Honestly they made it sound pretty appealing, it could have easily been an ad for a company that provides some sort of military-themed recreational activities.

Well yeah you don't radicalize people by screaming death to infidels or the holocaust was a hoax, you gotta put a nice face on it. And some production value doesn't hurt. Smile, be courteous, and offer something people feel they're missing. A sense of community, or validation, or even just a fun adventure.

48
Other Games / Re: CIVILIZATION VI
« on: February 07, 2018, 04:24:08 pm »
So Rise & Fall drops in a little less than 8 hours - anybody getting it?

Already did.

49
Other Games / Re: CIVILIZATION VI
« on: January 25, 2018, 05:59:36 pm »
I believe your warmonger status starts at 0 once you meet a new civ. So wiping out your continent before caravels means no one knows the extent of your bloodlust.

50
Other Games / Re: CIVILIZATION VI
« on: January 25, 2018, 03:47:21 pm »
AI becomes less likely to declare war as the game goes on since warmonger penalties get very high. Also, I think medium difficulty and below AI's are a bit less inclined to go to war. Higher level AI will go to war more often and more aggressively engage you when they do.

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